SCNPhysicsField
SCNPhysicsField(IntPtr)
SCNPhysicsField(NativeHandle)
SCNPhysicsField(NSCoder)
SCNPhysicsField(NSObjectFlag)
Active
CategoryBitMask
ClassHandle
Direction
Exclusive
FalloffExponent
HalfExtent
MinimumDistance
Offset
Scope
Strength
UsesEllipsoidalExtent
Copy(NSZone)
CreateDragField()
CreateElectricField()
CreateLinearGravityField()
CreateMagneticField()
CreateNoiseField(nfloat, nfloat)
CreateNoiseField(NFloat, NFloat)
CreateRadialGravityField()
CreateSpringField()
CreateTurbulenceField(nfloat, nfloat)
CreateTurbulenceField(NFloat, NFloat)
CreateVortexField()
CustomField(SCNFieldForceEvaluator)
EncodeTo(NSCoder)
xamarinios
namespace SceneKit
{
[Introduced(PlatformName.WatchOS, 3, 0, PlatformArchitecture.All, null)]
[Introduced(PlatformName.MacOSX, 10, 10, PlatformArchitecture.All, null)]
[Introduced(PlatformName.iOS, 8, 0, PlatformArchitecture.All, null)]
[Register("SCNPhysicsField", true)]
public class SCNPhysicsField : NSObject, INSCoding, INSCopying, INSSecureCoding, INativeObject, IDisposable
{
[BindingImpl(BindingImplOptions.GeneratedCode | BindingImplOptions.Optimizable)]
[Export("noiseFieldWithSmoothness:animationSpeed:")]
public static SCNPhysicsField! CreateNoiseField(nfloat smoothness, nfloat speed);
}
}
Xamarin iOS | 0.0 |
---|---|
Xamarin macOS | 0.0 |
Xamarin tvOS | 0.0 |
Xamarin watchOS | 0.0 |
Information specific to xamarinios | |
Assembly | Xamarin.iOS , Version=0.0.0.0, PublicKeyToken=84e04ff9cfb79065 |
Referencing | The API is automatically referenced. |
Platform Restrictions | This framework does not have platform annotations. |
- Built-in API
- Package-provided API