SCNMatrix4
Column0
Column1
Column2
Column3
Identity
Row0
Row1
Row2
Row3
SCNMatrix4(CATransform3D)
SCNMatrix4(SCNVector4, SCNVector4, SCNVector4, SCNVector4)
SCNMatrix4(nfloat, nfloat, nfloat, nfloat, nfloat, nfloat, nfloat, nfloat, nfloat, nfloat, nfloat, nfloat, nfloat, nfloat, nfloat, nfloat)
SCNMatrix4(NFloat, NFloat, NFloat, NFloat, NFloat, NFloat, NFloat, NFloat, NFloat, NFloat, NFloat, NFloat, NFloat, NFloat, NFloat, NFloat)
SCNMatrix4(Single, Single, Single, Single, Single, Single, Single, Single, Single, Single, Single, Single, Single, Single, Single, Single)
Column0
Column1
Column2
Column3
Determinant
M11
M12
M13
M14
M21
M22
M23
M24
M31
M32
M33
M34
M41
M42
M43
M44
Row0
Row1
Row2
Row3
CreateFromAxisAngle(SCNVector3, nfloat)
CreateFromAxisAngle(SCNVector3, NFloat)
CreateFromAxisAngle(SCNVector3, Single)
CreateFromAxisAngle(NVector3d, Double, SCNMatrix4)
CreateFromAxisAngle(SCNVector3, nfloat, SCNMatrix4)
CreateFromAxisAngle(SCNVector3, NFloat, SCNMatrix4)
CreateFromAxisAngle(SCNVector3, Single, SCNMatrix4)
CreateFromAxisAngle(Vector3, Single, SCNMatrix4)
CreateFromAxisAngle(Vector3, Single, SCNMatrix4)
CreateFromAxisAngle(Vector3d, Double, SCNMatrix4)
CreateFromColumns(SCNVector4, SCNVector4, SCNVector4, SCNVector4)
CreateFromColumns(SCNVector4, SCNVector4, SCNVector4, SCNVector4, SCNMatrix4)
CreateOrthographic(nfloat, nfloat, nfloat, nfloat)
CreateOrthographic(NFloat, NFloat, NFloat, NFloat)
CreateOrthographic(Single, Single, Single, Single)
CreateOrthographic(nfloat, nfloat, nfloat, nfloat, SCNMatrix4)
CreateOrthographic(NFloat, NFloat, NFloat, NFloat, SCNMatrix4)
CreateOrthographic(Single, Single, Single, Single, SCNMatrix4)
CreateOrthographicOffCenter(nfloat, nfloat, nfloat, nfloat, nfloat, nfloat)
CreateOrthographicOffCenter(NFloat, NFloat, NFloat, NFloat, NFloat, NFloat)
CreateOrthographicOffCenter(Single, Single, Single, Single, Single, Single)
CreateOrthographicOffCenter(nfloat, nfloat, nfloat, nfloat, nfloat, nfloat, SCNMatrix4)
CreateOrthographicOffCenter(NFloat, NFloat, NFloat, NFloat, NFloat, NFloat, SCNMatrix4)
CreateOrthographicOffCenter(Single, Single, Single, Single, Single, Single, SCNMatrix4)
CreatePerspectiveFieldOfView(nfloat, nfloat, nfloat, nfloat)
CreatePerspectiveFieldOfView(NFloat, NFloat, NFloat, NFloat)
CreatePerspectiveFieldOfView(Single, Single, Single, Single)
CreatePerspectiveFieldOfView(nfloat, nfloat, nfloat, nfloat, SCNMatrix4)
CreatePerspectiveFieldOfView(NFloat, NFloat, NFloat, NFloat, SCNMatrix4)
CreatePerspectiveFieldOfView(Single, Single, Single, Single, SCNMatrix4)
CreatePerspectiveOffCenter(nfloat, nfloat, nfloat, nfloat, nfloat, nfloat)
CreatePerspectiveOffCenter(NFloat, NFloat, NFloat, NFloat, NFloat, NFloat)
CreatePerspectiveOffCenter(Single, Single, Single, Single, Single, Single)
CreatePerspectiveOffCenter(nfloat, nfloat, nfloat, nfloat, nfloat, nfloat, SCNMatrix4)
CreatePerspectiveOffCenter(NFloat, NFloat, NFloat, NFloat, NFloat, NFloat, SCNMatrix4)
CreatePerspectiveOffCenter(Single, Single, Single, Single, Single, Single, SCNMatrix4)
CreateRotationX(nfloat)
CreateRotationX(NFloat)
CreateRotationX(Single)
CreateRotationX(nfloat, SCNMatrix4)
CreateRotationX(NFloat, SCNMatrix4)
CreateRotationX(Single, SCNMatrix4)
CreateRotationY(nfloat)
CreateRotationY(NFloat)
CreateRotationY(Single)
CreateRotationY(nfloat, SCNMatrix4)
CreateRotationY(NFloat, SCNMatrix4)
CreateRotationY(Single, SCNMatrix4)
CreateRotationZ(nfloat)
CreateRotationZ(NFloat)
CreateRotationZ(Single)
CreateRotationZ(nfloat, SCNMatrix4)
CreateRotationZ(NFloat, SCNMatrix4)
CreateRotationZ(Single, SCNMatrix4)
CreateTranslation(SCNVector3)
CreateTranslation(SCNVector3, SCNMatrix4)
CreateTranslation(nfloat, nfloat, nfloat)
CreateTranslation(NFloat, NFloat, NFloat)
CreateTranslation(Single, Single, Single)
CreateTranslation(nfloat, nfloat, nfloat, SCNMatrix4)
CreateTranslation(NFloat, NFloat, NFloat, SCNMatrix4)
CreateTranslation(Single, Single, Single, SCNMatrix4)
Equals(Object)
Equals(SCNMatrix4)
GetHashCode()
Invert()
Invert(SCNMatrix4)
LookAt(SCNVector3, SCNVector3, SCNVector3)
LookAt(nfloat, nfloat, nfloat, nfloat, nfloat, nfloat, nfloat, nfloat, nfloat)
LookAt(NFloat, NFloat, NFloat, NFloat, NFloat, NFloat, NFloat, NFloat, NFloat)
LookAt(Single, Single, Single, Single, Single, Single, Single, Single, Single)
Mult(SCNMatrix4, SCNMatrix4)
Mult(SCNMatrix4, SCNMatrix4, SCNMatrix4)
Rotate(NQuaterniond)
Rotate(Quaternion)
Rotate(Quaternion)
Rotate(Quaterniond)
Scale(nfloat)
Scale(NFloat)
Scale(SCNVector3)
Scale(Single)
Scale(nfloat, nfloat, nfloat)
Scale(NFloat, NFloat, NFloat)
Scale(Single, Single, Single)
ToString()
Transpose()
Transpose(SCNMatrix4)
Transpose(SCNMatrix4, SCNMatrix4)
operator !=(SCNMatrix4, SCNMatrix4)
operator *(SCNMatrix4, SCNMatrix4)
operator ==(SCNMatrix4, SCNMatrix4)
xamarinmac
namespace SceneKit
{
[Advice("This is a row major matrix representation.")]
public struct SCNMatrix4 : IEquatable<SCNMatrix4>
{
public static SCNMatrix4 CreateRotationX(nfloat angle);
}
}
Xamarin macOS | 0.0 |
---|---|
Information specific to xamarinmac | |
Assembly | Xamarin.Mac , Version=0.0.0.0, PublicKeyToken=84e04ff9cfb79065 |
Referencing | The API is automatically referenced. |
Platform Restrictions | This framework does not have platform annotations. |
- Built-in API
- Package-provided API