SCNMatrix4
Column0
Column1
Column2
Column3
Identity
Row0
Row1
Row2
Row3
SCNMatrix4(CATransform3D)
SCNMatrix4(SCNVector4, SCNVector4, SCNVector4, SCNVector4)
SCNMatrix4(nfloat, nfloat, nfloat, nfloat, nfloat, nfloat, nfloat, nfloat, nfloat, nfloat, nfloat, nfloat, nfloat, nfloat, nfloat, nfloat)
SCNMatrix4(NFloat, NFloat, NFloat, NFloat, NFloat, NFloat, NFloat, NFloat, NFloat, NFloat, NFloat, NFloat, NFloat, NFloat, NFloat, NFloat)
SCNMatrix4(Single, Single, Single, Single, Single, Single, Single, Single, Single, Single, Single, Single, Single, Single, Single, Single)
Column0
Column1
Column2
Column3
Determinant
M11
M12
M13
M14
M21
M22
M23
M24
M31
M32
M33
M34
M41
M42
M43
M44
Row0
Row1
Row2
Row3
CreateFromAxisAngle(SCNVector3, nfloat)
CreateFromAxisAngle(SCNVector3, NFloat)
CreateFromAxisAngle(SCNVector3, Single)
CreateFromAxisAngle(NVector3d, Double, SCNMatrix4)
CreateFromAxisAngle(SCNVector3, nfloat, SCNMatrix4)
CreateFromAxisAngle(SCNVector3, NFloat, SCNMatrix4)
CreateFromAxisAngle(SCNVector3, Single, SCNMatrix4)
CreateFromAxisAngle(Vector3, Single, SCNMatrix4)
CreateFromAxisAngle(Vector3, Single, SCNMatrix4)
CreateFromAxisAngle(Vector3d, Double, SCNMatrix4)
CreateFromColumns(SCNVector4, SCNVector4, SCNVector4, SCNVector4)
CreateFromColumns(SCNVector4, SCNVector4, SCNVector4, SCNVector4, SCNMatrix4)
CreateOrthographic(nfloat, nfloat, nfloat, nfloat)
CreateOrthographic(NFloat, NFloat, NFloat, NFloat)
CreateOrthographic(Single, Single, Single, Single)
CreateOrthographic(nfloat, nfloat, nfloat, nfloat, SCNMatrix4)
CreateOrthographic(NFloat, NFloat, NFloat, NFloat, SCNMatrix4)
CreateOrthographic(Single, Single, Single, Single, SCNMatrix4)
CreateOrthographicOffCenter(nfloat, nfloat, nfloat, nfloat, nfloat, nfloat)
CreateOrthographicOffCenter(NFloat, NFloat, NFloat, NFloat, NFloat, NFloat)
CreateOrthographicOffCenter(Single, Single, Single, Single, Single, Single)
CreateOrthographicOffCenter(nfloat, nfloat, nfloat, nfloat, nfloat, nfloat, SCNMatrix4)
CreateOrthographicOffCenter(NFloat, NFloat, NFloat, NFloat, NFloat, NFloat, SCNMatrix4)
CreateOrthographicOffCenter(Single, Single, Single, Single, Single, Single, SCNMatrix4)
CreatePerspectiveFieldOfView(nfloat, nfloat, nfloat, nfloat)
CreatePerspectiveFieldOfView(NFloat, NFloat, NFloat, NFloat)
CreatePerspectiveFieldOfView(Single, Single, Single, Single)
CreatePerspectiveFieldOfView(nfloat, nfloat, nfloat, nfloat, SCNMatrix4)
CreatePerspectiveFieldOfView(NFloat, NFloat, NFloat, NFloat, SCNMatrix4)
CreatePerspectiveFieldOfView(Single, Single, Single, Single, SCNMatrix4)
CreatePerspectiveOffCenter(nfloat, nfloat, nfloat, nfloat, nfloat, nfloat)
CreatePerspectiveOffCenter(NFloat, NFloat, NFloat, NFloat, NFloat, NFloat)
CreatePerspectiveOffCenter(Single, Single, Single, Single, Single, Single)
CreatePerspectiveOffCenter(nfloat, nfloat, nfloat, nfloat, nfloat, nfloat, SCNMatrix4)
CreatePerspectiveOffCenter(NFloat, NFloat, NFloat, NFloat, NFloat, NFloat, SCNMatrix4)
CreatePerspectiveOffCenter(Single, Single, Single, Single, Single, Single, SCNMatrix4)
CreateRotationX(nfloat)
CreateRotationX(NFloat)
CreateRotationX(Single)
CreateRotationX(nfloat, SCNMatrix4)
CreateRotationX(NFloat, SCNMatrix4)
CreateRotationX(Single, SCNMatrix4)
CreateRotationY(nfloat)
CreateRotationY(NFloat)
CreateRotationY(Single)
CreateRotationY(nfloat, SCNMatrix4)
CreateRotationY(NFloat, SCNMatrix4)
CreateRotationY(Single, SCNMatrix4)
CreateRotationZ(nfloat)
CreateRotationZ(NFloat)
CreateRotationZ(Single)
CreateRotationZ(nfloat, SCNMatrix4)
CreateRotationZ(NFloat, SCNMatrix4)
CreateRotationZ(Single, SCNMatrix4)
CreateTranslation(SCNVector3)
CreateTranslation(SCNVector3, SCNMatrix4)
CreateTranslation(nfloat, nfloat, nfloat)
CreateTranslation(NFloat, NFloat, NFloat)
CreateTranslation(Single, Single, Single)
CreateTranslation(nfloat, nfloat, nfloat, SCNMatrix4)
CreateTranslation(NFloat, NFloat, NFloat, SCNMatrix4)
CreateTranslation(Single, Single, Single, SCNMatrix4)
Equals(Object)
Equals(SCNMatrix4)
GetHashCode()
Invert()
Invert(SCNMatrix4)
LookAt(SCNVector3, SCNVector3, SCNVector3)
LookAt(nfloat, nfloat, nfloat, nfloat, nfloat, nfloat, nfloat, nfloat, nfloat)
LookAt(NFloat, NFloat, NFloat, NFloat, NFloat, NFloat, NFloat, NFloat, NFloat)
LookAt(Single, Single, Single, Single, Single, Single, Single, Single, Single)
Mult(SCNMatrix4, SCNMatrix4)
Mult(SCNMatrix4, SCNMatrix4, SCNMatrix4)
Rotate(NQuaterniond)
Rotate(Quaternion)
Rotate(Quaternion)
Rotate(Quaterniond)
Scale(nfloat)
Scale(NFloat)
Scale(SCNVector3)
Scale(Single)
Scale(nfloat, nfloat, nfloat)
Scale(NFloat, NFloat, NFloat)
Scale(Single, Single, Single)
ToString()
Transpose()
Transpose(SCNMatrix4)
Transpose(SCNMatrix4, SCNMatrix4)
operator !=(SCNMatrix4, SCNMatrix4)
operator *(SCNMatrix4, SCNMatrix4)
operator ==(SCNMatrix4, SCNMatrix4)
xamarinmac
namespace SceneKit
{
[Advice("This is a row major matrix representation.")]
public struct SCNMatrix4 : IEquatable<SCNMatrix4>
{
public SCNMatrix4(nfloat m00, nfloat m01, nfloat m02, nfloat m03, nfloat m10, nfloat m11, nfloat m12, nfloat m13, nfloat m20, nfloat m21, nfloat m22, nfloat m23, nfloat m30, nfloat m31, nfloat m32, nfloat m33);
}
}
Xamarin macOS | 0.0 |
---|---|
Information specific to xamarinmac | |
Assembly | Xamarin.Mac , Version=0.0.0.0, PublicKeyToken=84e04ff9cfb79065 |
Referencing | The API is automatically referenced. |
Platform Restrictions | This framework does not have platform annotations. |
- Built-in API
- Package-provided API