SKTileDefinition
SKTileDefinition(IntPtr)
SKTileDefinition(NativeHandle)
SKTileDefinition(NSCoder)
SKTileDefinition(NSObjectFlag)
SKTileDefinition(SKTexture)
SKTileDefinition(SKTexture, CGSize)
SKTileDefinition(SKTexture, SKTexture, CGSize)
SKTileDefinition(SKTexture[], CGSize, nfloat)
SKTileDefinition(SKTexture[], CGSize, NFloat)
SKTileDefinition(SKTexture[], SKTexture[], CGSize, nfloat)
SKTileDefinition(SKTexture[], SKTexture[], CGSize, NFloat)
ClassHandle
FlipHorizontally
FlipVertically
Name
NormalTextures
PlacementWeight
Rotation
Size
Textures
TimePerFrame
UserData
Copy(NSZone)
Create(SKTexture)
Create(SKTexture, CGSize)
Create(SKTexture, SKTexture, CGSize)
Create(SKTexture[], CGSize, nfloat)
Create(SKTexture[], CGSize, NFloat)
Create(SKTexture[], SKTexture[], CGSize, nfloat)
Create(SKTexture[], SKTexture[], CGSize, NFloat)
EncodeTo(NSCoder)
xamarinios
namespace SpriteKit
{
[Introduced(PlatformName.WatchOS, 3, 0, PlatformArchitecture.All, null)]
[Introduced(PlatformName.iOS, 10, 0, PlatformArchitecture.All, null)]
[Introduced(PlatformName.MacOSX, 10, 12, PlatformArchitecture.All, null)]
[Introduced(PlatformName.TvOS, 10, 0, PlatformArchitecture.All, null)]
[Register("SKTileDefinition", true)]
public class SKTileDefinition : NSObject, INSCoding, INSCopying, INSSecureCoding, INativeObject, IDisposable
{
[BindingImpl(BindingImplOptions.GeneratedCode | BindingImplOptions.Optimizable)]
[Export("initWithTextures:normalTextures:size:timePerFrame:")]
public SKTileDefinition(SKTexture![]! textures, SKTexture![]! normalTextures, CGSize size, nfloat timePerFrame);
}
}
nuget.org | 0.0 %
Reference this API |
---|---|
Xamarin iOS | 0.0 |
Xamarin macOS | 0.0 |
Xamarin tvOS | 0.0 |
Xamarin watchOS | 0.0 |
Information specific to xamarinios | |
Assembly | Xamarin.iOS , Version=0.0.0.0, PublicKeyToken=84e04ff9cfb79065 |
Referencing | The API is automatically referenced. |
Platform Restrictions | This framework does not have platform annotations. |
- Built-in API
- Package-provided API