SKTexture
SKTexture(IntPtr)
SKTexture(NativeHandle)
SKTexture(NSCoder)
SKTexture(NSObjectFlag)
CGImage
ClassHandle
FilteringMode
Size
TextureRect
UsesMipmaps
Copy(NSZone)
CreateTextureByGeneratingNormalMap()
CreateTextureByGeneratingNormalMap(nfloat, nfloat)
CreateTextureByGeneratingNormalMap(NFloat, NFloat)
EncodeTo(NSCoder)
FromData(NSData, CGSize)
FromData(NSData, CGSize, Boolean)
FromData(NSData, CGSize, UInt32, UInt32)
FromImage(CGImage)
FromImage(NSImage)
FromImage(UIImage)
FromImageNamed(String)
FromNoiseMap(GKNoiseMap)
FromRectangle(CGRect, SKTexture)
FromTextureNoise(nfloat, CGSize, Boolean)
FromTextureNoise(NFloat, CGSize, Boolean)
FromTextureVectorNoise(nfloat, CGSize)
FromTextureVectorNoise(NFloat, CGSize)
Preload(Action)
PreloadAsync()
PreloadTextures(SKTexture[], Action)
PreloadTexturesAsync(SKTexture[])
TextureByApplyingCIFilter(CIFilter)
xamarinmac
namespace SpriteKit
{
[Introduced(PlatformName.WatchOS, 3, 0, PlatformArchitecture.All, null)]
[Introduced(PlatformName.MacOSX, 10, 9, PlatformArchitecture.All, null)]
[Introduced(PlatformName.iOS, 7, 0, PlatformArchitecture.All, null)]
[Register("SKTexture", true)]
public class SKTexture : NSObject, INSCoding, INSCopying, INSSecureCoding, INativeObject, IDisposable
{
[BindingImpl(BindingImplOptions.GeneratedCode | BindingImplOptions.Optimizable)]
[Export("textureWithImageNamed:")]
public static SKTexture! FromImageNamed(string! name);
}
}
.NET | 6.07.08.09.0 |
---|---|
Information specific to xamarinmac | |
Assembly | Xamarin.Mac , Version=0.0.0.0, PublicKeyToken=84e04ff9cfb79065 |
Referencing | The API is automatically referenced. |
Platform Restrictions | This framework does not have platform annotations. |
- Built-in API
- Package-provided API