SKScene
SKScene()
SKScene(CGSize)
SKScene(IntPtr)
SKScene(NativeHandle)
SKScene(NSCoder)
SKScene(NSObjectFlag)
AnchorPoint
AudioEngine
BackgroundColor
Camera
ClassHandle
Delegate
Listener
PhysicsWorld
ScaleMode
Size
View
WeakDelegate
ConvertPointFromView(CGPoint)
ConvertPointToView(CGPoint)
DidApplyConstraints()
DidChangeSize(CGSize)
DidEvaluateActions()
DidFinishUpdate()
DidMoveToView(SKView)
DidSimulatePhysics()
Dispose(Boolean)
FromSize(CGSize)
SceneDidLoad()
Update(Double)
WillMoveFromView(SKView)
xamarinios
namespace SpriteKit
{
[Introduced(PlatformName.WatchOS, 3, 0, PlatformArchitecture.All, null)]
[Introduced(PlatformName.MacOSX, 10, 9, PlatformArchitecture.All, null)]
[Introduced(PlatformName.iOS, 7, 0, PlatformArchitecture.All, null)]
[Register("SKScene", true)]
public class SKScene : SKEffectNode, IGKSceneRootNodeType, INativeObject, IDisposable
{
[BindingImpl(BindingImplOptions.GeneratedCode | BindingImplOptions.Optimizable)]
[Export("didFinishUpdate")]
[Introduced(PlatformName.iOS, 8, 0, PlatformArchitecture.All, null)]
[Introduced(PlatformName.MacOSX, 10, 10, PlatformArchitecture.All, null)]
public virtual void DidFinishUpdate();
}
}
.NET | 6.07.08.09.0 |
---|---|
Information specific to xamarinios | |
Assembly | Xamarin.iOS , Version=0.0.0.0, PublicKeyToken=84e04ff9cfb79065 |
Referencing | The API is automatically referenced. |
Platform Restrictions | This framework does not have platform annotations. |
- Built-in API
- Package-provided API