MPSCnnNeuronReLunNode
MPSCnnNeuronReLunNode(IntPtr)
MPSCnnNeuronReLunNode(MPSNNImageNode)
MPSCnnNeuronReLunNode(NativeHandle)
MPSCnnNeuronReLunNode(NSObjectFlag)
MPSCnnNeuronReLunNode(MPSNNImageNode, Single, Single)
ClassHandle
Create(MPSNNImageNode)
Create(MPSNNImageNode, Single, Single)
xamarinmac
namespace MetalPerformanceShaders
{
[Introduced(PlatformName.TvOS, 11, 0, PlatformArchitecture.All, null)]
[Introduced(PlatformName.MacOSX, 10, 13, PlatformArchitecture.All, null)]
[Introduced(PlatformName.iOS, 11, 0, PlatformArchitecture.All, null)]
[Register("MPSCNNNeuronReLUNNode", true)]
public class MPSCnnNeuronReLunNode : MPSCnnNeuronNode
{
[BindingImpl(BindingImplOptions.GeneratedCode | BindingImplOptions.Optimizable)]
[Export("initWithSource:a:b:")]
public MPSCnnNeuronReLunNode(MPSNNImageNode! sourceNode, float a, float b);
}
}
.NET | 6.07.08.09.0 |
---|---|
Information specific to xamarinmac | |
Assembly | Xamarin.Mac , Version=0.0.0.0, PublicKeyToken=84e04ff9cfb79065 |
Referencing | The API is automatically referenced. |
Platform Restrictions | This framework does not have platform annotations. |
- Built-in API
- Package-provided API