SKSpriteNode
SKSpriteNode()
SKSpriteNode(IntPtr)
SKSpriteNode(NativeHandle)
SKSpriteNode(NSCoder)
SKSpriteNode(NSObjectFlag)
SKSpriteNode(SKTexture)
SKSpriteNode(String)
SKSpriteNode(NSColor, CGSize)
SKSpriteNode(UIColor, CGSize)
SKSpriteNode(SKTexture, NSColor, CGSize)
SKSpriteNode(SKTexture, UIColor, CGSize)
AnchorPoint
AttributeValues
BlendMode
CenterRect
ClassHandle
Color
ColorBlendFactor
LightingBitMask
NormalTexture
Shader
ShadowCastBitMask
ShadowedBitMask
Size
SubdivisionLevels
Texture
WarpGeometry
Create(SKTexture, SKTexture)
Create(String, Boolean)
Dispose(Boolean)
FromColor(NSColor, CGSize)
FromColor(UIColor, CGSize)
FromImageNamed(String)
FromTexture(SKTexture)
FromTexture(SKTexture, CGSize)
GetValue(String)
ScaleTo(CGSize)
SetValue(SKAttributeValue, String)
xamarinios
namespace SpriteKit
{
[Introduced(PlatformName.WatchOS, 3, 0, PlatformArchitecture.All, null)]
[Introduced(PlatformName.MacOSX, 10, 9, PlatformArchitecture.All, null)]
[Introduced(PlatformName.iOS, 7, 0, PlatformArchitecture.All, null)]
[Register("SKSpriteNode", true)]
public class SKSpriteNode : SKNode, INativeObject, ISKWarpable, IDisposable
{
[BindingImpl(BindingImplOptions.GeneratedCode | BindingImplOptions.Optimizable)]
[EditorBrowsable(EditorBrowsableState.Advanced)]
protected internal SKSpriteNode(IntPtr handle);
}
}
nuget.org | 0.0 %
Reference this API |
---|---|
Xamarin iOS | 0.0 |
Xamarin macOS | 0.0 |
Xamarin tvOS | 0.0 |
Xamarin watchOS | 0.0 |
Information specific to xamarinios | |
Assembly | Xamarin.iOS , Version=0.0.0.0, PublicKeyToken=84e04ff9cfb79065 |
Referencing | The API is automatically referenced. |
Platform Restrictions | This framework does not have platform annotations. |
- Built-in API
- Package-provided API