Vector3d
One
SizeInBytes
UnitX
UnitY
UnitZ
X
Y
Z
Zero
Vector3d(Double)
Vector3d(Vector2d)
Vector3d(Vector3d)
Vector3d(Vector4d)
Vector3d(Double, Double, Double)
Length
LengthFast
LengthSquared
Xy
Add(Vector3d)
Add(Vector3d)
Add(Vector3d, Vector3d)
Add(Vector3d, Vector3d, Vector3d)
BaryCentric(Vector3d, Vector3d, Vector3d, Double, Double)
BaryCentric(Vector3d, Vector3d, Vector3d, Double, Double, Vector3d)
CalculateAngle(Vector3d, Vector3d)
CalculateAngle(Vector3d, Vector3d, Double)
Clamp(Vector3d, Vector3d, Vector3d)
Clamp(Vector3d, Vector3d, Vector3d, Vector3d)
ComponentMax(Vector3d, Vector3d)
ComponentMax(Vector3d, Vector3d, Vector3d)
ComponentMin(Vector3d, Vector3d)
ComponentMin(Vector3d, Vector3d, Vector3d)
Cross(Vector3d, Vector3d)
Cross(Vector3d, Vector3d, Vector3d)
Div(Double)
Div(Vector3d, Double)
Div(Vector3d, Double, Vector3d)
Divide(Vector3d, Double)
Divide(Vector3d, Vector3d)
Divide(Vector3d, Double, Vector3d)
Divide(Vector3d, Vector3d, Vector3d)
Dot(Vector3d, Vector3d)
Dot(Vector3d, Vector3d, Double)
Equals(Object)
Equals(Vector3d)
GetHashCode()
Lerp(Vector3d, Vector3d, Double)
Lerp(Vector3d, Vector3d, Double, Vector3d)
Max(Vector3d, Vector3d)
Min(Vector3d, Vector3d)
Mult(Double)
Mult(Vector3d, Double)
Mult(Vector3d, Double, Vector3d)
Multiply(Vector3d, Double)
Multiply(Vector3d, Vector3d)
Multiply(Vector3d, Double, Vector3d)
Multiply(Vector3d, Vector3d, Vector3d)
Normalize()
Normalize(Vector3d)
Normalize(Vector3d, Vector3d)
NormalizeFast()
NormalizeFast(Vector3d)
NormalizeFast(Vector3d, Vector3d)
Scale(Vector3d)
Scale(Vector3d)
Scale(Double, Double, Double)
Sub(Vector3d)
Sub(Vector3d)
Sub(Vector3d, Vector3d)
Sub(Vector3d, Vector3d, Vector3d)
Subtract(Vector3d, Vector3d)
Subtract(Vector3d, Vector3d, Vector3d)
ToString()
Transform(Vector3d, Matrix4d)
Transform(Vector3d, Quaterniond)
Transform(Vector3d, Matrix4d, Vector3d)
Transform(Vector3d, Matrix4d, Vector4d)
Transform(Vector3d, Quaterniond, Vector3d)
TransformNormal(Vector3d, Matrix4d)
TransformNormal(Vector3d, Matrix4d, Vector3d)
TransformNormalInverse(Vector3d, Matrix4d)
TransformNormalInverse(Vector3d, Matrix4d, Vector3d)
TransformPerspective(Vector3d, Matrix4d)
TransformPerspective(Vector3d, Matrix4d, Vector3d)
TransformPosition(Vector3d, Matrix4d)
TransformPosition(Vector3d, Matrix4d, Vector3d)
TransformVector(Vector3d, Matrix4d)
TransformVector(Vector3d, Matrix4d, Vector3d)
explicit operator Vector3(Vector3d)
explicit operator Vector3d(Vector3)
operator -(Vector3d)
operator -(Vector3d, Vector3d)
operator !=(Vector3d, Vector3d)
operator *(Double, Vector3d)
operator *(Vector3d, Double)
operator /(Vector3d, Double)
operator +(Vector3d, Vector3d)
operator ==(Vector3d, Vector3d)
xamarinios
namespace OpenTK
{
public struct Vector3d : IEquatable<Vector3d>
{
public void Normalize();
}
}
nuget.org | 0.0 %
Reference this API |
---|---|
Xamarin Android | 0.0 |
Xamarin iOS | 0.0 |
Xamarin macOS | 0.0 |
Xamarin tvOS | 0.0 |
Xamarin watchOS | 0.0 |
Information specific to xamarinios | |
Assembly | Xamarin.iOS , Version=0.0.0.0, PublicKeyToken=84e04ff9cfb79065 |
Referencing | The API is automatically referenced. |
Platform Restrictions | This framework does not have platform annotations. |
- Built-in API
- Package-provided API