xamarinios
namespace Metal
{
[Introduced(PlatformName.iOS, 13, 0, PlatformArchitecture.All, null)]
[Protocol(Name = "MTLResourceStateCommandEncoder", WrapperType = typeof(MTLResourceStateCommandEncoderWrapper))]
[ProtocolMember(IsProperty = false, IsRequired = true, IsStatic = false, Name = "Update", ParameterByRef = new[] { false, false, false, false, false, false }, ParameterType = new[] { typeof(IMTLTexture), typeof(MTLSparseTextureMappingMode), typeof(IntPtr), typeof(IntPtr), typeof(IntPtr), typeof(nuint) }, Selector = "updateTextureMappings:mode:regions:mipLevels:slices:numRegions:")]
[ProtocolMember(IsProperty = false, IsRequired = true, IsStatic = false, Name = "Update", ParameterByRef = new[] { false, false, false, false, false }, ParameterType = new[] { typeof(IMTLTexture), typeof(MTLSparseTextureMappingMode), typeof(MTLRegion), typeof(nuint), typeof(nuint) }, Selector = "updateTextureMapping:mode:region:mipLevel:slice:")]
[ProtocolMember(IsProperty = false, IsRequired = true, IsStatic = false, Name = "Update", ParameterByRef = new[] { false, false, false, false }, ParameterType = new[] { typeof(IMTLTexture), typeof(MTLSparseTextureMappingMode), typeof(IMTLBuffer), typeof(nuint) }, Selector = "updateTextureMapping:mode:indirectBuffer:indirectBufferOffset:")]
[ProtocolMember(IsProperty = false, IsRequired = true, IsStatic = false, Name = "Update", ParameterByRef = new[] { false }, ParameterType = new[] { typeof(IMTLFence) }, Selector = "updateFence:")]
[ProtocolMember(IsProperty = false, IsRequired = true, IsStatic = false, Name = "Wait", ParameterByRef = new[] { false }, ParameterType = new[] { typeof(IMTLFence) }, Selector = "waitForFence:")]
[Unavailable(PlatformName.MacOSX, PlatformArchitecture.All, null)]
[Unavailable(PlatformName.TvOS, PlatformArchitecture.All, null)]
public interface IMTLResourceStateCommandEncoder : IMTLCommandEncoder, INativeObject, IDisposable
{
[Advice("This API is not available when using UIKit on macOS.")]
[BindingImpl(BindingImplOptions.GeneratedCode | BindingImplOptions.Optimizable)]
[Export("updateTextureMapping:mode:region:mipLevel:slice:")]
[Preserve(Conditional = true)]
[Unavailable(PlatformName.MacCatalyst, PlatformArchitecture.All, null)]
[Unavailable(PlatformName.MacOSX, PlatformArchitecture.All, null)]
[Unavailable(PlatformName.MacCatalyst, PlatformArchitecture.All, null)]
[Unavailable(PlatformName.MacOSX, PlatformArchitecture.All, null)]
void Update(IMTLTexture! texture, MTLSparseTextureMappingMode mode, MTLRegion region, nuint mipLevel, nuint slice);
}
}
Xamarin iOS | 0.0 |
---|---|
Information specific to xamarinios | |
Assembly | Xamarin.iOS , Version=0.0.0.0, PublicKeyToken=84e04ff9cfb79065 |
Referencing | The API is automatically referenced. |
Platform Restrictions | This framework does not have platform annotations. |