xamarinios
namespace Metal
{
    [Introduced(PlatformName.iOS, 13, 0, PlatformArchitecture.All, null)]
    [Protocol(Name = "MTLResourceStateCommandEncoder", WrapperType = typeof(MTLResourceStateCommandEncoderWrapper))]
    [ProtocolMember(IsProperty = false, IsRequired = true, IsStatic = false, Name = "Update", ParameterByRef = new[] { false, false, false, false, false, false }, ParameterType = new[] { typeof(IMTLTexture), typeof(MTLSparseTextureMappingMode), typeof(IntPtr), typeof(IntPtr), typeof(IntPtr), typeof(nuint) }, Selector = "updateTextureMappings:mode:regions:mipLevels:slices:numRegions:")]
    [ProtocolMember(IsProperty = false, IsRequired = true, IsStatic = false, Name = "Update", ParameterByRef = new[] { false, false, false, false, false }, ParameterType = new[] { typeof(IMTLTexture), typeof(MTLSparseTextureMappingMode), typeof(MTLRegion), typeof(nuint), typeof(nuint) }, Selector = "updateTextureMapping:mode:region:mipLevel:slice:")]
    [ProtocolMember(IsProperty = false, IsRequired = true, IsStatic = false, Name = "Update", ParameterByRef = new[] { false, false, false, false }, ParameterType = new[] { typeof(IMTLTexture), typeof(MTLSparseTextureMappingMode), typeof(IMTLBuffer), typeof(nuint) }, Selector = "updateTextureMapping:mode:indirectBuffer:indirectBufferOffset:")]
    [ProtocolMember(IsProperty = false, IsRequired = true, IsStatic = false, Name = "Update", ParameterByRef = new[] { false }, ParameterType = new[] { typeof(IMTLFence) }, Selector = "updateFence:")]
    [ProtocolMember(IsProperty = false, IsRequired = true, IsStatic = false, Name = "Wait", ParameterByRef = new[] { false }, ParameterType = new[] { typeof(IMTLFence) }, Selector = "waitForFence:")]
    [Unavailable(PlatformName.MacOSX, PlatformArchitecture.All, null)]
    [Unavailable(PlatformName.TvOS, PlatformArchitecture.All, null)]
    public interface IMTLResourceStateCommandEncoder : IMTLCommandEncoder, INativeObject, IDisposable
    {
        [Advice("This API is not available when using UIKit on macOS.")]
        [BindingImpl(BindingImplOptions.GeneratedCode | BindingImplOptions.Optimizable)]
        [Export("updateTextureMapping:mode:indirectBuffer:indirectBufferOffset:")]
        [Preserve(Conditional = true)]
        [Unavailable(PlatformName.MacCatalyst, PlatformArchitecture.All, null)]
        [Unavailable(PlatformName.MacOSX, PlatformArchitecture.All, null)]
        [Unavailable(PlatformName.MacCatalyst, PlatformArchitecture.All, null)]
        [Unavailable(PlatformName.MacOSX, PlatformArchitecture.All, null)]
        void Update(IMTLTexture! texture, MTLSparseTextureMappingMode mode, IMTLBuffer! indirectBuffer, nuint indirectBufferOffset);
    }
}
Xamarin iOS 0.0
Information specific to xamarinios
Assembly

Xamarin.iOS , Version=0.0.0.0, PublicKeyToken=84e04ff9cfb79065

Referencing

The API is automatically referenced.

Platform Restrictions

This framework does not have platform annotations.

  • Built-in API
  • Package-provided API

11/09/2024
An error has occurred. This application may no longer respond until reloaded. Reload 🗙