xamarinios
namespace MetalPerformanceShaders
{
    [Introduced(PlatformName.TvOS, 12, 0, PlatformArchitecture.All, null)]
    [Introduced(PlatformName.MacOSX, 10, 14, PlatformArchitecture.All, null)]
    [Introduced(PlatformName.iOS, 12, 0, PlatformArchitecture.All, null)]
    [Register("MPSRayIntersector", true)]
    public class MPSRayIntersector : MPSKernel, INSCoding, INSCopying, INSSecureCoding, INativeObject, IDisposable
    {
        [BindingImpl(BindingImplOptions.GeneratedCode | BindingImplOptions.Optimizable)]
        [Export("encodeIntersectionToCommandBuffer:intersectionType:rayBuffer:rayBufferOffset:intersectionBuffer:intersectionBufferOffset:rayCount:accelerationStructure:")]
        public virtual void EncodeIntersection(IMTLCommandBuffer! commandBuffer, MPSIntersectionType intersectionType, IMTLBuffer! rayBuffer, nuint rayBufferOffset, IMTLBuffer! intersectionBuffer, nuint intersectionBufferOffset, nuint rayCount, MPSAccelerationStructure! accelerationStructure);
    }
}
Xamarin iOS 0.0
Xamarin macOS 0.0
Xamarin tvOS 0.0
Information specific to xamarinios
Assembly

Xamarin.iOS , Version=0.0.0.0, PublicKeyToken=84e04ff9cfb79065

Referencing

The API is automatically referenced.

Platform Restrictions

This framework does not have platform annotations.

  • Built-in API
  • Package-provided API

06/01/2024
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