SCNParticleSystem
SCNParticleSystem(IntPtr)
SCNParticleSystem(NativeHandle)
SCNParticleSystem(NSCoder)
SCNParticleSystem(NSObjectFlag)
Acceleration
AffectedByGravity
AffectedByPhysicsFields
BirthDirection
BirthLocation
BirthRate
BirthRateVariation
BlackPassEnabled
BlendMode
ClassHandle
ColliderNodes
DampingFactor
EmissionDuration
EmissionDurationVariation
EmitterShape
EmittingDirection
FresnelExponent
IdleDuration
IdleDurationVariation
ImageSequenceAnimationMode
ImageSequenceColumnCount
ImageSequenceFrameRate
ImageSequenceFrameRateVariation
ImageSequenceInitialFrame
ImageSequenceInitialFrameVariation
ImageSequenceRowCount
LightingEnabled
Local
Loops
OrientationDirection
OrientationMode
ParticleAngle
ParticleAngleVariation
ParticleAngularVelocity
ParticleAngularVelocityVariation
ParticleBounce
ParticleBounceVariation
ParticleCharge
ParticleChargeVariation
ParticleColor
ParticleColorVariation
ParticleDiesOnCollision
ParticleFriction
ParticleFrictionVariation
ParticleImage
ParticleIntensity
ParticleIntensityVariation
ParticleLifeSpan
ParticleLifeSpanVariation
ParticleMass
ParticleMassVariation
ParticleSize
ParticleSizeVariation
ParticleVelocity
ParticleVelocityVariation
PropertyControllers
SortingMode
SpeedFactor
SpreadingAngle
StretchFactor
SystemSpawnedOnCollision
SystemSpawnedOnDying
SystemSpawnedOnLiving
WarmupDuration
WeakPropertyControllers
WritesToDepthBuffer
AddAnimation(CAAnimation, NSString)
AddAnimation(ISCNAnimationProtocol, String)
AddAnimation(SCNAnimationPlayer, NSString)
AddModifier(NSString[], SCNParticleModifierStage, SCNParticleModifierHandler)
Copy(NSZone)
Create()
Create(String, String)
EncodeTo(NSCoder)
GetAnimation(NSString)
GetAnimationKeys()
GetAnimationPlayer(NSString)
HandleEvent(SCNParticleEvent, NSString[], SCNParticleEventHandler)
IsAnimationPaused(NSString)
PauseAnimation(NSString)
RemoveAllAnimations()
RemoveAllAnimationsWithBlendOutDuration(NFloat)
RemoveAllModifiers()
RemoveAnimation(NSString)
RemoveAnimation(NSString, nfloat)
RemoveAnimation(NSString, NFloat)
RemoveAnimationUsingBlendOutDuration(NSString, nfloat)
RemoveAnimationUsingBlendOutDuration(NSString, NFloat)
RemoveModifiers(SCNParticleModifierStage)
Reset()
ResumeAnimation(NSString)
SetSpeed(nfloat, NSString)
SetSpeed(NFloat, NSString)
xamarinios
namespace SceneKit
{
[Introduced(PlatformName.WatchOS, 3, 0, PlatformArchitecture.All, null)]
[Introduced(PlatformName.MacOSX, 10, 10, PlatformArchitecture.All, null)]
[Introduced(PlatformName.iOS, 8, 0, PlatformArchitecture.All, null)]
[Register("SCNParticleSystem", true)]
public class SCNParticleSystem : NSObject, INSCoding, INSCopying, INSSecureCoding, INativeObject, ISCNAnimatable, IDisposable
{
[BindingImpl(BindingImplOptions.GeneratedCode | BindingImplOptions.Optimizable)]
public virtual nfloat ParticleAngularVelocityVariation
{
[Export("particleAngularVelocityVariation")]
get;
[Export("setParticleAngularVelocityVariation:")]
set;
}
}
}
.NET | 6.07.08.09.0 |
---|---|
Information specific to xamarinios | |
Assembly | Xamarin.iOS , Version=0.0.0.0, PublicKeyToken=84e04ff9cfb79065 |
Referencing | The API is automatically referenced. |
Platform Restrictions | This framework does not have platform annotations. |
- Built-in API
- Package-provided API