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  1. Catalog
  2. MetalPerformanceShaders
  3. MPSAccelerationStructure
  4. Rebuild()
  • MPSAccelerationStructure
    • MPSAccelerationStructure(IMTLDevice)
    • MPSAccelerationStructure(IntPtr)
    • MPSAccelerationStructure(MPSAccelerationStructureGroup)
    • MPSAccelerationStructure(NativeHandle)
    • MPSAccelerationStructure(NSCoder)
    • MPSAccelerationStructure(NSObjectFlag)
    • MPSAccelerationStructure(NSCoder, IMTLDevice)
    • MPSAccelerationStructure(NSCoder, MPSAccelerationStructureGroup)
    • BoundingBox
    • ClassHandle
    • Group
    • Status
    • Usage
    • Copy(NSZone)
    • Copy(NSZone, IMTLDevice)
    • Copy(NSZone, MPSAccelerationStructureGroup)
    • Encode(NSCoder)
    • EncodeRefit(IMTLCommandBuffer)
    • Rebuild()
    • Rebuild(MPSAccelerationStructureCompletionHandler)
    • RebuildAsync()
xamarinmac
namespace MetalPerformanceShaders
{
    [Introduced(PlatformName.TvOS, 12, 0, PlatformArchitecture.All, null)]
    [Introduced(PlatformName.MacOSX, 10, 14, PlatformArchitecture.All, null)]
    [Introduced(PlatformName.iOS, 12, 0, PlatformArchitecture.All, null)]
    [Register("MPSAccelerationStructure", true)]
    public class MPSAccelerationStructure : MPSKernel, INSCoding, INSCopying, INSSecureCoding, INativeObject, IDisposable
    {
        [BindingImpl(BindingImplOptions.GeneratedCode | BindingImplOptions.Optimizable)]
        [Export("rebuild")]
        public virtual void Rebuild();
    }
}
.NET 6.07.08.09.0
Information specific to xamarinmac
Assembly

Xamarin.Mac , Version=0.0.0.0, PublicKeyToken=84e04ff9cfb79065

Referencing

The API is automatically referenced.

Platform Restrictions

This framework does not have platform annotations.

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03/18/2025
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