Vector3
One
SizeInBytes
UnitX
UnitY
UnitZ
X
Y
Z
Zero
Vector3(Single)
Vector3(Vector2)
Vector3(Vector3)
Vector3(Vector4)
Vector3(Single, Single, Single)
Length
LengthFast
LengthSquared
Xy
Add(Vector3)
Add(Vector3)
Add(Vector3, Vector3)
Add(Vector3, Vector3, Vector3)
BaryCentric(Vector3, Vector3, Vector3, Single, Single)
BaryCentric(Vector3, Vector3, Vector3, Single, Single, Vector3)
CalculateAngle(Vector3, Vector3)
CalculateAngle(Vector3, Vector3, Single)
Clamp(Vector3, Vector3, Vector3)
Clamp(Vector3, Vector3, Vector3, Vector3)
ComponentMax(Vector3, Vector3)
ComponentMax(Vector3, Vector3, Vector3)
ComponentMin(Vector3, Vector3)
ComponentMin(Vector3, Vector3, Vector3)
Cross(Vector3, Vector3)
Cross(Vector3, Vector3, Vector3)
Div(Single)
Div(Vector3, Single)
Div(Vector3, Single, Vector3)
Divide(Vector3, Single)
Divide(Vector3, Vector3)
Divide(Vector3, Single, Vector3)
Divide(Vector3, Vector3, Vector3)
Dot(Vector3, Vector3)
Dot(Vector3, Vector3, Single)
Equals(Object)
Equals(Vector3)
GetHashCode()
Lerp(Vector3, Vector3, Single)
Lerp(Vector3, Vector3, Single, Vector3)
Max(Vector3, Vector3)
Min(Vector3, Vector3)
Mult(Single)
Mult(Vector3, Single)
Mult(Vector3, Single, Vector3)
Multiply(Vector3, Single)
Multiply(Vector3, Vector3)
Multiply(Vector3, Single, Vector3)
Multiply(Vector3, Vector3, Vector3)
Normalize()
Normalize(Vector3)
Normalize(Vector3, Vector3)
NormalizeFast()
NormalizeFast(Vector3)
NormalizeFast(Vector3, Vector3)
Scale(Vector3)
Scale(Vector3)
Scale(Single, Single, Single)
Sub(Vector3)
Sub(Vector3)
Sub(Vector3, Vector3)
Sub(Vector3, Vector3, Vector3)
Subtract(Vector3, Vector3)
Subtract(Vector3, Vector3, Vector3)
ToString()
Transform(Vector3, Matrix4)
Transform(Vector3, Quaternion)
Transform(Vector3, Matrix4, Vector3)
Transform(Vector3, Matrix4, Vector4)
Transform(Vector3, Quaternion, Vector3)
TransformNormal(Vector3, Matrix4)
TransformNormal(Vector3, Matrix4, Vector3)
TransformNormalInverse(Vector3, Matrix4)
TransformNormalInverse(Vector3, Matrix4, Vector3)
TransformPerspective(Vector3, Matrix4)
TransformPerspective(Vector3, Matrix4, Vector3)
TransformPosition(Vector3, Matrix4)
TransformPosition(Vector3, Matrix4, Vector3)
TransformVector(Vector3, Matrix4)
TransformVector(Vector3, Matrix4, Vector3)
operator -(Vector3)
operator -(Vector3, Vector3)
operator !=(Vector3, Vector3)
operator *(Single, Vector3)
operator *(Vector3, Single)
operator /(Vector3, Single)
operator +(Vector3, Vector3)
operator ==(Vector3, Vector3)
xamarinios
namespace OpenTK
{
public struct Vector3 : IEquatable<Vector3>
{
public static void Divide(ref Vector3 vector, float scale, out Vector3 result);
}
}
nuget.org | 0.0 % Reference this API |
---|---|
Xamarin Android | 0.0 |
Xamarin iOS | 0.0 |
Xamarin macOS | 0.0 |
Xamarin tvOS | 0.0 |
Xamarin watchOS | 0.0 |
Information specific to xamarinios | |
Assembly | Xamarin.iOS , Version=0.0.0.0, PublicKeyToken=84e04ff9cfb79065 |
Referencing | The API is automatically referenced. |
Platform Restrictions | This framework does not have platform annotations. |
- Built-in API
- Package-provided API