MDLTransform
MDLTransform()
MDLTransform(IMDLTransformComponent)
MDLTransform(IntPtr)
MDLTransform(Matrix4)
MDLTransform(NativeHandle)
MDLTransform(NMatrix4)
MDLTransform(NMatrix4)
MDLTransform(NSObjectFlag)
MDLTransform(IMDLTransformComponent, Boolean)
MDLTransform(Matrix4, Boolean)
MDLTransform(NMatrix4, Boolean)
MDLTransform(NMatrix4, Boolean)
ClassHandle
KeyTimes
Matrix
MaximumTime
MinimumTime
ResetsTransform
Rotation
Scale
Shear
Translation
Copy(NSZone)
CreateGlobalTransform(MDLObject, Double)
CreateGlobalTransform4x4(MDLObject, Double)
GetLocalTransform(Double)
GetRotation(Double)
GetRotationMatrix(Double)
GetRotationMatrix4x4(Double)
GetScale(Double)
GetShear(Double)
GetTranslation(Double)
SetIdentity()
SetLocalTransform(Matrix4)
SetLocalTransform(NMatrix4)
SetLocalTransform(Matrix4, Double)
SetLocalTransform(NMatrix4, Double)
SetMatrix(Matrix4, Double)
SetMatrix(NMatrix4, Double)
SetMatrix4x4(NMatrix4, Double)
SetRotation(Vector3, Double)
SetRotation(Vector3, Double)
SetScale(Vector3, Double)
SetScale(Vector3, Double)
SetShear(Vector3, Double)
SetShear(Vector3, Double)
SetTranslation(Vector3, Double)
SetTranslation(Vector3, Double)
xamarinmac
namespace ModelIO
{
[Introduced(PlatformName.iOS, 9, 0, PlatformArchitecture.All, null)]
[Introduced(PlatformName.MacOSX, 10, 11, PlatformArchitecture.All, null)]
[Register("MDLTransform", true)]
public class MDLTransform : NSObject, INSCopying, IMDLComponent, IMDLTransformComponent, INativeObject, IDisposable
{
[BindingImpl(BindingImplOptions.GeneratedCode | BindingImplOptions.Optimizable)]
[Export("setTranslation:forTime:")]
public virtual void SetTranslation(Vector3 translation, double time);
}
}
Xamarin iOS | 0.0 |
---|---|
Xamarin macOS | 0.0 |
Xamarin tvOS | 0.0 |
Information specific to xamarinmac | |
Assembly | Xamarin.Mac , Version=0.0.0.0, PublicKeyToken=84e04ff9cfb79065 |
Referencing | The API is automatically referenced. |
Platform Restrictions | This framework does not have platform annotations. |
- Built-in API
- Package-provided API