IMTLBlitCommandEncoder
Copy(IMTLTexture, IMTLTexture)
Copy(IMTLIndirectCommandBuffer, NSRange, IMTLIndirectCommandBuffer, nuint)
Copy(IMTLTexture, nuint, nuint, IMTLTexture, nuint, nuint, nuint, nuint)
CopyFromBuffer(IMTLBuffer, nuint, IMTLBuffer, nuint, nuint)
CopyFromBuffer(IMTLBuffer, nuint, IMTLBuffer, nuint, nuint)
CopyFromBuffer(IMTLBuffer, nuint, nuint, nuint, MTLSize, IMTLTexture, nuint, nuint, MTLOrigin)
CopyFromBuffer(IMTLBuffer, nuint, nuint, nuint, MTLSize, IMTLTexture, nuint, nuint, MTLOrigin)
CopyFromBuffer(IMTLBuffer, nuint, nuint, nuint, MTLSize, IMTLTexture, nuint, nuint, MTLOrigin, MTLBlitOption)
CopyFromTexture(IMTLTexture, nuint, nuint, MTLOrigin, MTLSize, IMTLBuffer, nuint, nuint, nuint)
CopyFromTexture(IMTLTexture, nuint, nuint, MTLOrigin, MTLSize, IMTLBuffer, nuint, nuint, nuint)
CopyFromTexture(IMTLTexture, nuint, nuint, MTLOrigin, MTLSize, IMTLTexture, nuint, nuint, MTLOrigin)
CopyFromTexture(IMTLTexture, nuint, nuint, MTLOrigin, MTLSize, IMTLTexture, nuint, nuint, MTLOrigin)
CopyFromTexture(IMTLTexture, nuint, nuint, MTLOrigin, MTLSize, IMTLBuffer, nuint, nuint, nuint, MTLBlitOption)
FillBuffer(IMTLBuffer, NSRange, Byte)
GenerateMipmapsForTexture(IMTLTexture)
GetTextureAccessCounters(IMTLTexture, MTLRegion, nuint, nuint, Boolean, IMTLBuffer, nuint)
Optimize(IMTLIndirectCommandBuffer, NSRange)
OptimizeContentsForCpuAccess(IMTLTexture)
OptimizeContentsForCpuAccess(IMTLTexture, nuint, nuint)
OptimizeContentsForGpuAccess(IMTLTexture)
OptimizeContentsForGpuAccess(IMTLTexture, nuint, nuint)
ResetCommands(IMTLIndirectCommandBuffer, NSRange)
ResetTextureAccessCounters(IMTLTexture, MTLRegion, nuint, nuint)
ResolveCounters(IMTLCounterSampleBuffer, NSRange, IMTLBuffer, nuint)
SampleCounters(IMTLCounterSampleBuffer, nuint, Boolean)
Synchronize(IMTLResource)
Synchronize(IMTLTexture, nuint, nuint)
Synchronize(IMTLTexture, nuint, nuint)
Update(IMTLFence)
Wait(IMTLFence)
Copy(IMTLBlitCommandEncoder, IMTLTexture, IMTLTexture)
Copy(IMTLBlitCommandEncoder, IMTLIndirectCommandBuffer, NSRange, IMTLIndirectCommandBuffer, nuint)
Copy(IMTLBlitCommandEncoder, IMTLTexture, nuint, nuint, IMTLTexture, nuint, nuint, nuint, nuint)
CopyFromBuffer(IMTLBlitCommandEncoder, IMTLBuffer, nuint, nuint, nuint, MTLSize, IMTLTexture, nuint, nuint, MTLOrigin, MTLBlitOption)
CopyFromTexture(IMTLBlitCommandEncoder, IMTLTexture, nuint, nuint, MTLOrigin, MTLSize, IMTLBuffer, nuint, nuint, nuint, MTLBlitOption)
GetTextureAccessCounters(IMTLBlitCommandEncoder, IMTLTexture, MTLRegion, nuint, nuint, Boolean, IMTLBuffer, nuint)
GetTextureAccessCounters(IMTLBlitCommandEncoder, IMTLTexture, MTLRegion, nuint, nuint, Boolean, IMTLBuffer, nuint)
Optimize(IMTLBlitCommandEncoder, IMTLIndirectCommandBuffer, NSRange)
OptimizeContentsForCpuAccess(IMTLBlitCommandEncoder, IMTLTexture)
OptimizeContentsForCpuAccess(IMTLBlitCommandEncoder, IMTLTexture, nuint, nuint)
OptimizeContentsForGpuAccess(IMTLBlitCommandEncoder, IMTLTexture)
OptimizeContentsForGpuAccess(IMTLBlitCommandEncoder, IMTLTexture, nuint, nuint)
ResetCommands(IMTLBlitCommandEncoder, IMTLIndirectCommandBuffer, NSRange)
ResetTextureAccessCounters(IMTLBlitCommandEncoder, IMTLTexture, MTLRegion, nuint, nuint)
ResetTextureAccessCounters(IMTLBlitCommandEncoder, IMTLTexture, MTLRegion, nuint, nuint)
ResolveCounters(IMTLBlitCommandEncoder, MTLCounterSampleBuffer, NSRange, IMTLBuffer, nuint)
SampleCounters(IMTLBlitCommandEncoder, MTLCounterSampleBuffer, nuint, Boolean)
Update(IMTLBlitCommandEncoder, IMTLFence)
Wait(IMTLBlitCommandEncoder, IMTLFence)
xamarinios
namespace Metal
{
public static class MTLBlitCommandEncoder_Extensions
{
[BindingImpl(BindingImplOptions.GeneratedCode | BindingImplOptions.Optimizable)]
[Introduced(PlatformName.iOS, 9, 0, PlatformArchitecture.All, null)]
public static void CopyFromTexture(this IMTLBlitCommandEncoder! This, IMTLTexture! sourceTexture, nuint sourceSlice, nuint sourceLevel, MTLOrigin sourceOrigin, MTLSize sourceSize, IMTLBuffer! destinationBuffer, nuint destinationOffset, nuint destinatinBytesPerRow, nuint destinationBytesPerImage, MTLBlitOption options);
}
}
Xamarin iOS | 0.0 |
---|---|
Xamarin macOS | 0.0 |
Xamarin tvOS | 0.0 |
Information specific to xamarinios | |
Assembly | Xamarin.iOS , Version=0.0.0.0, PublicKeyToken=84e04ff9cfb79065 |
Referencing | The API is automatically referenced. |
Platform Restrictions | This framework does not have platform annotations. |
- Built-in API
- Package-provided API