SCNMatrix4
Column0
Column1
Column2
Column3
Identity
Row0
Row1
Row2
Row3
SCNMatrix4(CATransform3D)
SCNMatrix4(SCNVector4, SCNVector4, SCNVector4, SCNVector4)
SCNMatrix4(nfloat, nfloat, nfloat, nfloat, nfloat, nfloat, nfloat, nfloat, nfloat, nfloat, nfloat, nfloat, nfloat, nfloat, nfloat, nfloat)
SCNMatrix4(NFloat, NFloat, NFloat, NFloat, NFloat, NFloat, NFloat, NFloat, NFloat, NFloat, NFloat, NFloat, NFloat, NFloat, NFloat, NFloat)
SCNMatrix4(Single, Single, Single, Single, Single, Single, Single, Single, Single, Single, Single, Single, Single, Single, Single, Single)
Column0
Column1
Column2
Column3
Determinant
M11
M12
M13
M14
M21
M22
M23
M24
M31
M32
M33
M34
M41
M42
M43
M44
Row0
Row1
Row2
Row3
CreateFromAxisAngle(SCNVector3, nfloat)
CreateFromAxisAngle(SCNVector3, NFloat)
CreateFromAxisAngle(SCNVector3, Single)
CreateFromAxisAngle(NVector3d, Double, SCNMatrix4)
CreateFromAxisAngle(SCNVector3, nfloat, SCNMatrix4)
CreateFromAxisAngle(SCNVector3, NFloat, SCNMatrix4)
CreateFromAxisAngle(SCNVector3, Single, SCNMatrix4)
CreateFromAxisAngle(Vector3, Single, SCNMatrix4)
CreateFromAxisAngle(Vector3, Single, SCNMatrix4)
CreateFromAxisAngle(Vector3d, Double, SCNMatrix4)
CreateFromColumns(SCNVector4, SCNVector4, SCNVector4, SCNVector4)
CreateFromColumns(SCNVector4, SCNVector4, SCNVector4, SCNVector4, SCNMatrix4)
CreateOrthographic(nfloat, nfloat, nfloat, nfloat)
CreateOrthographic(NFloat, NFloat, NFloat, NFloat)
CreateOrthographic(Single, Single, Single, Single)
CreateOrthographic(nfloat, nfloat, nfloat, nfloat, SCNMatrix4)
CreateOrthographic(NFloat, NFloat, NFloat, NFloat, SCNMatrix4)
CreateOrthographic(Single, Single, Single, Single, SCNMatrix4)
CreateOrthographicOffCenter(nfloat, nfloat, nfloat, nfloat, nfloat, nfloat)
CreateOrthographicOffCenter(NFloat, NFloat, NFloat, NFloat, NFloat, NFloat)
CreateOrthographicOffCenter(Single, Single, Single, Single, Single, Single)
CreateOrthographicOffCenter(nfloat, nfloat, nfloat, nfloat, nfloat, nfloat, SCNMatrix4)
CreateOrthographicOffCenter(NFloat, NFloat, NFloat, NFloat, NFloat, NFloat, SCNMatrix4)
CreateOrthographicOffCenter(Single, Single, Single, Single, Single, Single, SCNMatrix4)
CreatePerspectiveFieldOfView(nfloat, nfloat, nfloat, nfloat)
CreatePerspectiveFieldOfView(NFloat, NFloat, NFloat, NFloat)
CreatePerspectiveFieldOfView(Single, Single, Single, Single)
CreatePerspectiveFieldOfView(nfloat, nfloat, nfloat, nfloat, SCNMatrix4)
CreatePerspectiveFieldOfView(NFloat, NFloat, NFloat, NFloat, SCNMatrix4)
CreatePerspectiveFieldOfView(Single, Single, Single, Single, SCNMatrix4)
CreatePerspectiveOffCenter(nfloat, nfloat, nfloat, nfloat, nfloat, nfloat)
CreatePerspectiveOffCenter(NFloat, NFloat, NFloat, NFloat, NFloat, NFloat)
CreatePerspectiveOffCenter(Single, Single, Single, Single, Single, Single)
CreatePerspectiveOffCenter(nfloat, nfloat, nfloat, nfloat, nfloat, nfloat, SCNMatrix4)
CreatePerspectiveOffCenter(NFloat, NFloat, NFloat, NFloat, NFloat, NFloat, SCNMatrix4)
CreatePerspectiveOffCenter(Single, Single, Single, Single, Single, Single, SCNMatrix4)
CreateRotationX(nfloat)
CreateRotationX(NFloat)
CreateRotationX(Single)
CreateRotationX(nfloat, SCNMatrix4)
CreateRotationX(NFloat, SCNMatrix4)
CreateRotationX(Single, SCNMatrix4)
CreateRotationY(nfloat)
CreateRotationY(NFloat)
CreateRotationY(Single)
CreateRotationY(nfloat, SCNMatrix4)
CreateRotationY(NFloat, SCNMatrix4)
CreateRotationY(Single, SCNMatrix4)
CreateRotationZ(nfloat)
CreateRotationZ(NFloat)
CreateRotationZ(Single)
CreateRotationZ(nfloat, SCNMatrix4)
CreateRotationZ(NFloat, SCNMatrix4)
CreateRotationZ(Single, SCNMatrix4)
CreateTranslation(SCNVector3)
CreateTranslation(SCNVector3, SCNMatrix4)
CreateTranslation(nfloat, nfloat, nfloat)
CreateTranslation(NFloat, NFloat, NFloat)
CreateTranslation(Single, Single, Single)
CreateTranslation(nfloat, nfloat, nfloat, SCNMatrix4)
CreateTranslation(NFloat, NFloat, NFloat, SCNMatrix4)
CreateTranslation(Single, Single, Single, SCNMatrix4)
Equals(Object)
Equals(SCNMatrix4)
GetHashCode()
Invert()
Invert(SCNMatrix4)
LookAt(SCNVector3, SCNVector3, SCNVector3)
LookAt(nfloat, nfloat, nfloat, nfloat, nfloat, nfloat, nfloat, nfloat, nfloat)
LookAt(NFloat, NFloat, NFloat, NFloat, NFloat, NFloat, NFloat, NFloat, NFloat)
LookAt(Single, Single, Single, Single, Single, Single, Single, Single, Single)
Mult(SCNMatrix4, SCNMatrix4)
Mult(SCNMatrix4, SCNMatrix4, SCNMatrix4)
Rotate(NQuaterniond)
Rotate(Quaternion)
Rotate(Quaternion)
Rotate(Quaterniond)
Scale(nfloat)
Scale(NFloat)
Scale(SCNVector3)
Scale(Single)
Scale(nfloat, nfloat, nfloat)
Scale(NFloat, NFloat, NFloat)
Scale(Single, Single, Single)
ToString()
Transpose()
Transpose(SCNMatrix4)
Transpose(SCNMatrix4, SCNMatrix4)
operator !=(SCNMatrix4, SCNMatrix4)
operator *(SCNMatrix4, SCNMatrix4)
operator ==(SCNMatrix4, SCNMatrix4)
xamarinmac
namespace SceneKit
{
[Advice("This is a row major matrix representation.")]
public struct SCNMatrix4 : IEquatable<SCNMatrix4>
{
public static SCNMatrix4 Scale(nfloat x, nfloat y, nfloat z);
}
}
Xamarin macOS | 0.0 |
---|---|
Information specific to xamarinmac | |
Assembly | Xamarin.Mac , Version=0.0.0.0, PublicKeyToken=84e04ff9cfb79065 |
Referencing | The API is automatically referenced. |
Platform Restrictions | This framework does not have platform annotations. |
- Built-in API
- Package-provided API