MDLNoiseTexture
MDLNoiseTexture(IntPtr)
MDLNoiseTexture(NativeHandle)
MDLNoiseTexture(NSObjectFlag)
MDLNoiseTexture(Single, String, NVector2i, MDLTextureChannelEncoding)
MDLNoiseTexture(Single, String, Vector2i, MDLTextureChannelEncoding)
MDLNoiseTexture(Single, String, NVector2i, MDLTextureChannelEncoding, MDLNoiseTextureType)
MDLNoiseTexture(Single, String, Vector2i, MDLTextureChannelEncoding, MDLNoiseTextureType)
MDLNoiseTexture(Single, String, NVector2i, Int32, MDLTextureChannelEncoding, Boolean)
MDLNoiseTexture(Single, String, Vector2i, Int32, MDLTextureChannelEncoding, Boolean)
MDLNoiseTexture(NSData, Boolean, String, NVector2i, nint, nuint, MDLTextureChannelEncoding, Boolean)
MDLNoiseTexture(NSData, Boolean, String, Vector2i, nint, nuint, MDLTextureChannelEncoding, Boolean)
ClassHandle
xamarinmac
namespace ModelIO
{
[Introduced(PlatformName.iOS, 9, 0, PlatformArchitecture.All, null)]
[Introduced(PlatformName.MacOSX, 10, 11, PlatformArchitecture.All, null)]
[Register("MDLNoiseTexture", true)]
public class MDLNoiseTexture : MDLTexture
{
public MDLNoiseTexture(float input, string name, Vector2i textureDimensions, MDLTextureChannelEncoding channelEncoding, MDLNoiseTextureType type);
}
}
Xamarin iOS | 0.0 |
---|---|
Xamarin macOS | 0.0 |
Xamarin tvOS | 0.0 |
Information specific to xamarinmac | |
Assembly | Xamarin.Mac , Version=0.0.0.0, PublicKeyToken=84e04ff9cfb79065 |
Referencing | The API is automatically referenced. |
Platform Restrictions | This framework does not have platform annotations. |
- Built-in API
- Package-provided API