MDLNoiseTexture
MDLNoiseTexture(IntPtr)
MDLNoiseTexture(NativeHandle)
MDLNoiseTexture(NSObjectFlag)
MDLNoiseTexture(Single, String, NVector2i, MDLTextureChannelEncoding)
MDLNoiseTexture(Single, String, Vector2i, MDLTextureChannelEncoding)
MDLNoiseTexture(Single, String, NVector2i, MDLTextureChannelEncoding, MDLNoiseTextureType)
MDLNoiseTexture(Single, String, Vector2i, MDLTextureChannelEncoding, MDLNoiseTextureType)
MDLNoiseTexture(Single, String, NVector2i, Int32, MDLTextureChannelEncoding, Boolean)
MDLNoiseTexture(Single, String, Vector2i, Int32, MDLTextureChannelEncoding, Boolean)
MDLNoiseTexture(NSData, Boolean, String, NVector2i, nint, nuint, MDLTextureChannelEncoding, Boolean)
MDLNoiseTexture(NSData, Boolean, String, Vector2i, nint, nuint, MDLTextureChannelEncoding, Boolean)
ClassHandle
xamarinios
namespace ModelIO
{
[Introduced(PlatformName.iOS, 9, 0, PlatformArchitecture.All, null)]
[Introduced(PlatformName.MacOSX, 10, 11, PlatformArchitecture.All, null)]
[Register("MDLNoiseTexture", true)]
public class MDLNoiseTexture : MDLTexture
{
[BindingImpl(BindingImplOptions.GeneratedCode | BindingImplOptions.Optimizable)]
[Export("initScalarNoiseWithSmoothness:name:textureDimensions:channelCount:channelEncoding:grayscale:")]
public MDLNoiseTexture(float smoothness, string? name, Vector2i textureDimensions, int channelCount, MDLTextureChannelEncoding channelEncoding, bool grayscale);
}
}
| Xamarin iOS | 0.0 |
|---|---|
| Xamarin macOS | 0.0 |
| Xamarin tvOS | 0.0 |
Information specific to xamarinios | |
| Assembly | Xamarin.iOS , Version=0.0.0.0, PublicKeyToken=84e04ff9cfb79065 |
| Referencing | The API is automatically referenced. |
| Platform Restrictions | This framework does not have platform annotations. |
- Built-in API
- Package-provided API