SKUniform
SKUniform()
SKUniform(IntPtr)
SKUniform(NativeHandle)
SKUniform(NSCoder)
SKUniform(NSObjectFlag)
SKUniform(String)
SKUniform(String, Matrix2)
SKUniform(String, Matrix3)
SKUniform(String, Matrix4)
SKUniform(String, NMatrix2)
SKUniform(String, NMatrix2)
SKUniform(String, NMatrix3)
SKUniform(String, NMatrix3)
SKUniform(String, NMatrix4)
SKUniform(String, NMatrix4)
SKUniform(String, Single)
SKUniform(String, SKTexture)
SKUniform(String, Vector2)
SKUniform(String, Vector2)
SKUniform(String, Vector3)
SKUniform(String, Vector3)
SKUniform(String, Vector4)
SKUniform(String, Vector4)
ClassHandle
FloatMatrix2Value
FloatMatrix2x2Value
FloatMatrix3Value
FloatMatrix3x3Value
FloatMatrix4Value
FloatMatrix4x4Value
FloatValue
FloatVector2Value
FloatVector3Value
FloatVector4Value
MatrixFloat2x2Value
MatrixFloat3x3Value
MatrixFloat4x4Value
Name
TextureValue
UniformType
Copy(NSZone)
Create(String)
Create(String, Matrix2)
Create(String, Matrix3)
Create(String, Matrix4)
Create(String, NMatrix2)
Create(String, NMatrix2)
Create(String, NMatrix3)
Create(String, NMatrix3)
Create(String, NMatrix4)
Create(String, NMatrix4)
Create(String, Single)
Create(String, SKTexture)
Create(String, Vector2)
Create(String, Vector2)
Create(String, Vector3)
Create(String, Vector3)
Create(String, Vector4)
Create(String, Vector4)
EncodeTo(NSCoder)
xamarinwatchos
namespace SpriteKit
{
[Introduced(PlatformName.WatchOS, 3, 0, PlatformArchitecture.All, null)]
[Introduced(PlatformName.MacOSX, 10, 10, PlatformArchitecture.All, null)]
[Introduced(PlatformName.iOS, 8, 0, PlatformArchitecture.All, null)]
[Register("SKUniform", true)]
public class SKUniform : NSObject, INSCoding, INSCopying, INSSecureCoding, INativeObject, IDisposable
{
[BindingImpl(BindingImplOptions.GeneratedCode | BindingImplOptions.Optimizable)]
[EditorBrowsable(EditorBrowsableState.Never)]
[Introduced(PlatformName.iOS, 10, 0, PlatformArchitecture.All, null)]
[Introduced(PlatformName.MacOSX, 10, 12, PlatformArchitecture.All, null)]
[Introduced(PlatformName.TvOS, 10, 0, PlatformArchitecture.All, null)]
[Obsolete("Use 'MatrixFloat2x2Value' instead.", false)]
public virtual Matrix2 FloatMatrix2x2Value
{
[Export("matrixFloat2x2Value", ArgumentSemantic.Assign)]
[Introduced(PlatformName.iOS, 10, 0, PlatformArchitecture.All, null)]
[Introduced(PlatformName.MacOSX, 10, 12, PlatformArchitecture.All, null)]
[Introduced(PlatformName.TvOS, 10, 0, PlatformArchitecture.All, null)]
get;
[Export("setMatrixFloat2x2Value:", ArgumentSemantic.Assign)]
[Introduced(PlatformName.iOS, 10, 0, PlatformArchitecture.All, null)]
[Introduced(PlatformName.MacOSX, 10, 12, PlatformArchitecture.All, null)]
[Introduced(PlatformName.TvOS, 10, 0, PlatformArchitecture.All, null)]
set;
}
}
}
Xamarin watchOS | 0.0 |
---|---|
Information specific to xamarinwatchos | |
Assembly | Xamarin.WatchOS , Version=0.0.0.0, PublicKeyToken=84e04ff9cfb79065 |
Referencing | The API is automatically referenced. |
Obsolete | Use 'MatrixFloat2x2Value' instead. |
Platform Restrictions | This framework does not have platform annotations. |
- Built-in API
- Package-provided API