SCNVector4
One
SizeInBytes
UnitW
UnitX
UnitY
UnitZ
W
X
Y
Z
Zero
SCNVector4(SCNVector3)
SCNVector4(SCNVector4)
SCNVector4(Vector2)
SCNVector4(Vector2)
SCNVector4(Vector3)
SCNVector4(Vector3)
SCNVector4(Vector4)
SCNVector4(Vector4)
SCNVector4(SCNVector3, nfloat)
SCNVector4(SCNVector3, NFloat)
SCNVector4(SCNVector3, Single)
SCNVector4(nfloat, nfloat, nfloat, nfloat)
SCNVector4(NFloat, NFloat, NFloat, NFloat)
SCNVector4(Single, Single, Single, Single)
Length
LengthFast
LengthSquared
Xy
Xyz
Add(SCNVector4, SCNVector4)
Add(SCNVector4, SCNVector4, SCNVector4)
BaryCentric(SCNVector4, SCNVector4, SCNVector4, nfloat, nfloat)
BaryCentric(SCNVector4, SCNVector4, SCNVector4, NFloat, NFloat)
BaryCentric(SCNVector4, SCNVector4, SCNVector4, Single, Single)
BaryCentric(SCNVector4, SCNVector4, SCNVector4, nfloat, nfloat, SCNVector4)
BaryCentric(SCNVector4, SCNVector4, SCNVector4, NFloat, NFloat, SCNVector4)
BaryCentric(SCNVector4, SCNVector4, SCNVector4, Single, Single, SCNVector4)
Clamp(SCNVector4, SCNVector4, SCNVector4)
Clamp(SCNVector4, SCNVector4, SCNVector4, SCNVector4)
Div(SCNVector4, nfloat)
Div(SCNVector4, NFloat)
Div(SCNVector4, Single)
Div(SCNVector4, nfloat, SCNVector4)
Div(SCNVector4, NFloat, SCNVector4)
Div(SCNVector4, Single, SCNVector4)
Divide(SCNVector4, nfloat)
Divide(SCNVector4, NFloat)
Divide(SCNVector4, SCNVector4)
Divide(SCNVector4, Single)
Divide(SCNVector4, nfloat, SCNVector4)
Divide(SCNVector4, NFloat, SCNVector4)
Divide(SCNVector4, SCNVector4, SCNVector4)
Divide(SCNVector4, Single, SCNVector4)
Dot(SCNVector4, SCNVector4)
Dot(SCNVector4, SCNVector4, nfloat)
Dot(SCNVector4, SCNVector4, NFloat)
Dot(SCNVector4, SCNVector4, Single)
Equals(Object)
Equals(SCNVector4)
GetHashCode()
Lerp(SCNVector4, SCNVector4, nfloat)
Lerp(SCNVector4, SCNVector4, NFloat)
Lerp(SCNVector4, SCNVector4, Single)
Lerp(SCNVector4, SCNVector4, nfloat, SCNVector4)
Lerp(SCNVector4, SCNVector4, NFloat, SCNVector4)
Lerp(SCNVector4, SCNVector4, Single, SCNVector4)
Max(SCNVector4, SCNVector4)
Max(SCNVector4, SCNVector4, SCNVector4)
Min(SCNVector4, SCNVector4)
Min(SCNVector4, SCNVector4, SCNVector4)
Mult(SCNVector4, nfloat)
Mult(SCNVector4, NFloat)
Mult(SCNVector4, Single)
Mult(SCNVector4, nfloat, SCNVector4)
Mult(SCNVector4, NFloat, SCNVector4)
Mult(SCNVector4, Single, SCNVector4)
Multiply(SCNVector4, nfloat)
Multiply(SCNVector4, NFloat)
Multiply(SCNVector4, SCNVector4)
Multiply(SCNVector4, Single)
Multiply(SCNVector4, nfloat, SCNVector4)
Multiply(SCNVector4, NFloat, SCNVector4)
Multiply(SCNVector4, SCNVector4, SCNVector4)
Multiply(SCNVector4, Single, SCNVector4)
Normalize()
Normalize(SCNVector4)
Normalize(SCNVector4, SCNVector4)
NormalizeFast()
NormalizeFast(SCNVector4)
NormalizeFast(SCNVector4, SCNVector4)
Sub(SCNVector4, SCNVector4)
Sub(SCNVector4, SCNVector4, SCNVector4)
Subtract(SCNVector4, SCNVector4)
Subtract(SCNVector4, SCNVector4, SCNVector4)
ToString()
Transform(SCNVector4, SCNMatrix4)
Transform(SCNVector4, SCNMatrix4, SCNVector4)
explicit operator nfloat*(SCNVector4)
explicit operator NFloat*(SCNVector4)
explicit operator nint(SCNVector4)
explicit operator Single*(SCNVector4)
explicit operator Vector4(SCNVector4)
explicit operator Vector4(SCNVector4)
implicit operator SCNVector4(Vector4)
implicit operator SCNVector4(Vector4)
operator -(SCNVector4)
operator -(SCNVector4, SCNVector4)
operator !=(SCNVector4, SCNVector4)
operator *(nfloat, SCNVector4)
operator *(NFloat, SCNVector4)
operator *(SCNVector4, nfloat)
operator *(SCNVector4, NFloat)
operator *(SCNVector4, Single)
operator *(Single, SCNVector4)
operator /(SCNVector4, nfloat)
operator /(SCNVector4, NFloat)
operator /(SCNVector4, Single)
operator +(SCNVector4, SCNVector4)
operator ==(SCNVector4, SCNVector4)
xamarinmac
namespace SceneKit
{
public struct SCNVector4 : IEquatable<SCNVector4>
{
public static SCNVector4 BaryCentric(SCNVector4 a, SCNVector4 b, SCNVector4 c, nfloat u, nfloat v);
}
}
Xamarin macOS | 0.0 |
---|---|
Information specific to xamarinmac | |
Assembly | Xamarin.Mac , Version=0.0.0.0, PublicKeyToken=84e04ff9cfb79065 |
Referencing | The API is automatically referenced. |
Platform Restrictions | This framework does not have platform annotations. |
- Built-in API
- Package-provided API