xamarinmac
namespace SceneKit
{
    [Advice("This API is not available when using UIKit on macOS.")]
    [Deprecated(PlatformName.MacOSX, 10, 14, PlatformArchitecture.None, "Please use Metal instead of OpenGL API.")]
    [Introduced(PlatformName.iOS, 8, 0, PlatformArchitecture.All, null)]
    [Register("SCNLayer", true)]
    [Unavailable(PlatformName.MacCatalyst, PlatformArchitecture.All, null)]
    public class SCNLayer : CAOpenGLLayer, INativeObject, ISCNSceneRenderer, ISCNTechniqueSupport, IDisposable
    {
        [BindingImpl(BindingImplOptions.GeneratedCode | BindingImplOptions.Optimizable)]
        [Introduced(PlatformName.WatchOS, 3, 0, PlatformArchitecture.All, null)]
        [Introduced(PlatformName.iOS, 8, 0, PlatformArchitecture.All, null)]
        public virtual bool AutoenablesDefaultLighting
        {
            [Export("autoenablesDefaultLighting")]
            get;
            [Export("setAutoenablesDefaultLighting:")]
            set;
        }

    }
}
.NET 6.07.08.09.0
Information specific to xamarinmac
Assembly

Xamarin.Mac , Version=0.0.0.0, PublicKeyToken=84e04ff9cfb79065

Referencing

The API is automatically referenced.

Platform Restrictions

This framework does not have platform annotations.

  • Built-in API
  • Package-provided API

06/29/2024
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