SCNPhysicsSliderJoint
SCNPhysicsSliderJoint(IntPtr)
SCNPhysicsSliderJoint(NativeHandle)
SCNPhysicsSliderJoint(NSCoder)
SCNPhysicsSliderJoint(NSObjectFlag)
AnchorA
AnchorB
AxisA
AxisB
BodyA
BodyB
ClassHandle
MaximumAngularLimit
MaximumLinearLimit
MinimumAngularLimit
MinimumLinearLimit
MotorMaximumForce
MotorMaximumTorque
MotorTargetAngularVelocity
MotorTargetLinearVelocity
Create(SCNPhysicsBody, SCNVector3, SCNVector3)
Create(SCNPhysicsBody, SCNVector3, SCNVector3, SCNPhysicsBody, SCNVector3, SCNVector3)
xamarinios
namespace SceneKit
{
[Introduced(PlatformName.WatchOS, 3, 0, PlatformArchitecture.All, null)]
[Introduced(PlatformName.MacOSX, 10, 10, PlatformArchitecture.All, null)]
[Introduced(PlatformName.iOS, 8, 0, PlatformArchitecture.All, null)]
[Register("SCNPhysicsSliderJoint", true)]
public class SCNPhysicsSliderJoint : SCNPhysicsBehavior
{
[BindingImpl(BindingImplOptions.GeneratedCode | BindingImplOptions.Optimizable)]
[EditorBrowsable(EditorBrowsableState.Advanced)]
protected internal SCNPhysicsSliderJoint(IntPtr handle);
}
}
| Xamarin iOS | 0.0 |
|---|---|
| Xamarin macOS | 0.0 |
| Xamarin tvOS | 0.0 |
| Xamarin watchOS | 0.0 |
Information specific to xamarinios | |
| Assembly | Xamarin.iOS , Version=0.0.0.0, PublicKeyToken=84e04ff9cfb79065 |
| Referencing | The API is automatically referenced. |
| Platform Restrictions | This framework does not have platform annotations. |
- Built-in API
- Package-provided API