MDLSubmesh
MDLSubmesh()
MDLSubmesh(IntPtr)
MDLSubmesh(NativeHandle)
MDLSubmesh(NSObjectFlag)
MDLSubmesh(MDLSubmesh, MDLIndexBitDepth, MDLGeometryType)
MDLSubmesh(IMDLMeshBuffer, nuint, MDLIndexBitDepth, MDLGeometryType, MDLMaterial)
MDLSubmesh(IMDLMeshBuffer, nuint, MDLIndexBitDepth, MDLGeometryType, MDLMaterial)
MDLSubmesh(String, IMDLMeshBuffer, nuint, MDLIndexBitDepth, MDLGeometryType, MDLMaterial)
MDLSubmesh(String, IMDLMeshBuffer, nuint, MDLIndexBitDepth, MDLGeometryType, MDLMaterial)
MDLSubmesh(String, IMDLMeshBuffer, nuint, MDLIndexBitDepth, MDLGeometryType, MDLMaterial, MDLSubmeshTopology)
MDLSubmesh(String, IMDLMeshBuffer, nuint, MDLIndexBitDepth, MDLGeometryType, MDLMaterial, MDLSubmeshTopology)
ClassHandle
GeometryType
IndexBuffer
IndexCount
IndexType
Material
Name
Topology
FromGeometryElement(SCNGeometryElement)
FromGeometryElement(SCNGeometryElement, IMDLMeshBufferAllocator)
GetIndexBuffer(MDLIndexBitDepth)
xamarinios
namespace ModelIO
{
[Introduced(PlatformName.iOS, 9, 0, PlatformArchitecture.All, null)]
[Introduced(PlatformName.MacOSX, 10, 11, PlatformArchitecture.All, null)]
[Register("MDLSubmesh", true)]
public class MDLSubmesh : NSObject, IMDLNamed, INativeObject, IDisposable
{
[BindingImpl(BindingImplOptions.GeneratedCode | BindingImplOptions.Optimizable)]
[EditorBrowsable(EditorBrowsableState.Advanced)]
protected internal MDLSubmesh(IntPtr handle);
}
}
Xamarin iOS | 0.0 |
---|---|
Xamarin macOS | 0.0 |
Xamarin tvOS | 0.0 |
Information specific to xamarinios | |
Assembly | Xamarin.iOS , Version=0.0.0.0, PublicKeyToken=84e04ff9cfb79065 |
Referencing | The API is automatically referenced. |
Platform Restrictions | This framework does not have platform annotations. |
- Built-in API
- Package-provided API