GLKMeshBufferAllocator
GLKMeshBufferAllocator(IntPtr)
GLKMeshBufferAllocator(NativeHandle)
GLKMeshBufferAllocator(NSObjectFlag)
ClassHandle
CreateBuffer(NSData, MDLMeshBufferType)
CreateBuffer(nuint, MDLMeshBufferType)
CreateBuffer(nuint, MDLMeshBufferType)
CreateBuffer(IMDLMeshBufferZone, NSData, MDLMeshBufferType)
CreateBuffer(IMDLMeshBufferZone, nuint, MDLMeshBufferType)
CreateBuffer(IMDLMeshBufferZone, nuint, MDLMeshBufferType)
CreateZone(nuint)
CreateZone(nuint)
CreateZone(NSNumber[], NSNumber[])
xamarinios
namespace GLKit
{
[Deprecated(PlatformName.iOS, 12, 0, PlatformArchitecture.None, "Use 'Metal' instead.")]
[Deprecated(PlatformName.TvOS, 12, 0, PlatformArchitecture.None, "Use 'Metal' instead.")]
[Deprecated(PlatformName.MacOSX, 10, 14, PlatformArchitecture.None, "Use 'Metal' instead.")]
[Introduced(PlatformName.iOS, 9, 0, PlatformArchitecture.All, null)]
[Introduced(PlatformName.MacOSX, 10, 11, PlatformArchitecture.All, null)]
[Register("GLKMeshBufferAllocator", true)]
public class GLKMeshBufferAllocator : NSObject, IMDLMeshBufferAllocator, INativeObject, IDisposable
{
[BindingImpl(BindingImplOptions.GeneratedCode | BindingImplOptions.Optimizable)]
[Export("newBuffer:type:")]
[Introduced(PlatformName.iOS, 9, 0, PlatformArchitecture.All, null)]
[Introduced(PlatformName.MacOSX, 10, 11, PlatformArchitecture.All, null)]
public virtual IMDLMeshBuffer! CreateBuffer(nuint length, MDLMeshBufferType type);
}
}
| Xamarin iOS | 0.0 |
|---|---|
| Xamarin macOS | 0.0 |
| Xamarin tvOS | 0.0 |
Information specific to xamarinios | |
| Assembly | Xamarin.iOS , Version=0.0.0.0, PublicKeyToken=84e04ff9cfb79065 |
| Referencing | The API is automatically referenced. |
| Platform Restrictions | This framework does not have platform annotations. |
- Built-in API
- Package-provided API