- SKUniform - SKUniform() 
- SKUniform(IntPtr) 
- SKUniform(NativeHandle) 
- SKUniform(NSCoder) 
- SKUniform(NSObjectFlag) 
- SKUniform(String) 
- SKUniform(String, Matrix2) 
- SKUniform(String, Matrix3) 
- SKUniform(String, Matrix4) 
- SKUniform(String, NMatrix2) 
- SKUniform(String, NMatrix2) 
- SKUniform(String, NMatrix3) 
- SKUniform(String, NMatrix3) 
- SKUniform(String, NMatrix4) 
- SKUniform(String, NMatrix4) 
- SKUniform(String, Single) 
- SKUniform(String, SKTexture) 
- SKUniform(String, Vector2) 
- SKUniform(String, Vector2) 
- SKUniform(String, Vector3) 
- SKUniform(String, Vector3) 
- SKUniform(String, Vector4) 
- SKUniform(String, Vector4) 
- ClassHandle 
- FloatMatrix2Value 
- FloatMatrix2x2Value 
- FloatMatrix3Value 
- FloatMatrix3x3Value 
- FloatMatrix4Value 
- FloatMatrix4x4Value 
- FloatValue 
- FloatVector2Value 
- FloatVector3Value 
- FloatVector4Value 
- MatrixFloat2x2Value 
- MatrixFloat3x3Value 
- MatrixFloat4x4Value 
- Name 
- TextureValue 
- UniformType 
- Copy(NSZone) 
- Create(String) 
- Create(String, Matrix2) 
- Create(String, Matrix3) 
- Create(String, Matrix4) 
- Create(String, NMatrix2) 
- Create(String, NMatrix2) 
- Create(String, NMatrix3) 
- Create(String, NMatrix3) 
- Create(String, NMatrix4) 
- Create(String, NMatrix4) 
- Create(String, Single) 
- Create(String, SKTexture) 
- Create(String, Vector2) 
- Create(String, Vector2) 
- Create(String, Vector3) 
- Create(String, Vector3) 
- Create(String, Vector4) 
- Create(String, Vector4) 
- EncodeTo(NSCoder) 
 
xamarinwatchos
    namespace SpriteKit
{
    [Introduced(PlatformName.WatchOS, 3, 0, PlatformArchitecture.All, null)]
    [Introduced(PlatformName.MacOSX, 10, 10, PlatformArchitecture.All, null)]
    [Introduced(PlatformName.iOS, 8, 0, PlatformArchitecture.All, null)]
    [Register("SKUniform", true)]
    public class SKUniform : NSObject, INSCoding, INSCopying, INSSecureCoding, INativeObject, IDisposable
    {
        [BindingImpl(BindingImplOptions.GeneratedCode | BindingImplOptions.Optimizable)]
        [EditorBrowsable(EditorBrowsableState.Never)]
        [Introduced(PlatformName.iOS, 10, 0, PlatformArchitecture.All, null)]
        [Introduced(PlatformName.MacOSX, 10, 12, PlatformArchitecture.All, null)]
        [Introduced(PlatformName.TvOS, 10, 0, PlatformArchitecture.All, null)]
        [Obsolete("Use 'MatrixFloat2x2Value' instead.", false)]
        public virtual Matrix2 FloatMatrix2x2Value
        {
            [Export("matrixFloat2x2Value", ArgumentSemantic.Assign)]
            [Introduced(PlatformName.iOS, 10, 0, PlatformArchitecture.All, null)]
            [Introduced(PlatformName.MacOSX, 10, 12, PlatformArchitecture.All, null)]
            [Introduced(PlatformName.TvOS, 10, 0, PlatformArchitecture.All, null)]
            get;
            [Export("setMatrixFloat2x2Value:", ArgumentSemantic.Assign)]
            [Introduced(PlatformName.iOS, 10, 0, PlatformArchitecture.All, null)]
            [Introduced(PlatformName.MacOSX, 10, 12, PlatformArchitecture.All, null)]
            [Introduced(PlatformName.TvOS, 10, 0, PlatformArchitecture.All, null)]
            set;
        }
    }
}
            | Xamarin watchOS | 0.0 | 
|---|---|
| Information specific to xamarinwatchos | |
| Assembly | Xamarin.WatchOS , Version=0.0.0.0, PublicKeyToken=84e04ff9cfb79065 | 
| Referencing | The API is automatically referenced. | 
| Obsolete | Use 'MatrixFloat2x2Value' instead. | 
| Platform Restrictions | This framework does not have platform annotations. | 
- Built-in API
- Package-provided API