Matrix4x4
M11
M12
M13
M14
M21
M22
M23
M24
M31
M32
M33
M34
M41
M42
M43
M44
Matrix4x4(Matrix3x2)
Matrix4x4(Single, Single, Single, Single, Single, Single, Single, Single, Single, Single, Single, Single, Single, Single, Single, Single)
Identity
IsIdentity
this[Int32, Int32]
Translation
Add(Matrix4x4, Matrix4x4)
CreateBillboard(Vector3, Vector3, Vector3, Vector3)
CreateConstrainedBillboard(Vector3, Vector3, Vector3, Vector3, Vector3)
CreateFromAxisAngle(Vector3, Single)
CreateFromQuaternion(Quaternion)
CreateFromYawPitchRoll(Single, Single, Single)
CreateLookAt(Vector3, Vector3, Vector3)
CreateLookAtLeftHanded(Vector3, Vector3, Vector3)
CreateLookTo(Vector3, Vector3, Vector3)
CreateLookToLeftHanded(Vector3, Vector3, Vector3)
CreateOrthographic(Single, Single, Single, Single)
CreateOrthographicLeftHanded(Single, Single, Single, Single)
CreateOrthographicOffCenter(Single, Single, Single, Single, Single, Single)
CreateOrthographicOffCenterLeftHanded(Single, Single, Single, Single, Single, Single)
CreatePerspective(Single, Single, Single, Single)
CreatePerspectiveFieldOfView(Single, Single, Single, Single)
CreatePerspectiveFieldOfViewLeftHanded(Single, Single, Single, Single)
CreatePerspectiveLeftHanded(Single, Single, Single, Single)
CreatePerspectiveOffCenter(Single, Single, Single, Single, Single, Single)
CreatePerspectiveOffCenterLeftHanded(Single, Single, Single, Single, Single, Single)
CreateReflection(Plane)
CreateRotationX(Single)
CreateRotationX(Single, Vector3)
CreateRotationY(Single)
CreateRotationY(Single, Vector3)
CreateRotationZ(Single)
CreateRotationZ(Single, Vector3)
CreateScale(Single)
CreateScale(Vector3)
CreateScale(Single, Vector3)
CreateScale(Vector3, Vector3)
CreateScale(Single, Single, Single)
CreateScale(Single, Single, Single, Vector3)
CreateShadow(Vector3, Plane)
CreateTranslation(Vector3)
CreateTranslation(Single, Single, Single)
CreateViewport(Single, Single, Single, Single, Single, Single)
CreateViewportLeftHanded(Single, Single, Single, Single, Single, Single)
CreateWorld(Vector3, Vector3, Vector3)
Decompose(Matrix4x4, Vector3, Quaternion, Vector3)
Equals(Matrix4x4)
Equals(Object)
GetDeterminant()
GetHashCode()
Invert(Matrix4x4, Matrix4x4)
Lerp(Matrix4x4, Matrix4x4, Single)
Multiply(Matrix4x4, Matrix4x4)
Multiply(Matrix4x4, Single)
Negate(Matrix4x4)
Subtract(Matrix4x4, Matrix4x4)
ToString()
Transform(Matrix4x4, Quaternion)
Transpose(Matrix4x4)
operator -(Matrix4x4)
operator -(Matrix4x4, Matrix4x4)
operator !=(Matrix4x4, Matrix4x4)
operator *(Matrix4x4, Matrix4x4)
operator *(Matrix4x4, Single)
operator +(Matrix4x4, Matrix4x4)
operator ==(Matrix4x4, Matrix4x4)
netstandard2.0
namespace System.Numerics
{
public struct Matrix4x4 : IEquatable<Matrix4x4>
{
public static Matrix4x4 Transform(Matrix4x4 value, Quaternion rotation);
}
}
nuget.org | 0.0 %
Reference this API |
---|---|
.NET | 5.06.07.08.09.010.0 |
.NET Core | 1.01.12.02.12.23.03.1 |
.NET Framework | 4.64.6.14.6.24.74.7.14.7.24.84.8.1 |
.NET Standard | 2.02.1 |
Information specific to netstandard2.0 | |
Assembly | System.Numerics.Vectors , Version=4.1.3.0, PublicKeyToken=b03f5f7f11d50a3a |
Referencing | Your project needs a package reference to |
Package | System.Numerics.Vectors (4.6.0) netstandard2.0 |
Platform Restrictions | This framework does not have platform annotations. |
- Built-in API
- Package-provided API