- GL - Amd 
- Angle 
- Apple 
- Ext 
- Img 
- Intel 
- NV 
- Oes 
- Qcom 
- Library 
- GL() 
- SyncRoot 
- ActiveTexture(All) 
- ActiveTexture(TextureUnit) 
- AttachShader(Int32, Int32) 
- AttachShader(UInt32, UInt32) 
- BindAttribLocation(Int32, Int32, String) 
- BindAttribLocation(UInt32, UInt32, String) 
- BindBuffer(All, Int32) 
- BindBuffer(All, UInt32) 
- BindBuffer(BufferTarget, Int32) 
- BindBuffer(BufferTarget, UInt32) 
- BindFramebuffer(All, Int32) 
- BindFramebuffer(All, UInt32) 
- BindFramebuffer(FramebufferTarget, Int32) 
- BindFramebuffer(FramebufferTarget, UInt32) 
- BindRenderbuffer(All, Int32) 
- BindRenderbuffer(All, UInt32) 
- BindRenderbuffer(RenderbufferTarget, Int32) 
- BindRenderbuffer(RenderbufferTarget, UInt32) 
- BindTexture(All, Int32) 
- BindTexture(All, UInt32) 
- BindTexture(TextureTarget, Int32) 
- BindTexture(TextureTarget, UInt32) 
- BlendBarrierKHR() 
- BlendColor(Color) 
- BlendColor(Color4) 
- BlendColor(Single, Single, Single, Single) 
- BlendEquation(All) 
- BlendEquation(BlendEquationMode) 
- BlendEquationSeparate(All, All) 
- BlendEquationSeparate(BlendEquationMode, BlendEquationMode) 
- BlendFunc(All, All) 
- BlendFunc(BlendingFactorSrc, BlendingFactorDest) 
- BlendFuncSeparate(All, All, All, All) 
- BlendFuncSeparate(BlendingFactorSrc, BlendingFactorDest, BlendingFactorSrc, BlendingFactorDest) 
- BufferData(All, IntPtr, IntPtr, All) 
- BufferData(BufferTarget, IntPtr, IntPtr, BufferUsage) 
- BufferData<T2>(All, IntPtr, T2, All) 
- BufferData<T2>(All, IntPtr, T2[], All) 
- BufferData<T2>(BufferTarget, IntPtr, T2, BufferUsage) 
- BufferData<T2>(BufferTarget, IntPtr, T2[], BufferUsage) 
- BufferData<T2>(All, IntPtr, T2[,], All) 
- BufferData<T2>(BufferTarget, IntPtr, T2[,], BufferUsage) 
- BufferData<T2>(All, IntPtr, T2[,,], All) 
- BufferData<T2>(BufferTarget, IntPtr, T2[,,], BufferUsage) 
- BufferSubData(All, IntPtr, IntPtr, IntPtr) 
- BufferSubData(BufferTarget, IntPtr, IntPtr, IntPtr) 
- BufferSubData<T3>(All, IntPtr, IntPtr, T3) 
- BufferSubData<T3>(All, IntPtr, IntPtr, T3[]) 
- BufferSubData<T3>(BufferTarget, IntPtr, IntPtr, T3) 
- BufferSubData<T3>(BufferTarget, IntPtr, IntPtr, T3[]) 
- BufferSubData<T3>(All, IntPtr, IntPtr, T3[,]) 
- BufferSubData<T3>(BufferTarget, IntPtr, IntPtr, T3[,]) 
- BufferSubData<T3>(All, IntPtr, IntPtr, T3[,,]) 
- BufferSubData<T3>(BufferTarget, IntPtr, IntPtr, T3[,,]) 
- CheckFramebufferStatus(All) 
- CheckFramebufferStatus(FramebufferTarget) 
- Clear(ClearBufferMask) 
- Clear(Int32) 
- Clear(UInt32) 
- ClearColor(Color) 
- ClearColor(Color4) 
- ClearColor(Single, Single, Single, Single) 
- ClearDepth(Single) 
- ClearStencil(Int32) 
- ColorMask(Boolean, Boolean, Boolean, Boolean) 
- CompileShader(Int32) 
- CompileShader(UInt32) 
- CompressedTexImage2D(All, Int32, All, Int32, Int32, Int32, Int32, IntPtr) 
- CompressedTexImage2D(TextureTarget, Int32, PixelInternalFormat, Int32, Int32, Int32, Int32, IntPtr) 
- CompressedTexImage2D<T7>(All, Int32, All, Int32, Int32, Int32, Int32, T7) 
- CompressedTexImage2D<T7>(All, Int32, All, Int32, Int32, Int32, Int32, T7[]) 
- CompressedTexImage2D<T7>(TextureTarget, Int32, PixelInternalFormat, Int32, Int32, Int32, Int32, T7) 
- CompressedTexImage2D<T7>(TextureTarget, Int32, PixelInternalFormat, Int32, Int32, Int32, Int32, T7[]) 
- CompressedTexImage2D<T7>(All, Int32, All, Int32, Int32, Int32, Int32, T7[,]) 
- CompressedTexImage2D<T7>(TextureTarget, Int32, PixelInternalFormat, Int32, Int32, Int32, Int32, T7[,]) 
- CompressedTexImage2D<T7>(All, Int32, All, Int32, Int32, Int32, Int32, T7[,,]) 
- CompressedTexImage2D<T7>(TextureTarget, Int32, PixelInternalFormat, Int32, Int32, Int32, Int32, T7[,,]) 
- CompressedTexSubImage2D(All, Int32, Int32, Int32, Int32, Int32, All, Int32, IntPtr) 
- CompressedTexSubImage2D(TextureTarget, Int32, Int32, Int32, Int32, Int32, PixelFormat, Int32, IntPtr) 
- CompressedTexSubImage2D<T8>(All, Int32, Int32, Int32, Int32, Int32, All, Int32, T8) 
- CompressedTexSubImage2D<T8>(All, Int32, Int32, Int32, Int32, Int32, All, Int32, T8[]) 
- CompressedTexSubImage2D<T8>(TextureTarget, Int32, Int32, Int32, Int32, Int32, PixelFormat, Int32, T8) 
- CompressedTexSubImage2D<T8>(TextureTarget, Int32, Int32, Int32, Int32, Int32, PixelFormat, Int32, T8[]) 
- CompressedTexSubImage2D<T8>(All, Int32, Int32, Int32, Int32, Int32, All, Int32, T8[,]) 
- CompressedTexSubImage2D<T8>(TextureTarget, Int32, Int32, Int32, Int32, Int32, PixelFormat, Int32, T8[,]) 
- CompressedTexSubImage2D<T8>(All, Int32, Int32, Int32, Int32, Int32, All, Int32, T8[,,]) 
- CompressedTexSubImage2D<T8>(TextureTarget, Int32, Int32, Int32, Int32, Int32, PixelFormat, Int32, T8[,,]) 
- CopyTexImage2D(All, Int32, All, Int32, Int32, Int32, Int32, Int32) 
- CopyTexImage2D(TextureTarget, Int32, PixelInternalFormat, Int32, Int32, Int32, Int32, Int32) 
- CopyTexSubImage2D(All, Int32, Int32, Int32, Int32, Int32, Int32, Int32) 
- CopyTexSubImage2D(TextureTarget, Int32, Int32, Int32, Int32, Int32, Int32, Int32) 
- CreateProgram() 
- CreateShader(All) 
- CreateShader(ShaderType) 
- CullFace(All) 
- CullFace(CullFaceMode) 
- DebugMessageControlKHR(All, All, All, Int32, Int32, Boolean) 
- DebugMessageControlKHR(All, All, All, Int32, Int32[], Boolean) 
- DebugMessageControlKHR(All, All, All, Int32, Int32*, Boolean) 
- DebugMessageControlKHR(All, All, All, Int32, UInt32, Boolean) 
- DebugMessageControlKHR(All, All, All, Int32, UInt32[], Boolean) 
- DebugMessageControlKHR(All, All, All, Int32, UInt32*, Boolean) 
- DebugMessageInsertKHR(All, All, Int32, All, Int32, String) 
- DebugMessageInsertKHR(All, All, UInt32, All, Int32, String) 
- DeleteBuffers(Int32, Int32) 
- DeleteBuffers(Int32, Int32[]) 
- DeleteBuffers(Int32, Int32*) 
- DeleteBuffers(Int32, UInt32) 
- DeleteBuffers(Int32, UInt32[]) 
- DeleteBuffers(Int32, UInt32*) 
- DeleteFramebuffers(Int32, Int32) 
- DeleteFramebuffers(Int32, Int32[]) 
- DeleteFramebuffers(Int32, Int32*) 
- DeleteFramebuffers(Int32, UInt32) 
- DeleteFramebuffers(Int32, UInt32[]) 
- DeleteFramebuffers(Int32, UInt32*) 
- DeleteProgram(Int32) 
- DeleteProgram(UInt32) 
- DeleteRenderbuffers(Int32, Int32) 
- DeleteRenderbuffers(Int32, Int32[]) 
- DeleteRenderbuffers(Int32, Int32*) 
- DeleteRenderbuffers(Int32, UInt32) 
- DeleteRenderbuffers(Int32, UInt32[]) 
- DeleteRenderbuffers(Int32, UInt32*) 
- DeleteShader(Int32) 
- DeleteShader(UInt32) 
- DeleteTexture(Int32) 
- DeleteTexture(UInt32) 
- DeleteTextures(Int32, Int32) 
- DeleteTextures(Int32, Int32[]) 
- DeleteTextures(Int32, Int32*) 
- DeleteTextures(Int32, UInt32) 
- DeleteTextures(Int32, UInt32[]) 
- DeleteTextures(Int32, UInt32*) 
- DepthFunc(All) 
- DepthFunc(DepthFunction) 
- DepthMask(Boolean) 
- DepthRange(Single, Single) 
- DetachShader(Int32, Int32) 
- DetachShader(UInt32, UInt32) 
- Disable(All) 
- Disable(EnableCap) 
- DisableDriverControlQCOM(Int32) 
- DisableDriverControlQCOM(UInt32) 
- DisableVertexAttribArray(Int32) 
- DisableVertexAttribArray(UInt32) 
- DrawArrays(All, Int32, Int32) 
- DrawArrays(BeginMode, Int32, Int32) 
- DrawElements(All, Int32, All, IntPtr) 
- DrawElements(BeginMode, Int32, DrawElementsType, Int32) 
- DrawElements(BeginMode, Int32, DrawElementsType, IntPtr) 
- DrawElements<T3>(All, Int32, All, T3) 
- DrawElements<T3>(All, Int32, All, T3[]) 
- DrawElements<T3>(BeginMode, Int32, DrawElementsType, T3) 
- DrawElements<T3>(BeginMode, Int32, DrawElementsType, T3[]) 
- DrawElements<T3>(All, Int32, All, T3[,]) 
- DrawElements<T3>(BeginMode, Int32, DrawElementsType, T3[,]) 
- DrawElements<T3>(All, Int32, All, T3[,,]) 
- DrawElements<T3>(BeginMode, Int32, DrawElementsType, T3[,,]) 
- Enable(All) 
- Enable(EnableCap) 
- EnableDriverControlQCOM(Int32) 
- EnableDriverControlQCOM(UInt32) 
- EnableVertexAttribArray(Int32) 
- EnableVertexAttribArray(UInt32) 
- EndTilingQCOM(Int32) 
- EndTilingQCOM(UInt32) 
- ExtGetBufferPointervQCOM(All, IntPtr) 
- ExtGetBufferPointervQCOM<T1>(All, T1) 
- ExtGetBufferPointervQCOM<T1>(All, T1[]) 
- ExtGetBufferPointervQCOM<T1>(All, T1[,]) 
- ExtGetBufferPointervQCOM<T1>(All, T1[,,]) 
- ExtGetBuffersQCOM(Int32, Int32, Int32) 
- ExtGetBuffersQCOM(Int32[], Int32, Int32[]) 
- ExtGetBuffersQCOM(Int32*, Int32, Int32*) 
- ExtGetBuffersQCOM(UInt32, Int32, Int32) 
- ExtGetBuffersQCOM(UInt32[], Int32, Int32[]) 
- ExtGetBuffersQCOM(UInt32*, Int32, Int32*) 
- ExtGetFramebuffersQCOM(Int32, Int32, Int32) 
- ExtGetFramebuffersQCOM(Int32[], Int32, Int32[]) 
- ExtGetFramebuffersQCOM(Int32*, Int32, Int32*) 
- ExtGetFramebuffersQCOM(UInt32, Int32, Int32) 
- ExtGetFramebuffersQCOM(UInt32[], Int32, Int32[]) 
- ExtGetFramebuffersQCOM(UInt32*, Int32, Int32*) 
- ExtGetProgramBinarySourceQCOM(Int32, All, String, Int32) 
- ExtGetProgramBinarySourceQCOM(Int32, All, String, Int32[]) 
- ExtGetProgramBinarySourceQCOM(Int32, All, String, Int32*) 
- ExtGetProgramBinarySourceQCOM(UInt32, All, String, Int32) 
- ExtGetProgramBinarySourceQCOM(UInt32, All, String, Int32[]) 
- ExtGetProgramBinarySourceQCOM(UInt32, All, String, Int32*) 
- ExtGetProgramsQCOM(Int32, Int32, Int32) 
- ExtGetProgramsQCOM(Int32[], Int32, Int32[]) 
- ExtGetProgramsQCOM(Int32*, Int32, Int32*) 
- ExtGetProgramsQCOM(UInt32, Int32, Int32) 
- ExtGetProgramsQCOM(UInt32[], Int32, Int32[]) 
- ExtGetProgramsQCOM(UInt32*, Int32, Int32*) 
- ExtGetRenderbuffersQCOM(Int32, Int32, Int32) 
- ExtGetRenderbuffersQCOM(Int32[], Int32, Int32[]) 
- ExtGetRenderbuffersQCOM(Int32*, Int32, Int32*) 
- ExtGetRenderbuffersQCOM(UInt32, Int32, Int32) 
- ExtGetRenderbuffersQCOM(UInt32[], Int32, Int32[]) 
- ExtGetRenderbuffersQCOM(UInt32*, Int32, Int32*) 
- ExtGetShadersQCOM(Int32, Int32, Int32) 
- ExtGetShadersQCOM(Int32[], Int32, Int32[]) 
- ExtGetShadersQCOM(Int32*, Int32, Int32*) 
- ExtGetShadersQCOM(UInt32, Int32, Int32) 
- ExtGetShadersQCOM(UInt32[], Int32, Int32[]) 
- ExtGetShadersQCOM(UInt32*, Int32, Int32*) 
- ExtGetTexLevelParameterivQCOM(Int32, All, Int32, All, Int32) 
- ExtGetTexLevelParameterivQCOM(Int32, All, Int32, All, Int32[]) 
- ExtGetTexLevelParameterivQCOM(Int32, All, Int32, All, Int32*) 
- ExtGetTexLevelParameterivQCOM(UInt32, All, Int32, All, Int32) 
- ExtGetTexLevelParameterivQCOM(UInt32, All, Int32, All, Int32[]) 
- ExtGetTexLevelParameterivQCOM(UInt32, All, Int32, All, Int32*) 
- ExtGetTexSubImageQCOM(All, Int32, Int32, Int32, Int32, Int32, Int32, Int32, All, All, IntPtr) 
- ExtGetTexSubImageQCOM<T10>(All, Int32, Int32, Int32, Int32, Int32, Int32, Int32, All, All, T10) 
- ExtGetTexSubImageQCOM<T10>(All, Int32, Int32, Int32, Int32, Int32, Int32, Int32, All, All, T10[]) 
- ExtGetTexSubImageQCOM<T10>(All, Int32, Int32, Int32, Int32, Int32, Int32, Int32, All, All, T10[,]) 
- ExtGetTexSubImageQCOM<T10>(All, Int32, Int32, Int32, Int32, Int32, Int32, Int32, All, All, T10[,,]) 
- ExtGetTexturesQCOM(Int32, Int32, Int32) 
- ExtGetTexturesQCOM(Int32[], Int32, Int32[]) 
- ExtGetTexturesQCOM(Int32*, Int32, Int32*) 
- ExtGetTexturesQCOM(UInt32, Int32, Int32) 
- ExtGetTexturesQCOM(UInt32[], Int32, Int32[]) 
- ExtGetTexturesQCOM(UInt32*, Int32, Int32*) 
- ExtIsProgramBinaryQCOM(Int32) 
- ExtIsProgramBinaryQCOM(UInt32) 
- ExtTexObjectStateOverrideiQCOM(All, All, Int32) 
- Finish() 
- Flush() 
- FramebufferRenderbuffer(All, All, All, Int32) 
- FramebufferRenderbuffer(All, All, All, UInt32) 
- FramebufferRenderbuffer(FramebufferTarget, FramebufferSlot, RenderbufferTarget, Int32) 
- FramebufferRenderbuffer(FramebufferTarget, FramebufferSlot, RenderbufferTarget, UInt32) 
- FramebufferTexture2D(All, All, All, Int32, Int32) 
- FramebufferTexture2D(All, All, All, UInt32, Int32) 
- FramebufferTexture2D(FramebufferTarget, FramebufferSlot, TextureTarget, Int32, Int32) 
- FramebufferTexture2D(FramebufferTarget, FramebufferSlot, TextureTarget, UInt32, Int32) 
- FramebufferTexture2DMultisampleIMG(All, All, All, Int32, Int32, Int32) 
- FramebufferTexture2DMultisampleIMG(All, All, All, UInt32, Int32, Int32) 
- FrontFace(All) 
- FrontFace(FrontFaceDirection) 
- GenBuffers(Int32, Int32) 
- GenBuffers(Int32, Int32[]) 
- GenBuffers(Int32, Int32*) 
- GenBuffers(Int32, UInt32) 
- GenBuffers(Int32, UInt32[]) 
- GenBuffers(Int32, UInt32*) 
- GenerateMipmap(All) 
- GenerateMipmap(TextureTarget) 
- GenFramebuffers(Int32, Int32) 
- GenFramebuffers(Int32, Int32[]) 
- GenFramebuffers(Int32, Int32*) 
- GenFramebuffers(Int32, UInt32) 
- GenFramebuffers(Int32, UInt32[]) 
- GenFramebuffers(Int32, UInt32*) 
- GenRenderbuffers(Int32, Int32) 
- GenRenderbuffers(Int32, Int32[]) 
- GenRenderbuffers(Int32, Int32*) 
- GenRenderbuffers(Int32, UInt32) 
- GenRenderbuffers(Int32, UInt32[]) 
- GenRenderbuffers(Int32, UInt32*) 
- GenTexture() 
- GenTextures(Int32, Int32) 
- GenTextures(Int32, Int32[]) 
- GenTextures(Int32, Int32*) 
- GenTextures(Int32, UInt32) 
- GenTextures(Int32, UInt32[]) 
- GenTextures(Int32, UInt32*) 
- GetActiveAttrib(Int32, Int32, Int32, ActiveAttribType) 
- GetActiveAttrib(Int32, Int32, Int32, All) 
- GetActiveAttrib(Int32, Int32, Int32, Int32, Int32, ActiveAttribType, StringBuilder) 
- GetActiveAttrib(Int32, Int32, Int32, Int32, Int32, All, String) 
- GetActiveAttrib(Int32, Int32, Int32, Int32, Int32, All, StringBuilder) 
- GetActiveAttrib(Int32, Int32, Int32, Int32[], Int32[], ActiveAttribType[], StringBuilder) 
- GetActiveAttrib(Int32, Int32, Int32, Int32[], Int32[], All[], String) 
- GetActiveAttrib(Int32, Int32, Int32, Int32[], Int32[], All[], StringBuilder) 
- GetActiveAttrib(Int32, Int32, Int32, Int32*, Int32*, ActiveAttribType*, StringBuilder) 
- GetActiveAttrib(Int32, Int32, Int32, Int32*, Int32*, All*, String) 
- GetActiveAttrib(Int32, Int32, Int32, Int32*, Int32*, All*, StringBuilder) 
- GetActiveAttrib(UInt32, UInt32, Int32, Int32, Int32, ActiveAttribType, StringBuilder) 
- GetActiveAttrib(UInt32, UInt32, Int32, Int32, Int32, All, String) 
- GetActiveAttrib(UInt32, UInt32, Int32, Int32, Int32, All, StringBuilder) 
- GetActiveAttrib(UInt32, UInt32, Int32, Int32[], Int32[], ActiveAttribType[], StringBuilder) 
- GetActiveAttrib(UInt32, UInt32, Int32, Int32[], Int32[], All[], String) 
- GetActiveAttrib(UInt32, UInt32, Int32, Int32[], Int32[], All[], StringBuilder) 
- GetActiveAttrib(UInt32, UInt32, Int32, Int32*, Int32*, ActiveAttribType*, StringBuilder) 
- GetActiveAttrib(UInt32, UInt32, Int32, Int32*, Int32*, All*, String) 
- GetActiveAttrib(UInt32, UInt32, Int32, Int32*, Int32*, All*, StringBuilder) 
- GetActiveUniform(Int32, Int32, Int32, ActiveUniformType) 
- GetActiveUniform(Int32, Int32, Int32, All) 
- GetActiveUniform(Int32, Int32, Int32, Int32, Int32, ActiveUniformType, StringBuilder) 
- GetActiveUniform(Int32, Int32, Int32, Int32, Int32, All, String) 
- GetActiveUniform(Int32, Int32, Int32, Int32, Int32, All, StringBuilder) 
- GetActiveUniform(Int32, Int32, Int32, Int32[], Int32[], ActiveUniformType[], StringBuilder) 
- GetActiveUniform(Int32, Int32, Int32, Int32[], Int32[], All[], String) 
- GetActiveUniform(Int32, Int32, Int32, Int32[], Int32[], All[], StringBuilder) 
- GetActiveUniform(Int32, Int32, Int32, Int32*, Int32*, ActiveUniformType*, StringBuilder) 
- GetActiveUniform(Int32, Int32, Int32, Int32*, Int32*, All*, String) 
- GetActiveUniform(Int32, Int32, Int32, Int32*, Int32*, All*, StringBuilder) 
- GetActiveUniform(UInt32, UInt32, Int32, Int32, Int32, ActiveUniformType, StringBuilder) 
- GetActiveUniform(UInt32, UInt32, Int32, Int32, Int32, All, String) 
- GetActiveUniform(UInt32, UInt32, Int32, Int32, Int32, All, StringBuilder) 
- GetActiveUniform(UInt32, UInt32, Int32, Int32[], Int32[], ActiveUniformType[], StringBuilder) 
- GetActiveUniform(UInt32, UInt32, Int32, Int32[], Int32[], All[], String) 
- GetActiveUniform(UInt32, UInt32, Int32, Int32[], Int32[], All[], StringBuilder) 
- GetActiveUniform(UInt32, UInt32, Int32, Int32*, Int32*, ActiveUniformType*, StringBuilder) 
- GetActiveUniform(UInt32, UInt32, Int32, Int32*, Int32*, All*, String) 
- GetActiveUniform(UInt32, UInt32, Int32, Int32*, Int32*, All*, StringBuilder) 
- GetAttachedShaders(Int32, Int32, Int32, Int32) 
- GetAttachedShaders(Int32, Int32, Int32[], Int32[]) 
- GetAttachedShaders(Int32, Int32, Int32*, Int32*) 
- GetAttachedShaders(UInt32, Int32, Int32, UInt32) 
- GetAttachedShaders(UInt32, Int32, Int32[], UInt32[]) 
- GetAttachedShaders(UInt32, Int32, Int32*, UInt32*) 
- GetAttribLocation(Int32, String) 
- GetAttribLocation(Int32, StringBuilder) 
- GetAttribLocation(UInt32, String) 
- GetAttribLocation(UInt32, StringBuilder) 
- GetBoolean(All, Boolean) 
- GetBoolean(All, Boolean[]) 
- GetBoolean(All, Boolean*) 
- GetBoolean(GetPName, Boolean) 
- GetBoolean(GetPName, Boolean[]) 
- GetBoolean(GetPName, Boolean*) 
- GetBufferParameter(All, All, Int32) 
- GetBufferParameter(All, All, Int32[]) 
- GetBufferParameter(All, All, Int32*) 
- GetBufferParameter(BufferTarget, BufferParameterName, Int32) 
- GetBufferParameter(BufferTarget, BufferParameterName, Int32[]) 
- GetBufferParameter(BufferTarget, BufferParameterName, Int32*) 
- GetDebugMessageLogKHR(Int32, Int32, All, All, Int32, All, Int32, StringBuilder) 
- GetDebugMessageLogKHR(Int32, Int32, All[], All[], Int32[], All[], Int32[], StringBuilder) 
- GetDebugMessageLogKHR(Int32, Int32, All*, All*, Int32*, All*, Int32*, StringBuilder) 
- GetDebugMessageLogKHR(UInt32, Int32, All, All, UInt32, All, Int32, StringBuilder) 
- GetDebugMessageLogKHR(UInt32, Int32, All[], All[], UInt32[], All[], Int32[], StringBuilder) 
- GetDebugMessageLogKHR(UInt32, Int32, All*, All*, UInt32*, All*, Int32*, StringBuilder) 
- GetDriverControlsQCOM(Int32, Int32, Int32) 
- GetDriverControlsQCOM(Int32, Int32, UInt32) 
- GetDriverControlsQCOM(Int32[], Int32, Int32[]) 
- GetDriverControlsQCOM(Int32[], Int32, UInt32[]) 
- GetDriverControlsQCOM(Int32*, Int32, Int32*) 
- GetDriverControlsQCOM(Int32*, Int32, UInt32*) 
- GetDriverControlStringQCOM(Int32, Int32, Int32, StringBuilder) 
- GetDriverControlStringQCOM(Int32, Int32, Int32[], StringBuilder) 
- GetDriverControlStringQCOM(Int32, Int32, Int32*, StringBuilder) 
- GetDriverControlStringQCOM(UInt32, Int32, Int32, StringBuilder) 
- GetDriverControlStringQCOM(UInt32, Int32, Int32[], StringBuilder) 
- GetDriverControlStringQCOM(UInt32, Int32, Int32*, StringBuilder) 
- GetError() 
- GetErrorCode() 
- GetFloat(All, Single) 
- GetFloat(All, Single[]) 
- GetFloat(All, Single*) 
- GetFloat(GetPName, Matrix4) 
- GetFloat(GetPName, Single) 
- GetFloat(GetPName, Single[]) 
- GetFloat(GetPName, Single*) 
- GetFloat(GetPName, Vector2) 
- GetFloat(GetPName, Vector3) 
- GetFloat(GetPName, Vector4) 
- GetFramebufferAttachmentParameter(All, All, All, Int32) 
- GetFramebufferAttachmentParameter(All, All, All, Int32[]) 
- GetFramebufferAttachmentParameter(All, All, All, Int32*) 
- GetFramebufferAttachmentParameter(FramebufferTarget, FramebufferSlot, FramebufferParameterName, Int32) 
- GetFramebufferAttachmentParameter(FramebufferTarget, FramebufferSlot, FramebufferParameterName, Int32[]) 
- GetFramebufferAttachmentParameter(FramebufferTarget, FramebufferSlot, FramebufferParameterName, Int32*) 
- GetInteger(All, Int32) 
- GetInteger(All, Int32[]) 
- GetInteger(All, Int32*) 
- GetInteger(GetPName, Int32) 
- GetInteger(GetPName, Int32[]) 
- GetInteger(GetPName, Int32*) 
- GetObjectLabelKHR(All, Int32, Int32, Int32, StringBuilder) 
- GetObjectLabelKHR(All, Int32, Int32, Int32[], StringBuilder) 
- GetObjectLabelKHR(All, Int32, Int32, Int32*, StringBuilder) 
- GetObjectLabelKHR(All, UInt32, Int32, Int32, StringBuilder) 
- GetObjectLabelKHR(All, UInt32, Int32, Int32[], StringBuilder) 
- GetObjectLabelKHR(All, UInt32, Int32, Int32*, StringBuilder) 
- GetObjectPtrLabelKHR(IntPtr, Int32, Int32, StringBuilder) 
- GetObjectPtrLabelKHR(IntPtr, Int32, Int32[], StringBuilder) 
- GetObjectPtrLabelKHR(IntPtr, Int32, Int32*, StringBuilder) 
- GetObjectPtrLabelKHR<T0>(T0, Int32, Int32, StringBuilder) 
- GetObjectPtrLabelKHR<T0>(T0, Int32, Int32[], StringBuilder) 
- GetObjectPtrLabelKHR<T0>(T0, Int32, Int32*, StringBuilder) 
- GetObjectPtrLabelKHR<T0>(T0[], Int32, Int32, StringBuilder) 
- GetObjectPtrLabelKHR<T0>(T0[], Int32, Int32[], StringBuilder) 
- GetObjectPtrLabelKHR<T0>(T0[], Int32, Int32*, StringBuilder) 
- GetObjectPtrLabelKHR<T0>(T0[,], Int32, Int32, StringBuilder) 
- GetObjectPtrLabelKHR<T0>(T0[,], Int32, Int32[], StringBuilder) 
- GetObjectPtrLabelKHR<T0>(T0[,], Int32, Int32*, StringBuilder) 
- GetObjectPtrLabelKHR<T0>(T0[,,], Int32, Int32, StringBuilder) 
- GetObjectPtrLabelKHR<T0>(T0[,,], Int32, Int32[], StringBuilder) 
- GetObjectPtrLabelKHR<T0>(T0[,,], Int32, Int32*, StringBuilder) 
- GetPointervKHR(All, IntPtr) 
- GetPointervKHR<T1>(All, T1) 
- GetPointervKHR<T1>(All, T1[]) 
- GetPointervKHR<T1>(All, T1[,]) 
- GetPointervKHR<T1>(All, T1[,,]) 
- GetProgram(Int32, All, Int32) 
- GetProgram(Int32, All, Int32[]) 
- GetProgram(Int32, All, Int32*) 
- GetProgram(Int32, ProgramParameter, Int32) 
- GetProgram(Int32, ProgramParameter, Int32[]) 
- GetProgram(Int32, ProgramParameter, Int32*) 
- GetProgram(UInt32, All, Int32) 
- GetProgram(UInt32, All, Int32[]) 
- GetProgram(UInt32, All, Int32*) 
- GetProgram(UInt32, ProgramParameter, Int32) 
- GetProgram(UInt32, ProgramParameter, Int32[]) 
- GetProgram(UInt32, ProgramParameter, Int32*) 
- GetProgramInfoLog(Int32) 
- GetProgramInfoLog(Int32, String) 
- GetProgramInfoLog(Int32, Int32, Int32, StringBuilder) 
- GetProgramInfoLog(Int32, Int32, Int32[], StringBuilder) 
- GetProgramInfoLog(Int32, Int32, Int32*, StringBuilder) 
- GetProgramInfoLog(UInt32, Int32, Int32, StringBuilder) 
- GetProgramInfoLog(UInt32, Int32, Int32[], StringBuilder) 
- GetProgramInfoLog(UInt32, Int32, Int32*, StringBuilder) 
- GetRenderbufferParameter(All, All, Int32) 
- GetRenderbufferParameter(All, All, Int32[]) 
- GetRenderbufferParameter(All, All, Int32*) 
- GetRenderbufferParameter(RenderbufferTarget, RenderbufferParameterName, Int32) 
- GetRenderbufferParameter(RenderbufferTarget, RenderbufferParameterName, Int32[]) 
- GetRenderbufferParameter(RenderbufferTarget, RenderbufferParameterName, Int32*) 
- GetShader(Int32, All, Int32) 
- GetShader(Int32, All, Int32[]) 
- GetShader(Int32, All, Int32*) 
- GetShader(Int32, ShaderParameter, Int32) 
- GetShader(Int32, ShaderParameter, Int32[]) 
- GetShader(Int32, ShaderParameter, Int32*) 
- GetShader(UInt32, All, Int32) 
- GetShader(UInt32, All, Int32[]) 
- GetShader(UInt32, All, Int32*) 
- GetShader(UInt32, ShaderParameter, Int32) 
- GetShader(UInt32, ShaderParameter, Int32[]) 
- GetShader(UInt32, ShaderParameter, Int32*) 
- GetShaderInfoLog(Int32) 
- GetShaderInfoLog(Int32, String) 
- GetShaderInfoLog(Int32, Int32, Int32, StringBuilder) 
- GetShaderInfoLog(Int32, Int32, Int32[], StringBuilder) 
- GetShaderInfoLog(Int32, Int32, Int32*, StringBuilder) 
- GetShaderInfoLog(UInt32, Int32, Int32, StringBuilder) 
- GetShaderInfoLog(UInt32, Int32, Int32[], StringBuilder) 
- GetShaderInfoLog(UInt32, Int32, Int32*, StringBuilder) 
- GetShaderPrecisionFormat(All, All, Int32, Int32) 
- GetShaderPrecisionFormat(All, All, Int32[], Int32[]) 
- GetShaderPrecisionFormat(All, All, Int32*, Int32*) 
- GetShaderPrecisionFormat(ShaderType, ShaderPrecision, Int32, Int32) 
- GetShaderPrecisionFormat(ShaderType, ShaderPrecision, Int32[], Int32[]) 
- GetShaderPrecisionFormat(ShaderType, ShaderPrecision, Int32*, Int32*) 
- GetShaderSource(Int32, Int32, Int32, StringBuilder) 
- GetShaderSource(Int32, Int32, Int32[], StringBuilder) 
- GetShaderSource(Int32, Int32, Int32*, StringBuilder) 
- GetShaderSource(UInt32, Int32, Int32, StringBuilder) 
- GetShaderSource(UInt32, Int32, Int32[], StringBuilder) 
- GetShaderSource(UInt32, Int32, Int32*, StringBuilder) 
- GetString(All) 
- GetString(StringName) 
- GetTexParameter(All, All, Int32) 
- GetTexParameter(All, All, Int32[]) 
- GetTexParameter(All, All, Int32*) 
- GetTexParameter(All, All, Single) 
- GetTexParameter(All, All, Single[]) 
- GetTexParameter(All, All, Single*) 
- GetTexParameter(TextureTarget, GetTextureParameter, Int32) 
- GetTexParameter(TextureTarget, GetTextureParameter, Int32[]) 
- GetTexParameter(TextureTarget, GetTextureParameter, Int32*) 
- GetTexParameter(TextureTarget, GetTextureParameter, Single) 
- GetTexParameter(TextureTarget, GetTextureParameter, Single[]) 
- GetTexParameter(TextureTarget, GetTextureParameter, Single*) 
- GetUniform(Int32, Int32, Int32) 
- GetUniform(Int32, Int32, Int32[]) 
- GetUniform(Int32, Int32, Int32*) 
- GetUniform(Int32, Int32, Single) 
- GetUniform(Int32, Int32, Single[]) 
- GetUniform(Int32, Int32, Single*) 
- GetUniform(UInt32, Int32, Int32) 
- GetUniform(UInt32, Int32, Int32[]) 
- GetUniform(UInt32, Int32, Int32*) 
- GetUniform(UInt32, Int32, Single) 
- GetUniform(UInt32, Int32, Single[]) 
- GetUniform(UInt32, Int32, Single*) 
- GetUniformLocation(Int32, String) 
- GetUniformLocation(Int32, StringBuilder) 
- GetUniformLocation(UInt32, String) 
- GetUniformLocation(UInt32, StringBuilder) 
- GetVertexAttrib(Int32, All, Int32) 
- GetVertexAttrib(Int32, All, Int32[]) 
- GetVertexAttrib(Int32, All, Int32*) 
- GetVertexAttrib(Int32, All, Single) 
- GetVertexAttrib(Int32, All, Single[]) 
- GetVertexAttrib(Int32, All, Single*) 
- GetVertexAttrib(Int32, VertexAttribParameter, Int32) 
- GetVertexAttrib(Int32, VertexAttribParameter, Int32[]) 
- GetVertexAttrib(Int32, VertexAttribParameter, Int32*) 
- GetVertexAttrib(Int32, VertexAttribParameter, Single) 
- GetVertexAttrib(Int32, VertexAttribParameter, Single[]) 
- GetVertexAttrib(Int32, VertexAttribParameter, Single*) 
- GetVertexAttrib(UInt32, All, Int32) 
- GetVertexAttrib(UInt32, All, Int32[]) 
- GetVertexAttrib(UInt32, All, Int32*) 
- GetVertexAttrib(UInt32, All, Single) 
- GetVertexAttrib(UInt32, All, Single[]) 
- GetVertexAttrib(UInt32, All, Single*) 
- GetVertexAttrib(UInt32, VertexAttribParameter, Int32) 
- GetVertexAttrib(UInt32, VertexAttribParameter, Int32[]) 
- GetVertexAttrib(UInt32, VertexAttribParameter, Int32*) 
- GetVertexAttrib(UInt32, VertexAttribParameter, Single) 
- GetVertexAttrib(UInt32, VertexAttribParameter, Single[]) 
- GetVertexAttrib(UInt32, VertexAttribParameter, Single*) 
- GetVertexAttribPointer(Int32, All, IntPtr) 
- GetVertexAttribPointer(Int32, VertexAttribPointerParameter, IntPtr) 
- GetVertexAttribPointer(UInt32, All, IntPtr) 
- GetVertexAttribPointer(UInt32, VertexAttribPointerParameter, IntPtr) 
- GetVertexAttribPointer<T2>(Int32, All, T2) 
- GetVertexAttribPointer<T2>(Int32, All, T2[]) 
- GetVertexAttribPointer<T2>(Int32, VertexAttribPointerParameter, T2) 
- GetVertexAttribPointer<T2>(Int32, VertexAttribPointerParameter, T2[]) 
- GetVertexAttribPointer<T2>(UInt32, All, T2) 
- GetVertexAttribPointer<T2>(UInt32, All, T2[]) 
- GetVertexAttribPointer<T2>(UInt32, VertexAttribPointerParameter, T2) 
- GetVertexAttribPointer<T2>(UInt32, VertexAttribPointerParameter, T2[]) 
- GetVertexAttribPointer<T2>(Int32, All, T2[,]) 
- GetVertexAttribPointer<T2>(Int32, VertexAttribPointerParameter, T2[,]) 
- GetVertexAttribPointer<T2>(UInt32, All, T2[,]) 
- GetVertexAttribPointer<T2>(UInt32, VertexAttribPointerParameter, T2[,]) 
- GetVertexAttribPointer<T2>(Int32, All, T2[,,]) 
- GetVertexAttribPointer<T2>(Int32, VertexAttribPointerParameter, T2[,,]) 
- GetVertexAttribPointer<T2>(UInt32, All, T2[,,]) 
- GetVertexAttribPointer<T2>(UInt32, VertexAttribPointerParameter, T2[,,]) 
- Hint(All, All) 
- Hint(HintTarget, HintMode) 
- IsBuffer(Int32) 
- IsBuffer(UInt32) 
- IsEnabled(All) 
- IsEnabled(EnableCap) 
- IsFramebuffer(Int32) 
- IsFramebuffer(UInt32) 
- IsProgram(Int32) 
- IsProgram(UInt32) 
- IsRenderbuffer(Int32) 
- IsRenderbuffer(UInt32) 
- IsShader(Int32) 
- IsShader(UInt32) 
- IsTexture(Int32) 
- IsTexture(UInt32) 
- LineWidth(Single) 
- LinkProgram(Int32) 
- LinkProgram(UInt32) 
- ObjectLabelKHR(All, Int32, Int32, String) 
- ObjectLabelKHR(All, UInt32, Int32, String) 
- ObjectPtrLabelKHR(IntPtr, Int32, String) 
- ObjectPtrLabelKHR<T0>(T0, Int32, String) 
- ObjectPtrLabelKHR<T0>(T0[], Int32, String) 
- ObjectPtrLabelKHR<T0>(T0[,], Int32, String) 
- ObjectPtrLabelKHR<T0>(T0[,,], Int32, String) 
- PixelStore(All, Int32) 
- PixelStore(PixelStoreParameter, Int32) 
- PolygonOffset(Single, Single) 
- PopDebugGroupKHR() 
- PushDebugGroupKHR(All, Int32, Int32, String) 
- PushDebugGroupKHR(All, UInt32, Int32, String) 
- ReadPixels(Int32, Int32, Int32, Int32, All, All, IntPtr) 
- ReadPixels(Int32, Int32, Int32, Int32, PixelFormat, PixelType, IntPtr) 
- ReadPixels<T6>(Int32, Int32, Int32, Int32, All, All, T6) 
- ReadPixels<T6>(Int32, Int32, Int32, Int32, All, All, T6[]) 
- ReadPixels<T6>(Int32, Int32, Int32, Int32, PixelFormat, PixelType, T6) 
- ReadPixels<T6>(Int32, Int32, Int32, Int32, PixelFormat, PixelType, T6[]) 
- ReadPixels<T6>(Int32, Int32, Int32, Int32, All, All, T6[,]) 
- ReadPixels<T6>(Int32, Int32, Int32, Int32, PixelFormat, PixelType, T6[,]) 
- ReadPixels<T6>(Int32, Int32, Int32, Int32, All, All, T6[,,]) 
- ReadPixels<T6>(Int32, Int32, Int32, Int32, PixelFormat, PixelType, T6[,,]) 
- ReleaseShaderCompiler() 
- RenderbufferStorage(All, All, Int32, Int32) 
- RenderbufferStorage(RenderbufferTarget, RenderbufferInternalFormat, Int32, Int32) 
- RenderbufferStorageMultisampleIMG(All, Int32, All, Int32, Int32) 
- SampleCoverage(Single, Boolean) 
- Scissor(Int32, Int32, Int32, Int32) 
- ShaderBinary(Int32, Int32, All, IntPtr, Int32) 
- ShaderBinary(Int32, Int32, ShaderBinaryFormat, IntPtr, Int32) 
- ShaderBinary(Int32, Int32[], All, IntPtr, Int32) 
- ShaderBinary(Int32, Int32[], ShaderBinaryFormat, IntPtr, Int32) 
- ShaderBinary(Int32, Int32*, All, IntPtr, Int32) 
- ShaderBinary(Int32, Int32*, ShaderBinaryFormat, IntPtr, Int32) 
- ShaderBinary(Int32, UInt32, All, IntPtr, Int32) 
- ShaderBinary(Int32, UInt32, ShaderBinaryFormat, IntPtr, Int32) 
- ShaderBinary(Int32, UInt32[], All, IntPtr, Int32) 
- ShaderBinary(Int32, UInt32[], ShaderBinaryFormat, IntPtr, Int32) 
- ShaderBinary(Int32, UInt32*, All, IntPtr, Int32) 
- ShaderBinary(Int32, UInt32*, ShaderBinaryFormat, IntPtr, Int32) 
- ShaderBinary<T3>(Int32, Int32, All, T3, Int32) 
- ShaderBinary<T3>(Int32, Int32, All, T3[], Int32) 
- ShaderBinary<T3>(Int32, Int32, ShaderBinaryFormat, T3, Int32) 
- ShaderBinary<T3>(Int32, Int32, ShaderBinaryFormat, T3[], Int32) 
- ShaderBinary<T3>(Int32, Int32[], All, T3, Int32) 
- ShaderBinary<T3>(Int32, Int32[], All, T3[], Int32) 
- ShaderBinary<T3>(Int32, Int32[], ShaderBinaryFormat, T3, Int32) 
- ShaderBinary<T3>(Int32, Int32[], ShaderBinaryFormat, T3[], Int32) 
- ShaderBinary<T3>(Int32, Int32*, All, T3, Int32) 
- ShaderBinary<T3>(Int32, Int32*, All, T3[], Int32) 
- ShaderBinary<T3>(Int32, Int32*, ShaderBinaryFormat, T3, Int32) 
- ShaderBinary<T3>(Int32, Int32*, ShaderBinaryFormat, T3[], Int32) 
- ShaderBinary<T3>(Int32, UInt32, All, T3, Int32) 
- ShaderBinary<T3>(Int32, UInt32, All, T3[], Int32) 
- ShaderBinary<T3>(Int32, UInt32, ShaderBinaryFormat, T3, Int32) 
- ShaderBinary<T3>(Int32, UInt32, ShaderBinaryFormat, T3[], Int32) 
- ShaderBinary<T3>(Int32, UInt32[], All, T3, Int32) 
- ShaderBinary<T3>(Int32, UInt32[], All, T3[], Int32) 
- ShaderBinary<T3>(Int32, UInt32[], ShaderBinaryFormat, T3, Int32) 
- ShaderBinary<T3>(Int32, UInt32[], ShaderBinaryFormat, T3[], Int32) 
- ShaderBinary<T3>(Int32, UInt32*, All, T3, Int32) 
- ShaderBinary<T3>(Int32, UInt32*, All, T3[], Int32) 
- ShaderBinary<T3>(Int32, UInt32*, ShaderBinaryFormat, T3, Int32) 
- ShaderBinary<T3>(Int32, UInt32*, ShaderBinaryFormat, T3[], Int32) 
- ShaderBinary<T3>(Int32, Int32, All, T3[,], Int32) 
- ShaderBinary<T3>(Int32, Int32, ShaderBinaryFormat, T3[,], Int32) 
- ShaderBinary<T3>(Int32, Int32[], All, T3[,], Int32) 
- ShaderBinary<T3>(Int32, Int32[], ShaderBinaryFormat, T3[,], Int32) 
- ShaderBinary<T3>(Int32, Int32*, All, T3[,], Int32) 
- ShaderBinary<T3>(Int32, Int32*, ShaderBinaryFormat, T3[,], Int32) 
- ShaderBinary<T3>(Int32, UInt32, All, T3[,], Int32) 
- ShaderBinary<T3>(Int32, UInt32, ShaderBinaryFormat, T3[,], Int32) 
- ShaderBinary<T3>(Int32, UInt32[], All, T3[,], Int32) 
- ShaderBinary<T3>(Int32, UInt32[], ShaderBinaryFormat, T3[,], Int32) 
- ShaderBinary<T3>(Int32, UInt32*, All, T3[,], Int32) 
- ShaderBinary<T3>(Int32, UInt32*, ShaderBinaryFormat, T3[,], Int32) 
- ShaderBinary<T3>(Int32, Int32, All, T3[,,], Int32) 
- ShaderBinary<T3>(Int32, Int32, ShaderBinaryFormat, T3[,,], Int32) 
- ShaderBinary<T3>(Int32, Int32[], All, T3[,,], Int32) 
- ShaderBinary<T3>(Int32, Int32[], ShaderBinaryFormat, T3[,,], Int32) 
- ShaderBinary<T3>(Int32, Int32*, All, T3[,,], Int32) 
- ShaderBinary<T3>(Int32, Int32*, ShaderBinaryFormat, T3[,,], Int32) 
- ShaderBinary<T3>(Int32, UInt32, All, T3[,,], Int32) 
- ShaderBinary<T3>(Int32, UInt32, ShaderBinaryFormat, T3[,,], Int32) 
- ShaderBinary<T3>(Int32, UInt32[], All, T3[,,], Int32) 
- ShaderBinary<T3>(Int32, UInt32[], ShaderBinaryFormat, T3[,,], Int32) 
- ShaderBinary<T3>(Int32, UInt32*, All, T3[,,], Int32) 
- ShaderBinary<T3>(Int32, UInt32*, ShaderBinaryFormat, T3[,,], Int32) 
- ShaderSource(Int32, String) 
- ShaderSource(Int32, Int32, String[], Int32) 
- ShaderSource(Int32, Int32, String[], Int32[]) 
- ShaderSource(Int32, Int32, String[], Int32*) 
- ShaderSource(UInt32, Int32, String[], Int32) 
- ShaderSource(UInt32, Int32, String[], Int32[]) 
- ShaderSource(UInt32, Int32, String[], Int32*) 
- StartTilingQCOM(Int32, Int32, Int32, Int32, Int32) 
- StartTilingQCOM(UInt32, UInt32, UInt32, UInt32, UInt32) 
- StencilFunc(All, Int32, Int32) 
- StencilFunc(All, Int32, UInt32) 
- StencilFunc(StencilFunction, Int32, Int32) 
- StencilFunc(StencilFunction, Int32, UInt32) 
- StencilFuncSeparate(All, All, Int32, Int32) 
- StencilFuncSeparate(All, All, Int32, UInt32) 
- StencilFuncSeparate(CullFaceMode, StencilFunction, Int32, Int32) 
- StencilFuncSeparate(CullFaceMode, StencilFunction, Int32, UInt32) 
- StencilMask(Int32) 
- StencilMask(UInt32) 
- StencilMaskSeparate(All, Int32) 
- StencilMaskSeparate(All, UInt32) 
- StencilMaskSeparate(CullFaceMode, Int32) 
- StencilMaskSeparate(CullFaceMode, UInt32) 
- StencilOp(All, All, All) 
- StencilOp(StencilOp, StencilOp, StencilOp) 
- StencilOpSeparate(All, All, All, All) 
- StencilOpSeparate(CullFaceMode, StencilOp, StencilOp, StencilOp) 
- TexImage2D(All, Int32, Int32, Int32, Int32, Int32, All, All, IntPtr) 
- TexImage2D(TextureTarget, Int32, PixelInternalFormat, Int32, Int32, Int32, PixelFormat, PixelType, IntPtr) 
- TexImage2D<T8>(All, Int32, Int32, Int32, Int32, Int32, All, All, T8) 
- TexImage2D<T8>(All, Int32, Int32, Int32, Int32, Int32, All, All, T8[]) 
- TexImage2D<T8>(TextureTarget, Int32, PixelInternalFormat, Int32, Int32, Int32, PixelFormat, PixelType, T8) 
- TexImage2D<T8>(TextureTarget, Int32, PixelInternalFormat, Int32, Int32, Int32, PixelFormat, PixelType, T8[]) 
- TexImage2D<T8>(All, Int32, Int32, Int32, Int32, Int32, All, All, T8[,]) 
- TexImage2D<T8>(TextureTarget, Int32, PixelInternalFormat, Int32, Int32, Int32, PixelFormat, PixelType, T8[,]) 
- TexImage2D<T8>(All, Int32, Int32, Int32, Int32, Int32, All, All, T8[,,]) 
- TexImage2D<T8>(TextureTarget, Int32, PixelInternalFormat, Int32, Int32, Int32, PixelFormat, PixelType, T8[,,]) 
- TexParameter(All, All, Int32) 
- TexParameter(All, All, Int32[]) 
- TexParameter(All, All, Int32*) 
- TexParameter(All, All, Single) 
- TexParameter(All, All, Single[]) 
- TexParameter(All, All, Single*) 
- TexParameter(TextureTarget, TextureParameterName, Int32) 
- TexParameter(TextureTarget, TextureParameterName, Int32[]) 
- TexParameter(TextureTarget, TextureParameterName, Int32*) 
- TexParameter(TextureTarget, TextureParameterName, Single) 
- TexParameter(TextureTarget, TextureParameterName, Single[]) 
- TexParameter(TextureTarget, TextureParameterName, Single*) 
- TexSubImage2D(All, Int32, Int32, Int32, Int32, Int32, All, All, IntPtr) 
- TexSubImage2D(TextureTarget, Int32, Int32, Int32, Int32, Int32, PixelFormat, PixelType, IntPtr) 
- TexSubImage2D<T8>(All, Int32, Int32, Int32, Int32, Int32, All, All, T8) 
- TexSubImage2D<T8>(All, Int32, Int32, Int32, Int32, Int32, All, All, T8[]) 
- TexSubImage2D<T8>(TextureTarget, Int32, Int32, Int32, Int32, Int32, PixelFormat, PixelType, T8) 
- TexSubImage2D<T8>(TextureTarget, Int32, Int32, Int32, Int32, Int32, PixelFormat, PixelType, T8[]) 
- TexSubImage2D<T8>(All, Int32, Int32, Int32, Int32, Int32, All, All, T8[,]) 
- TexSubImage2D<T8>(TextureTarget, Int32, Int32, Int32, Int32, Int32, PixelFormat, PixelType, T8[,]) 
- TexSubImage2D<T8>(All, Int32, Int32, Int32, Int32, Int32, All, All, T8[,,]) 
- TexSubImage2D<T8>(TextureTarget, Int32, Int32, Int32, Int32, Int32, PixelFormat, PixelType, T8[,,]) 
- Uniform1(Int32, Int32) 
- Uniform1(Int32, Single) 
- Uniform1(Int32, Int32, Int32) 
- Uniform1(Int32, Int32, Int32[]) 
- Uniform1(Int32, Int32, Int32*) 
- Uniform1(Int32, Int32, Single) 
- Uniform1(Int32, Int32, Single[]) 
- Uniform1(Int32, Int32, Single*) 
- Uniform2(Int32, Vector2) 
- Uniform2(Int32, Vector2) 
- Uniform2(Int32, Int32, Int32) 
- Uniform2(Int32, Int32, Int32[]) 
- Uniform2(Int32, Int32, Int32*) 
- Uniform2(Int32, Int32, Single) 
- Uniform2(Int32, Int32, Single[]) 
- Uniform2(Int32, Int32, Single*) 
- Uniform2(Int32, Single, Single) 
- Uniform3(Int32, Vector3) 
- Uniform3(Int32, Vector3) 
- Uniform3(Int32, Int32, Int32) 
- Uniform3(Int32, Int32, Int32[]) 
- Uniform3(Int32, Int32, Int32*) 
- Uniform3(Int32, Int32, Single) 
- Uniform3(Int32, Int32, Single[]) 
- Uniform3(Int32, Int32, Single*) 
- Uniform3(Int32, Int32, Int32, Int32) 
- Uniform3(Int32, Single, Single, Single) 
- Uniform4(Int32, Color4) 
- Uniform4(Int32, Quaternion) 
- Uniform4(Int32, Vector4) 
- Uniform4(Int32, Vector4) 
- Uniform4(Int32, Int32, Int32) 
- Uniform4(Int32, Int32, Int32[]) 
- Uniform4(Int32, Int32, Int32*) 
- Uniform4(Int32, Int32, Single) 
- Uniform4(Int32, Int32, Single[]) 
- Uniform4(Int32, Int32, Single*) 
- Uniform4(Int32, Int32, Int32, Int32, Int32) 
- Uniform4(Int32, Single, Single, Single, Single) 
- UniformMatrix2(Int32, Boolean, Matrix2) 
- UniformMatrix2(Int32, Int32, Boolean, Single) 
- UniformMatrix2(Int32, Int32, Boolean, Single[]) 
- UniformMatrix2(Int32, Int32, Boolean, Single*) 
- UniformMatrix3(Int32, Boolean, Matrix3) 
- UniformMatrix3(Int32, Int32, Boolean, Single) 
- UniformMatrix3(Int32, Int32, Boolean, Single[]) 
- UniformMatrix3(Int32, Int32, Boolean, Single*) 
- UniformMatrix4(Int32, Boolean, Matrix4) 
- UniformMatrix4(Int32, Int32, Boolean, Single) 
- UniformMatrix4(Int32, Int32, Boolean, Single[]) 
- UniformMatrix4(Int32, Int32, Boolean, Single*) 
- UseProgram(Int32) 
- UseProgram(UInt32) 
- ValidateProgram(Int32) 
- ValidateProgram(UInt32) 
- VertexAttrib1(Int32, Single) 
- VertexAttrib1(Int32, Single[]) 
- VertexAttrib1(Int32, Single*) 
- VertexAttrib1(UInt32, Single) 
- VertexAttrib1(UInt32, Single[]) 
- VertexAttrib1(UInt32, Single*) 
- VertexAttrib2(Int32, Single) 
- VertexAttrib2(Int32, Single[]) 
- VertexAttrib2(Int32, Single*) 
- VertexAttrib2(Int32, Vector2) 
- VertexAttrib2(Int32, Vector2) 
- VertexAttrib2(UInt32, Single) 
- VertexAttrib2(UInt32, Single[]) 
- VertexAttrib2(UInt32, Single*) 
- VertexAttrib2(Int32, Single, Single) 
- VertexAttrib2(UInt32, Single, Single) 
- VertexAttrib3(Int32, Single) 
- VertexAttrib3(Int32, Single[]) 
- VertexAttrib3(Int32, Single*) 
- VertexAttrib3(Int32, Vector3) 
- VertexAttrib3(Int32, Vector3) 
- VertexAttrib3(UInt32, Single) 
- VertexAttrib3(UInt32, Single[]) 
- VertexAttrib3(UInt32, Single*) 
- VertexAttrib3(Int32, Single, Single, Single) 
- VertexAttrib3(UInt32, Single, Single, Single) 
- VertexAttrib4(Int32, Single) 
- VertexAttrib4(Int32, Single[]) 
- VertexAttrib4(Int32, Single*) 
- VertexAttrib4(Int32, Vector4) 
- VertexAttrib4(Int32, Vector4) 
- VertexAttrib4(UInt32, Single) 
- VertexAttrib4(UInt32, Single[]) 
- VertexAttrib4(UInt32, Single*) 
- VertexAttrib4(Int32, Single, Single, Single, Single) 
- VertexAttrib4(UInt32, Single, Single, Single, Single) 
- VertexAttribPointer(Int32, Int32, All, Boolean, Int32, IntPtr) 
- VertexAttribPointer(Int32, Int32, VertexAttribPointerType, Boolean, Int32, Int32) 
- VertexAttribPointer(Int32, Int32, VertexAttribPointerType, Boolean, Int32, IntPtr) 
- VertexAttribPointer(UInt32, Int32, All, Boolean, Int32, IntPtr) 
- VertexAttribPointer(UInt32, Int32, VertexAttribPointerType, Boolean, Int32, Int32) 
- VertexAttribPointer(UInt32, Int32, VertexAttribPointerType, Boolean, Int32, IntPtr) 
- VertexAttribPointer<T5>(Int32, Int32, All, Boolean, Int32, T5) 
- VertexAttribPointer<T5>(Int32, Int32, All, Boolean, Int32, T5[]) 
- VertexAttribPointer<T5>(Int32, Int32, VertexAttribPointerType, Boolean, Int32, T5) 
- VertexAttribPointer<T5>(Int32, Int32, VertexAttribPointerType, Boolean, Int32, T5[]) 
- VertexAttribPointer<T5>(UInt32, Int32, All, Boolean, Int32, T5) 
- VertexAttribPointer<T5>(UInt32, Int32, All, Boolean, Int32, T5[]) 
- VertexAttribPointer<T5>(UInt32, Int32, VertexAttribPointerType, Boolean, Int32, T5) 
- VertexAttribPointer<T5>(UInt32, Int32, VertexAttribPointerType, Boolean, Int32, T5[]) 
- VertexAttribPointer<T5>(Int32, Int32, All, Boolean, Int32, T5[,]) 
- VertexAttribPointer<T5>(Int32, Int32, VertexAttribPointerType, Boolean, Int32, T5[,]) 
- VertexAttribPointer<T5>(UInt32, Int32, All, Boolean, Int32, T5[,]) 
- VertexAttribPointer<T5>(UInt32, Int32, VertexAttribPointerType, Boolean, Int32, T5[,]) 
- VertexAttribPointer<T5>(Int32, Int32, All, Boolean, Int32, T5[,,]) 
- VertexAttribPointer<T5>(Int32, Int32, VertexAttribPointerType, Boolean, Int32, T5[,,]) 
- VertexAttribPointer<T5>(UInt32, Int32, All, Boolean, Int32, T5[,,]) 
- VertexAttribPointer<T5>(UInt32, Int32, VertexAttribPointerType, Boolean, Int32, T5[,,]) 
- Viewport(Rectangle) 
- Viewport(Size) 
- Viewport(Point, Size) 
- Viewport(Int32, Int32, Int32, Int32) 
 
monoandroid
    namespace OpenTK.Graphics.ES20
{
    public sealed class GL : GraphicsBindingsBase
    {
        [AutoGenerated(Category = "2.0", EntryPoint = "glCompressedTexSubImage2D", Version = "2.0")]
        public static void CompressedTexSubImage2D<T8>(TextureTarget target, int level, int xoffset, int yoffset, int width, int height, PixelFormat format, int imageSize, T8[,] data)
            where T8, struct;
    }
}
            | Xamarin Android | 0.0 | 
|---|---|
| Xamarin iOS | 0.0 | 
| Xamarin tvOS | 0.0 | 
| Information specific to monoandroid | |
| Assembly | OpenTK-1.0 , Version=1.0.0.0, PublicKeyToken=84e04ff9cfb79065 | 
| Referencing | The API is automatically referenced. | 
| Platform Restrictions | This framework does not have platform annotations. | 
- Built-in API
- Package-provided API