MPSAccelerationStructure
MPSAccelerationStructure(IMTLDevice)
MPSAccelerationStructure(IntPtr)
MPSAccelerationStructure(MPSAccelerationStructureGroup)
MPSAccelerationStructure(NativeHandle)
MPSAccelerationStructure(NSCoder)
MPSAccelerationStructure(NSObjectFlag)
MPSAccelerationStructure(NSCoder, IMTLDevice)
MPSAccelerationStructure(NSCoder, MPSAccelerationStructureGroup)
BoundingBox
ClassHandle
Group
Status
Usage
Copy(NSZone)
Copy(NSZone, IMTLDevice)
Copy(NSZone, MPSAccelerationStructureGroup)
Encode(NSCoder)
EncodeRefit(IMTLCommandBuffer)
Rebuild()
Rebuild(MPSAccelerationStructureCompletionHandler)
RebuildAsync()
xamarinmac
namespace MetalPerformanceShaders
{
[Introduced(PlatformName.TvOS, 12, 0, PlatformArchitecture.All, null)]
[Introduced(PlatformName.MacOSX, 10, 14, PlatformArchitecture.All, null)]
[Introduced(PlatformName.iOS, 12, 0, PlatformArchitecture.All, null)]
[Register("MPSAccelerationStructure", true)]
public class MPSAccelerationStructure : MPSKernel, INSCoding, INSCopying, INSSecureCoding, INativeObject, IDisposable
{
[BindingImpl(BindingImplOptions.GeneratedCode | BindingImplOptions.Optimizable)]
[Export("rebuild")]
public virtual void Rebuild();
}
}
.NET | 6.07.08.09.0 |
---|---|
Information specific to xamarinmac | |
Assembly | Xamarin.Mac , Version=0.0.0.0, PublicKeyToken=84e04ff9cfb79065 |
Referencing | The API is automatically referenced. |
Platform Restrictions | This framework does not have platform annotations. |
- Built-in API
- Package-provided API