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  1. Catalog
  2. Metal
  3. MTLTextureDescriptor
  • MTLTextureDescriptor
    • MTLTextureDescriptor()
    • MTLTextureDescriptor(IntPtr)
    • MTLTextureDescriptor(NativeHandle)
    • MTLTextureDescriptor(NSObjectFlag)
    • AllowGpuOptimizedContents
    • ArrayLength
    • ClassHandle
    • CompressionType
    • CpuCacheMode
    • Depth
    • HazardTrackingMode
    • Height
    • MipmapLevelCount
    • PixelFormat
    • ResourceOptions
    • SampleCount
    • StorageMode
    • Swizzle
    • TextureType
    • Usage
    • Width
    • Copy(NSZone)
    • CreateTexture2DDescriptor(MTLPixelFormat, nuint, nuint, Boolean)
    • CreateTexture2DDescriptor(MTLPixelFormat, nuint, nuint, Boolean)
    • CreateTextureBufferDescriptor(MTLPixelFormat, nuint, MTLResourceOptions, MTLTextureUsage)
    • CreateTextureBufferDescriptor(MTLPixelFormat, nuint, MTLResourceOptions, MTLTextureUsage)
    • CreateTextureCubeDescriptor(MTLPixelFormat, nuint, Boolean)
    • CreateTextureCubeDescriptor(MTLPixelFormat, nuint, Boolean)
xamarinmac
namespace Metal
{
    [Introduced(PlatformName.iOS, 8, 0, PlatformArchitecture.All, null)]
    [Introduced(PlatformName.MacOSX, 10, 11, PlatformArchitecture.All, null)]
    [Register("MTLTextureDescriptor", true)]
    public class MTLTextureDescriptor : NSObject, INSCopying, INativeObject, IDisposable
}
nuget.org
0.0 %
Reference this API
.NET 6.07.08.09.0
Information specific to xamarinmac
Assembly

Xamarin.Mac , Version=0.0.0.0, PublicKeyToken=84e04ff9cfb79065

Referencing

The API is automatically referenced.

Platform Restrictions

This framework does not have platform annotations.

  • Built-in API
  • Package-provided API
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03/18/2025
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