MTLRenderPassDescriptor
MTLRenderPassDescriptor()
MTLRenderPassDescriptor(IntPtr)
MTLRenderPassDescriptor(NativeHandle)
MTLRenderPassDescriptor(NSObjectFlag)
ClassHandle
ColorAttachments
DefaultRasterSampleCount
DepthAttachment
ImageblockSampleLength
RasterizationRateMap
RenderTargetArrayLength
RenderTargetHeight
RenderTargetWidth
SampleBufferAttachments
StencilAttachment
ThreadgroupMemoryLength
TileHeight
TileWidth
VisibilityResultBuffer
Copy(NSZone)
CreateRenderPassDescriptor()
GetSamplePositions(MTLSamplePosition[])
GetSamplePositions(IntPtr, nuint)
GetSamplePositions(nint, nuint)
SetSamplePositions(MTLSamplePosition[])
SetSamplePositions(IntPtr, nuint)
SetSamplePositions(nint, nuint)
xamarinios
namespace Metal
{
[Introduced(PlatformName.iOS, 8, 0, PlatformArchitecture.All, null)]
[Introduced(PlatformName.MacOSX, 10, 11, PlatformArchitecture.All, null)]
[Register("MTLRenderPassDescriptor", true)]
public class MTLRenderPassDescriptor : NSObject, INSCopying, INativeObject, IDisposable
{
[BindingImpl(BindingImplOptions.GeneratedCode | BindingImplOptions.Optimizable)]
[Export("getSamplePositions:count:")]
[Introduced(PlatformName.MacOSX, 10, 13, PlatformArchitecture.All, null)]
[Introduced(PlatformName.iOS, 11, 0, PlatformArchitecture.All, null)]
[Introduced(PlatformName.TvOS, 11, 0, PlatformArchitecture.All, null)]
[Unavailable(PlatformName.WatchOS, PlatformArchitecture.All, null)]
public virtual nuint GetSamplePositions(IntPtr positions, nuint count);
}
}
Xamarin iOS | 0.0 |
---|---|
Xamarin macOS | 0.0 |
Xamarin tvOS | 0.0 |
Information specific to xamarinios | |
Assembly | Xamarin.iOS , Version=0.0.0.0, PublicKeyToken=84e04ff9cfb79065 |
Referencing | The API is automatically referenced. |
Platform Restrictions | This framework does not have platform annotations. |
- Built-in API
- Package-provided API