NSOpenGLPixelBuffer
NSOpenGLPixelBuffer()
NSOpenGLPixelBuffer(IntPtr)
NSOpenGLPixelBuffer(NativeHandle)
NSOpenGLPixelBuffer(NSObjectFlag)
NSOpenGLPixelBuffer(NSGLTextureTarget, NSGLFormat, Int32, Int32, Int32)
CGLPBuffer
ClassHandle
PixelsHigh
PixelsWide
TextureInternalFormat
TextureMaxMipMapLevel
TextureTarget
xamarinmac
namespace AppKit
{
[Deprecated(PlatformName.MacOSX, 10, 7, PlatformArchitecture.All, null)]
[Deprecated(PlatformName.MacOSX, 10, 14, PlatformArchitecture.None, "Use 'Metal' Framework instead.")]
[Register("NSOpenGLPixelBuffer", true)]
public class NSOpenGLPixelBuffer : NSObject
{
[BindingImpl(BindingImplOptions.GeneratedCode | BindingImplOptions.Optimizable)]
[Export("initWithTextureTarget:textureInternalFormat:textureMaxMipMapLevel:pixelsWide:pixelsHigh:")]
public NSOpenGLPixelBuffer(NSGLTextureTarget targetGlEnum, NSGLFormat format, int maxLevel, int pixelsWide, int pixelsHigh);
}
}
.NET | 6.07.08.09.0 |
---|---|
Information specific to xamarinmac | |
Assembly | Xamarin.Mac , Version=0.0.0.0, PublicKeyToken=84e04ff9cfb79065 |
Referencing | The API is automatically referenced. |
Platform Restrictions | This framework does not have platform annotations. |
- Built-in API
- Package-provided API