SKKeyframeSequence
SKKeyframeSequence()
SKKeyframeSequence(IntPtr)
SKKeyframeSequence(NativeHandle)
SKKeyframeSequence(NSCoder)
SKKeyframeSequence(NSObjectFlag)
SKKeyframeSequence(nuint)
SKKeyframeSequence(nuint)
SKKeyframeSequence(NSObject[], Double[])
SKKeyframeSequence(NSObject[], NSNumber[])
SKKeyframeSequence(NSObject[], Single[])
ClassHandle
Count
InterpolationMode
RepeatMode
AddKeyframeValue(NSObject, nfloat)
AddKeyframeValue(NSObject, NFloat)
Copy(NSZone)
EncodeTo(NSCoder)
GetKeyframeTime(nuint)
GetKeyframeTime(nuint)
GetKeyframeValue(nuint)
GetKeyframeValue(nuint)
RemoveKeyframe(nuint)
RemoveKeyframe(nuint)
RemoveLastKeyframe()
SampleAtTime(nfloat)
SampleAtTime(NFloat)
SetKeyframeTime(nfloat, nuint)
SetKeyframeTime(NFloat, nuint)
SetKeyframeValue(NSObject, nuint)
SetKeyframeValue(NSObject, nuint)
SetKeyframeValue(NSObject, nfloat, nuint)
SetKeyframeValue(NSObject, NFloat, nuint)
xamarinmac
namespace SpriteKit
{
[Introduced(PlatformName.WatchOS, 3, 0, PlatformArchitecture.All, null)]
[Introduced(PlatformName.MacOSX, 10, 9, PlatformArchitecture.All, null)]
[Introduced(PlatformName.iOS, 7, 0, PlatformArchitecture.All, null)]
[Register("SKKeyframeSequence", true)]
public class SKKeyframeSequence : NSObject, INSCoding, INSCopying, INSSecureCoding, INativeObject, IDisposable
{
[BindingImpl(BindingImplOptions.GeneratedCode | BindingImplOptions.Optimizable)]
[Export("initWithCapacity:")]
public SKKeyframeSequence(nuint numItems);
}
}
Xamarin iOS | 0.0 |
---|---|
Xamarin macOS | 0.0 |
Xamarin tvOS | 0.0 |
Xamarin watchOS | 0.0 |
Information specific to xamarinmac | |
Assembly | Xamarin.Mac , Version=0.0.0.0, PublicKeyToken=84e04ff9cfb79065 |
Referencing | The API is automatically referenced. |
Platform Restrictions | This framework does not have platform annotations. |
- Built-in API
- Package-provided API