SCNAnimationPlayer
SCNAnimationPlayer()
SCNAnimationPlayer(IntPtr)
SCNAnimationPlayer(NativeHandle)
SCNAnimationPlayer(NSCoder)
SCNAnimationPlayer(NSObjectFlag)
Animation
BlendFactor
ClassHandle
Paused
Speed
AddAnimation(CAAnimation, NSString)
AddAnimation(ISCNAnimationProtocol, String)
AddAnimation(SCNAnimationPlayer, NSString)
Copy(NSZone)
EncodeTo(NSCoder)
FromAnimation(SCNAnimation)
GetAnimation(NSString)
GetAnimationKeys()
GetAnimationPlayer(NSString)
IsAnimationPaused(NSString)
PauseAnimation(NSString)
Play()
RemoveAllAnimations()
RemoveAllAnimationsWithBlendOutDuration(NFloat)
RemoveAnimation(NSString)
RemoveAnimation(NSString, nfloat)
RemoveAnimation(NSString, NFloat)
RemoveAnimationUsingBlendOutDuration(NSString, nfloat)
RemoveAnimationUsingBlendOutDuration(NSString, NFloat)
ResumeAnimation(NSString)
SetSpeed(nfloat, NSString)
SetSpeed(NFloat, NSString)
Stop()
StopWithBlendOutDuration(Double)
xamarinmac
namespace SceneKit
{
[Introduced(PlatformName.WatchOS, 4, 0, PlatformArchitecture.All, null)]
[Introduced(PlatformName.TvOS, 11, 0, PlatformArchitecture.All, null)]
[Introduced(PlatformName.MacOSX, 10, 13, PlatformArchitecture.All, null)]
[Introduced(PlatformName.iOS, 11, 0, PlatformArchitecture.All, null)]
[Register("SCNAnimationPlayer", true)]
public class SCNAnimationPlayer : NSObject, INSCoding, INSCopying, INSSecureCoding, INativeObject, ISCNAnimatable, IDisposable
{
[BindingImpl(BindingImplOptions.GeneratedCode | BindingImplOptions.Optimizable)]
[Export("animationKeys")]
[Introduced(PlatformName.WatchOS, 3, 0, PlatformArchitecture.All, null)]
[Introduced(PlatformName.iOS, 8, 0, PlatformArchitecture.All, null)]
public virtual NSString![]! GetAnimationKeys();
}
}
.NET | 6.07.08.09.0 |
---|---|
Information specific to xamarinmac | |
Assembly | Xamarin.Mac , Version=0.0.0.0, PublicKeyToken=84e04ff9cfb79065 |
Referencing | The API is automatically referenced. |
Platform Restrictions | This framework does not have platform annotations. |
- Built-in API
- Package-provided API