xamarinmac
namespace SceneKit
{
    [Introduced(PlatformName.WatchOS, 3, 0, PlatformArchitecture.All, null)]
    [Introduced(PlatformName.MacOSX, 10, 9, PlatformArchitecture.All, null)]
    [Introduced(PlatformName.iOS, 8, 0, PlatformArchitecture.All, null)]
    [Register("SCNLookAtConstraint", true)]
    public class SCNLookAtConstraint : SCNConstraint
    {
        [BindingImpl(BindingImplOptions.GeneratedCode | BindingImplOptions.Optimizable)]
        [Introduced(PlatformName.WatchOS, 4, 0, PlatformArchitecture.All, null)]
        [Introduced(PlatformName.TvOS, 11, 0, PlatformArchitecture.All, null)]
        [Introduced(PlatformName.MacOSX, 10, 13, PlatformArchitecture.All, null)]
        [Introduced(PlatformName.iOS, 11, 0, PlatformArchitecture.All, null)]
        public virtual SCNVector3 WorldUp
        {
            [Export("worldUp", ArgumentSemantic.Assign)]
            [Introduced(PlatformName.WatchOS, 4, 0, PlatformArchitecture.All, null)]
            [Introduced(PlatformName.TvOS, 11, 0, PlatformArchitecture.All, null)]
            [Introduced(PlatformName.MacOSX, 10, 13, PlatformArchitecture.All, null)]
            [Introduced(PlatformName.iOS, 11, 0, PlatformArchitecture.All, null)]
            get;
            [Export("setWorldUp:", ArgumentSemantic.Assign)]
            [Introduced(PlatformName.WatchOS, 4, 0, PlatformArchitecture.All, null)]
            [Introduced(PlatformName.TvOS, 11, 0, PlatformArchitecture.All, null)]
            [Introduced(PlatformName.MacOSX, 10, 13, PlatformArchitecture.All, null)]
            [Introduced(PlatformName.iOS, 11, 0, PlatformArchitecture.All, null)]
            set;
        }

    }
}
.NET 6.07.08.09.0
Information specific to xamarinmac
Assembly

Xamarin.Mac , Version=0.0.0.0, PublicKeyToken=84e04ff9cfb79065

Referencing

The API is automatically referenced.

Platform Restrictions

This framework does not have platform annotations.

  • Built-in API
  • Package-provided API

11/13/2024
An error has occurred. This application may no longer respond until reloaded. Reload 🗙