SCNPhysicsVehicle
SCNPhysicsVehicle(IntPtr)
SCNPhysicsVehicle(NativeHandle)
SCNPhysicsVehicle(NSCoder)
SCNPhysicsVehicle(NSObjectFlag)
ChassisBody
ClassHandle
SpeedInKilometersPerHour
Wheels
ApplyBrakingForce(nfloat, nint)
ApplyBrakingForce(NFloat, nint)
ApplyEngineForce(nfloat, nint)
ApplyEngineForce(NFloat, nint)
Create(SCNPhysicsBody, SCNPhysicsVehicleWheel[])
SetSteeringAngle(nfloat, nint)
SetSteeringAngle(NFloat, nint)
xamarinios
namespace SceneKit
{
[Introduced(PlatformName.WatchOS, 3, 0, PlatformArchitecture.All, null)]
[Introduced(PlatformName.MacOSX, 10, 10, PlatformArchitecture.All, null)]
[Introduced(PlatformName.iOS, 8, 0, PlatformArchitecture.All, null)]
[Register("SCNPhysicsVehicle", true)]
public class SCNPhysicsVehicle : SCNPhysicsBehavior
{
[BindingImpl(BindingImplOptions.GeneratedCode | BindingImplOptions.Optimizable)]
[EditorBrowsable(EditorBrowsableState.Advanced)]
protected internal SCNPhysicsVehicle(IntPtr handle);
}
}
| Xamarin iOS | 0.0 |
|---|---|
| Xamarin macOS | 0.0 |
| Xamarin tvOS | 0.0 |
| Xamarin watchOS | 0.0 |
Information specific to xamarinios | |
| Assembly | Xamarin.iOS , Version=0.0.0.0, PublicKeyToken=84e04ff9cfb79065 |
| Referencing | The API is automatically referenced. |
| Platform Restrictions | This framework does not have platform annotations. |
- Built-in API
- Package-provided API