xamarinwatchos
namespace SceneKit
{
    [Introduced(PlatformName.WatchOS, 3, 0, PlatformArchitecture.All, null)]
    [Introduced(PlatformName.iOS, 8, 0, PlatformArchitecture.All, null)]
    [Protocol(Name = "SCNSceneRenderer", WrapperType = typeof(SCNSceneRendererWrapper))]
    [ProtocolMember(IsProperty = false, IsRequired = true, IsStatic = false, Name = "HitTest", ParameterByRef = new[] { false, false }, ParameterType = new[] { typeof(CGPoint), typeof(NSDictionary) }, ReturnType = typeof(SCNHitTestResult[]), Selector = "hitTest:options:")]
    [ProtocolMember(IsProperty = false, IsRequired = true, IsStatic = false, Name = "IsNodeInsideFrustum", ParameterByRef = new[] { false, false }, ParameterType = new[] { typeof(SCNNode), typeof(SCNNode) }, ReturnType = typeof(bool), Selector = "isNodeInsideFrustum:withPointOfView:")]
    [ProtocolMember(IsProperty = false, IsRequired = true, IsStatic = false, Name = "ProjectPoint", ParameterByRef = new[] { false }, ParameterType = new[] { typeof(SCNVector3) }, ReturnType = typeof(SCNVector3), Selector = "projectPoint:")]
    [ProtocolMember(IsProperty = false, IsRequired = true, IsStatic = false, Name = "UnprojectPoint", ParameterByRef = new[] { false }, ParameterType = new[] { typeof(SCNVector3) }, ReturnType = typeof(SCNVector3), Selector = "unprojectPoint:")]
    [ProtocolMember(IsProperty = false, IsRequired = true, IsStatic = false, Name = "Prepare", ParameterBlockProxy = new[] { null, typeof(NIDActionArity1V3) }, ParameterByRef = new[] { false, false }, ParameterType = new[] { typeof(NSObject[]), typeof(Action<bool>) }, Selector = "prepareObjects:withCompletionHandler:")]
    [ProtocolMember(IsProperty = false, IsRequired = false, IsStatic = false, Name = "PresentScene", ParameterBlockProxy = new[] { null, null, null, typeof(NIDAction) }, ParameterByRef = new[] { false, false, false, false }, ParameterType = new[] { typeof(SCNScene), typeof(SKTransition), typeof(SCNNode), typeof(Action) }, Selector = "presentScene:withTransition:incomingPointOfView:completionHandler:")]
    [ProtocolMember(IsProperty = false, IsRequired = false, IsStatic = false, Name = "GetNodesInsideFrustum", ParameterByRef = new[] { false }, ParameterType = new[] { typeof(SCNNode) }, ReturnType = typeof(SCNNode[]), Selector = "nodesInsideFrustumWithPointOfView:")]
    [ProtocolMember(ArgumentSemantic = ArgumentSemantic.None, GetterSelector = "context", IsProperty = true, IsRequired = true, IsStatic = false, Name = "Context", PropertyType = typeof(IntPtr), Selector = "context")]
    [ProtocolMember(ArgumentSemantic = ArgumentSemantic.None, GetterSelector = "renderingAPI", IsProperty = true, IsRequired = false, IsStatic = false, Name = "RenderingApi", PropertyType = typeof(SCNRenderingApi), Selector = "renderingAPI")]
    [ProtocolMember(ArgumentSemantic = ArgumentSemantic.None, GetterSelector = "audioEngine", IsProperty = true, IsRequired = false, IsStatic = false, Name = "AudioEngine", PropertyType = typeof(AVAudioEngine), Selector = "audioEngine")]
    [ProtocolMember(ArgumentSemantic = ArgumentSemantic.None, GetterSelector = "currentViewport", IsProperty = true, IsRequired = false, IsStatic = false, Name = "CurrentViewport", PropertyType = typeof(CGRect), Selector = "currentViewport")]
    [ProtocolMember(IsProperty = false, IsRequired = true, IsStatic = false, Name = "Prepare", ParameterBlockProxy = new[] { null, typeof(NIDFuncArity1V0) }, ParameterByRef = new[] { false, false }, ParameterType = new[] { typeof(NSObject), typeof(Func<bool>) }, ReturnType = typeof(bool), Selector = "prepareObject:shouldAbortBlock:")]
    [ProtocolMember(ArgumentSemantic = ArgumentSemantic.Weak, GetterSelector = "delegate", IsProperty = true, IsRequired = true, IsStatic = false, Name = "WeakSceneRendererDelegate", PropertyType = typeof(NSObject), Selector = "delegate", SetterSelector = "setDelegate:")]
    [ProtocolMember(ArgumentSemantic = ArgumentSemantic.None, GetterSelector = "isPlaying", IsProperty = true, IsRequired = true, IsStatic = false, Name = "Playing", PropertyType = typeof(bool), Selector = "playing", SetterSelector = "setPlaying:")]
    [ProtocolMember(ArgumentSemantic = ArgumentSemantic.None, GetterSelector = "loops", IsProperty = true, IsRequired = true, IsStatic = false, Name = "Loops", PropertyType = typeof(bool), Selector = "loops", SetterSelector = "setLoops:")]
    [ProtocolMember(ArgumentSemantic = ArgumentSemantic.Retain, GetterSelector = "pointOfView", IsProperty = true, IsRequired = true, IsStatic = false, Name = "PointOfView", PropertyType = typeof(SCNNode), Selector = "pointOfView", SetterSelector = "setPointOfView:")]
    [ProtocolMember(ArgumentSemantic = ArgumentSemantic.None, GetterSelector = "autoenablesDefaultLighting", IsProperty = true, IsRequired = true, IsStatic = false, Name = "AutoenablesDefaultLighting", PropertyType = typeof(bool), Selector = "autoenablesDefaultLighting", SetterSelector = "setAutoenablesDefaultLighting:")]
    [ProtocolMember(ArgumentSemantic = ArgumentSemantic.None, GetterSelector = "isJitteringEnabled", IsProperty = true, IsRequired = true, IsStatic = false, Name = "JitteringEnabled", PropertyType = typeof(bool), Selector = "jitteringEnabled", SetterSelector = "setJitteringEnabled:")]
    [ProtocolMember(ArgumentSemantic = ArgumentSemantic.None, GetterSelector = "showsStatistics", IsProperty = true, IsRequired = true, IsStatic = false, Name = "ShowsStatistics", PropertyType = typeof(bool), Selector = "showsStatistics", SetterSelector = "setShowsStatistics:")]
    [ProtocolMember(ArgumentSemantic = ArgumentSemantic.None, GetterSelector = "sceneTime", IsProperty = true, IsRequired = true, IsStatic = false, Name = "SceneTimeInSeconds", PropertyType = typeof(double), Selector = "sceneTime", SetterSelector = "setSceneTime:")]
    [ProtocolMember(ArgumentSemantic = ArgumentSemantic.Retain, GetterSelector = "scene", IsProperty = true, IsRequired = true, IsStatic = false, Name = "Scene", PropertyType = typeof(SCNScene), Selector = "scene", SetterSelector = "setScene:")]
    [ProtocolMember(ArgumentSemantic = ArgumentSemantic.Retain, GetterSelector = "overlaySKScene", IsProperty = true, IsRequired = true, IsStatic = false, Name = "OverlayScene", PropertyType = typeof(SKScene), Selector = "overlaySKScene", SetterSelector = "setOverlaySKScene:")]
    [ProtocolMember(ArgumentSemantic = ArgumentSemantic.Assign, GetterSelector = "debugOptions", IsProperty = true, IsRequired = false, IsStatic = false, Name = "DebugOptions", PropertyType = typeof(SCNDebugOptions), Selector = "debugOptions", SetterSelector = "setDebugOptions:")]
    [ProtocolMember(ArgumentSemantic = ArgumentSemantic.Retain, GetterSelector = "audioListener", IsProperty = true, IsRequired = false, IsStatic = false, Name = "AudioListener", PropertyType = typeof(SCNNode), Selector = "audioListener", SetterSelector = "setAudioListener:")]
    [ProtocolMember(ArgumentSemantic = ArgumentSemantic.None, GetterSelector = "isTemporalAntialiasingEnabled", IsProperty = true, IsRequired = false, IsStatic = false, Name = "TemporalAntialiasingEnabled", PropertyType = typeof(bool), Selector = "temporalAntialiasingEnabled", SetterSelector = "setTemporalAntialiasingEnabled:")]
    [ProtocolMember(ArgumentSemantic = ArgumentSemantic.None, GetterSelector = "usesReverseZ", IsProperty = true, IsRequired = false, IsStatic = false, Name = "UsesReverseZ", PropertyType = typeof(bool), Selector = "usesReverseZ", SetterSelector = "setUsesReverseZ:")]
    public interface ISCNSceneRenderer : INativeObject, IDisposable
}
nuget.org
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Reference this API
.NET 6.07.08.09.0
Information specific to xamarinwatchos
Assembly

Xamarin.WatchOS , Version=0.0.0.0, PublicKeyToken=84e04ff9cfb79065

Referencing

The API is automatically referenced.

Platform Restrictions

This framework does not have platform annotations.

  • Built-in API
  • Package-provided API

06/16/2024
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