GKGridGraph
GKGridGraph()
GKGridGraph(IntPtr)
GKGridGraph(NativeHandle)
GKGridGraph(NSCoder)
GKGridGraph(NSObjectFlag)
GKGridGraph(NVector2i, Int32, Int32, Boolean)
GKGridGraph(Vector2i, Int32, Int32, Boolean)
GKGridGraph(NVector2i, Int32, Int32, Boolean, Class)
GKGridGraph(NVector2i, Int32, Int32, Boolean, Type)
GKGridGraph(Vector2i, Int32, Int32, Boolean, Class)
GKGridGraph(Vector2i, Int32, Int32, Boolean, Type)
ClassHandle
DiagonalsAllowed
GridHeight
GridOrigin
GridWidth
ConnectNodeToAdjacentNodes(GKGridGraphNode)
FromGridStartingAt(NVector2i, Int32, Int32, Boolean)
FromGridStartingAt(Vector2i, Int32, Int32, Boolean)
FromGridStartingAt(NVector2i, Int32, Int32, Boolean, Class)
FromGridStartingAt(NVector2i, Int32, Int32, Boolean, Type)
FromGridStartingAt(Vector2i, Int32, Int32, Boolean, Class)
FromGridStartingAt(Vector2i, Int32, Int32, Boolean, Type)
GetClassForGenericArgument(nuint)
GetClassForGenericArgument(nuint)
GetNodeAt(Vector2i)
GetNodeAt<NodeType>(NVector2i)
GetNodeAt<NodeType>(Vector2i)
GetTypeForGenericArgument(nuint)
GetTypeForGenericArgument(nuint)
xamarinios
namespace GameplayKit
{
[Introduced(PlatformName.iOS, 9, 0, PlatformArchitecture.All, null)]
[Introduced(PlatformName.MacOSX, 10, 11, PlatformArchitecture.All, null)]
[Register("GKGridGraph", true)]
public class GKGridGraph : GKGraph
{
public NodeType GetNodeAt<NodeType>(Vector2i position)
where NodeType, GKGridGraphNode;
}
}
| Xamarin iOS | 0.0 |
|---|---|
| Xamarin macOS | 0.0 |
| Xamarin tvOS | 0.0 |
Information specific to xamarinios | |
| Assembly | Xamarin.iOS , Version=0.0.0.0, PublicKeyToken=84e04ff9cfb79065 |
| Referencing | The API is automatically referenced. |
| Platform Restrictions | This framework does not have platform annotations. |
- Built-in API
- Package-provided API