AUGraph
AUGraph()
~AUGraph()
Handle
IsInitialized
IsOpen
IsRunning
AddNode(AudioComponentDescription)
AddRenderNotify(RenderDelegate)
ClearConnections()
ConnnectNodeInput(Int32, UInt32, Int32, UInt32)
Create(Int32)
DisconnectNodeInput(Int32, UInt32)
Dispose()
Dispose(Boolean)
GetCPULoad(Single)
GetMaxCPULoad(Single)
GetNode(UInt32, Int32)
GetNodeCount(Int32)
GetNodeInfo(Int32)
GetNodeInfo(Int32, AUGraphError)
GetNodeInfo(Int32, AudioComponentDescription, AUGraphError)
GetNumberOfInteractions(UInt32)
GetNumberOfInteractions(Int32, UInt32)
Initialize()
LogAllNodes()
Open()
RemoveNode(Int32)
RemoveRenderNotify(RenderDelegate)
SetNodeInputCallback(Int32, UInt32, RenderDelegate)
Start()
Stop()
TryOpen()
Update()
xamarinmac
namespace AudioUnit
{
public class AUGraph : INativeObject, IDisposable
{
public AUGraphError ConnnectNodeInput(int sourceNode, uint sourceOutputNumber, int destNode, uint destInputNumber);
}
}
.NET | 6.07.08.09.0 |
---|---|
Information specific to xamarinmac | |
Assembly | Xamarin.Mac , Version=0.0.0.0, PublicKeyToken=84e04ff9cfb79065 |
Referencing | The API is automatically referenced. |
Platform Restrictions | This framework does not have platform annotations. |
- Built-in API
- Package-provided API