MPSMatrixSum
MPSMatrixSum(IntPtr)
MPSMatrixSum(NativeHandle)
MPSMatrixSum(NSCoder)
MPSMatrixSum(NSObjectFlag)
MPSMatrixSum(NSCoder, IMTLDevice)
MPSMatrixSum(IMTLDevice, nuint, nuint, nuint, Boolean)
MPSMatrixSum(IMTLDevice, nuint, nuint, nuint, Boolean)
ClassHandle
Columns
Count
NeuronParameterA
NeuronParameterB
NeuronParameterC
NeuronType
Rows
Transpose
EncodeToCommandBuffer(IMTLCommandBuffer, MPSMatrix[], MPSMatrix, MPSVector, MPSVector, MPSVector, nuint)
EncodeToCommandBuffer(IMTLCommandBuffer, MPSMatrix[], MPSMatrix, MPSVector, MPSVector, MPSVector, nuint)
SetNeuronType(MPSCnnNeuronType, Single, Single, Single)
xamarinios
namespace MetalPerformanceShaders
{
[Introduced(PlatformName.TvOS, 11, 2, PlatformArchitecture.All, null)]
[Introduced(PlatformName.iOS, 11, 2, PlatformArchitecture.All, null)]
[Introduced(PlatformName.MacOSX, 10, 13, 2, PlatformArchitecture.All, null)]
[Register("MPSMatrixSum", true)]
public class MPSMatrixSum : MPSKernel
{
[BindingImpl(BindingImplOptions.GeneratedCode | BindingImplOptions.Optimizable)]
[Export("encodeToCommandBuffer:sourceMatrices:resultMatrix:scaleVector:offsetVector:biasVector:startIndex:")]
public virtual void EncodeToCommandBuffer(IMTLCommandBuffer! buffer, MPSMatrix![]! sourceMatrices, MPSMatrix! resultMatrix, MPSVector? scaleVector, MPSVector? offsetVector, MPSVector? biasVector, nuint startIndex);
}
}
| Xamarin iOS | 0.0 |
|---|---|
| Xamarin macOS | 0.0 |
| Xamarin tvOS | 0.0 |
Information specific to xamarinios | |
| Assembly | Xamarin.iOS , Version=0.0.0.0, PublicKeyToken=84e04ff9cfb79065 |
| Referencing | The API is automatically referenced. |
| Platform Restrictions | This framework does not have platform annotations. |
- Built-in API
- Package-provided API