xamarinios
namespace MetalPerformanceShaders
{
[Introduced(PlatformName.TvOS, 12, 0, PlatformArchitecture.All, null)]
[Introduced(PlatformName.MacOSX, 10, 14, PlatformArchitecture.All, null)]
[Introduced(PlatformName.iOS, 12, 0, PlatformArchitecture.All, null)]
[Register("MPSRayIntersector", true)]
public class MPSRayIntersector : MPSKernel, INSCoding, INSCopying, INSSecureCoding, INativeObject, IDisposable
{
[BindingImpl(BindingImplOptions.GeneratedCode | BindingImplOptions.Optimizable)]
[Export("encodeIntersectionToCommandBuffer:intersectionType:rayBuffer:rayBufferOffset:intersectionBuffer:intersectionBufferOffset:rayCountBuffer:rayCountBufferOffset:accelerationStructure:")]
public virtual void EncodeIntersection(IMTLCommandBuffer! commandBuffer, MPSIntersectionType intersectionType, IMTLBuffer! rayBuffer, nuint rayBufferOffset, IMTLBuffer! intersectionBuffer, nuint intersectionBufferOffset, IMTLBuffer! rayCountBuffer, nuint rayCountBufferOffset, MPSAccelerationStructure! accelerationStructure);
}
}
Assembly | Xamarin.iOS , Version=0.0.0.0, PublicKeyToken=84e04ff9cfb79065 |
---|---|
Xamarin iOS | 0.0 |
Xamarin macOS | 0.0 |
Xamarin tvOS | 0.0 |
Platform Restrictions | The selected framework does not have platform annotations. |