MPSCnnBinaryConvolution
MPSCnnBinaryConvolution(IntPtr)
MPSCnnBinaryConvolution(NativeHandle)
MPSCnnBinaryConvolution(NSCoder)
MPSCnnBinaryConvolution(NSObjectFlag)
MPSCnnBinaryConvolution(NSCoder, IMTLDevice)
MPSCnnBinaryConvolution(IMTLDevice, IMPSCnnConvolutionDataSource, Single, MPSCnnBinaryConvolutionType, MPSCnnBinaryConvolutionFlags)
MPSCnnBinaryConvolution(IMTLDevice, IMPSCnnConvolutionDataSource, Single[], Single[], Single[], Single[], MPSCnnBinaryConvolutionType, MPSCnnBinaryConvolutionFlags)
ClassHandle
InputFeatureChannels
OutputFeatureChannels
xamarinmac
namespace MetalPerformanceShaders
{
[Introduced(PlatformName.TvOS, 11, 0, PlatformArchitecture.All, null)]
[Introduced(PlatformName.MacOSX, 10, 13, PlatformArchitecture.All, null)]
[Introduced(PlatformName.iOS, 11, 0, PlatformArchitecture.All, null)]
[Register("MPSCNNBinaryConvolution", true)]
public class MPSCnnBinaryConvolution : MPSCnnKernel
{
public MPSCnnBinaryConvolution(IMTLDevice device, IMPSCnnConvolutionDataSource convolutionData, float[] outputBiasTerms, float[] outputScaleTerms, float[] inputBiasTerms, float[] inputScaleTerms, MPSCnnBinaryConvolutionType type, MPSCnnBinaryConvolutionFlags flags);
}
}
.NET | 6.07.08.09.0 |
---|---|
Information specific to xamarinmac | |
Assembly | Xamarin.Mac , Version=0.0.0.0, PublicKeyToken=84e04ff9cfb79065 |
Referencing | The API is automatically referenced. |
Platform Restrictions | This framework does not have platform annotations. |
- Built-in API
- Package-provided API