MPSCnnPoolingAverageGradientNode
MPSCnnPoolingAverageGradientNode(IntPtr)
MPSCnnPoolingAverageGradientNode(NativeHandle)
MPSCnnPoolingAverageGradientNode(NSObjectFlag)
MPSCnnPoolingAverageGradientNode(MPSNNImageNode, MPSNNImageNode, MPSNNGradientStateNode, nuint, nuint, nuint, nuint, IMPSNNPadding)
MPSCnnPoolingAverageGradientNode(MPSNNImageNode, MPSNNImageNode, MPSNNGradientStateNode, nuint, nuint, nuint, nuint, IMPSNNPadding)
ClassHandle
Create(MPSNNImageNode, MPSNNImageNode, MPSNNGradientStateNode, nuint, nuint, nuint, nuint, IMPSNNPadding)
Create(MPSNNImageNode, MPSNNImageNode, MPSNNGradientStateNode, nuint, nuint, nuint, nuint, IMPSNNPadding)
xamarinmac
namespace MetalPerformanceShaders
{
[Introduced(PlatformName.TvOS, 11, 3, PlatformArchitecture.All, null)]
[Introduced(PlatformName.iOS, 11, 3, PlatformArchitecture.All, null)]
[Introduced(PlatformName.MacOSX, 10, 13, 4, PlatformArchitecture.All, null)]
[Register("MPSCNNPoolingAverageGradientNode", true)]
public class MPSCnnPoolingAverageGradientNode : MPSCnnPoolingGradientNode
{
[BindingImpl(BindingImplOptions.GeneratedCode | BindingImplOptions.Optimizable)]
[Export("nodeWithSourceGradient:sourceImage:gradientState:kernelWidth:kernelHeight:strideInPixelsX:strideInPixelsY:paddingPolicy:")]
public static MPSCnnPoolingAverageGradientNode! Create(MPSNNImageNode! sourceGradient, MPSNNImageNode! sourceImage, MPSNNGradientStateNode! gradientState, nuint kernelWidth, nuint kernelHeight, nuint strideInPixelsX, nuint strideInPixelsY, IMPSNNPadding? paddingPolicy);
}
}
Xamarin iOS | 0.0 |
---|---|
Xamarin macOS | 0.0 |
Xamarin tvOS | 0.0 |
Information specific to xamarinmac | |
Assembly | Xamarin.Mac , Version=0.0.0.0, PublicKeyToken=84e04ff9cfb79065 |
Referencing | The API is automatically referenced. |
Platform Restrictions | This framework does not have platform annotations. |
- Built-in API
- Package-provided API