xamarinios
namespace Metal
{
    [Introduced(PlatformName.MacOSX, 10, 14, PlatformArchitecture.All, null)]
    [Introduced(PlatformName.iOS, 12, 0, PlatformArchitecture.All, null)]
    [Protocol(Name = "MTLIndirectRenderCommand", WrapperType = typeof(MTLIndirectRenderCommandWrapper))]
    [ProtocolMember(IsProperty = false, IsRequired = true, IsStatic = false, Name = "Reset", Selector = "reset")]
    [ProtocolMember(IsProperty = false, IsRequired = false, IsStatic = false, Name = "SetRenderPipelineState", ParameterByRef = new[] { false }, ParameterType = new[] { typeof(IMTLRenderPipelineState) }, Selector = "setRenderPipelineState:")]
    [ProtocolMember(IsProperty = false, IsRequired = true, IsStatic = false, Name = "SetVertexBuffer", ParameterByRef = new[] { false, false, false }, ParameterType = new[] { typeof(IMTLBuffer), typeof(nuint), typeof(nuint) }, Selector = "setVertexBuffer:offset:atIndex:")]
    [ProtocolMember(IsProperty = false, IsRequired = true, IsStatic = false, Name = "SetFragmentBuffer", ParameterByRef = new[] { false, false, false }, ParameterType = new[] { typeof(IMTLBuffer), typeof(nuint), typeof(nuint) }, Selector = "setFragmentBuffer:offset:atIndex:")]
    [ProtocolMember(IsProperty = false, IsRequired = true, IsStatic = false, Name = "DrawPatches", ParameterByRef = new[] { false, false, false, false, false, false, false, false, false, false }, ParameterType = new[] { typeof(nuint), typeof(nuint), typeof(nuint), typeof(IMTLBuffer), typeof(nuint), typeof(nuint), typeof(nuint), typeof(IMTLBuffer), typeof(nuint), typeof(nuint) }, Selector = "drawPatches:patchStart:patchCount:patchIndexBuffer:patchIndexBufferOffset:instanceCount:baseInstance:tessellationFactorBuffer:tessellationFactorBufferOffset:tessellationFactorBufferInstanceStride:")]
    [ProtocolMember(IsProperty = false, IsRequired = true, IsStatic = false, Name = "DrawIndexedPatches", ParameterByRef = new[] { false, false, false, false, false, false, false, false, false, false, false, false }, ParameterType = new[] { typeof(nuint), typeof(nuint), typeof(nuint), typeof(IMTLBuffer), typeof(nuint), typeof(IMTLBuffer), typeof(nuint), typeof(nuint), typeof(nuint), typeof(IMTLBuffer), typeof(nuint), typeof(nuint) }, Selector = "drawIndexedPatches:patchStart:patchCount:patchIndexBuffer:patchIndexBufferOffset:controlPointIndexBuffer:controlPointIndexBufferOffset:instanceCount:baseInstance:tessellationFactorBuffer:tessellationFactorBufferOffset:tessellationFactorBufferInstanceStride:")]
    [ProtocolMember(IsProperty = false, IsRequired = true, IsStatic = false, Name = "DrawPrimitives", ParameterByRef = new[] { false, false, false, false, false }, ParameterType = new[] { typeof(MTLPrimitiveType), typeof(nuint), typeof(nuint), typeof(nuint), typeof(nuint) }, Selector = "drawPrimitives:vertexStart:vertexCount:instanceCount:baseInstance:")]
    [ProtocolMember(IsProperty = false, IsRequired = true, IsStatic = false, Name = "DrawIndexedPrimitives", ParameterByRef = new[] { false, false, false, false, false, false, false, false }, ParameterType = new[] { typeof(MTLPrimitiveType), typeof(nuint), typeof(MTLIndexType), typeof(IMTLBuffer), typeof(nuint), typeof(nuint), typeof(nint), typeof(nuint) }, Selector = "drawIndexedPrimitives:indexCount:indexType:indexBuffer:indexBufferOffset:instanceCount:baseVertex:baseInstance:")]
    public interface IMTLIndirectRenderCommand : INativeObject, IDisposable
    {
        [BindingImpl(BindingImplOptions.GeneratedCode | BindingImplOptions.Optimizable)]
        [Export("setVertexBuffer:offset:atIndex:")]
        [Preserve(Conditional = true)]
        void SetVertexBuffer(IMTLBuffer! buffer, nuint offset, nuint index);
    }
}
Xamarin iOS 0.0
Xamarin macOS 0.0
Xamarin tvOS 0.0
Information specific to xamarinios
Assembly

Xamarin.iOS , Version=0.0.0.0, PublicKeyToken=84e04ff9cfb79065

Referencing

The API is automatically referenced.

Platform Restrictions

This framework does not have platform annotations.

  • Built-in API
  • Package-provided API

11/02/2024
An error has occurred. This application may no longer respond until reloaded. Reload 🗙