AUGraph
AUGraph()
~AUGraph()
Handle
IsInitialized
IsOpen
IsRunning
AddNode(AudioComponentDescription)
AddRenderNotify(RenderDelegate)
ClearConnections()
ConnnectNodeInput(Int32, UInt32, Int32, UInt32)
Create(Int32)
DisconnectNodeInput(Int32, UInt32)
Dispose()
Dispose(Boolean)
GetCPULoad(Single)
GetMaxCPULoad(Single)
GetNode(UInt32, Int32)
GetNodeCount(Int32)
GetNodeInfo(Int32)
GetNodeInfo(Int32, AUGraphError)
GetNodeInfo(Int32, AudioComponentDescription, AUGraphError)
GetNumberOfInteractions(UInt32)
GetNumberOfInteractions(Int32, UInt32)
Initialize()
LogAllNodes()
Open()
RemoveNode(Int32)
RemoveRenderNotify(RenderDelegate)
SetNodeInputCallback(Int32, UInt32, RenderDelegate)
Start()
Stop()
TryOpen()
Update()
xamarinios
namespace AudioUnit
{
public class AUGraph : INativeObject, IDisposable
{
public bool IsInitialized { get; }
}
}
.NET | 6.07.08.09.0 |
---|---|
Information specific to xamarinios | |
Assembly | Xamarin.iOS , Version=0.0.0.0, PublicKeyToken=84e04ff9cfb79065 |
Referencing | The API is automatically referenced. |
Platform Restrictions | This framework does not have platform annotations. |
- Built-in API
- Package-provided API