MPSCnnInstanceNormalizationDataSource
MPSCnnInstanceNormalizationDataSource()
MPSCnnInstanceNormalizationDataSource(IntPtr)
MPSCnnInstanceNormalizationDataSource(NativeHandle)
MPSCnnInstanceNormalizationDataSource(NSCoder)
MPSCnnInstanceNormalizationDataSource(NSObjectFlag)
Beta
Gamma
Label
NumberOfFeatureChannels
Copy(NSZone)
Copy(NSZone, IMTLDevice)
Encode(NSCoder)
GetEpsilon()
UpdateGammaAndBeta(MPSCnnInstanceNormalizationGradientState[])
UpdateGammaAndBeta(IMTLCommandBuffer, MPSCnnInstanceNormalizationGradientState[])
xamarinmac
namespace MetalPerformanceShaders
{
[Introduced(PlatformName.TvOS, 11, 3, PlatformArchitecture.All, null)]
[Introduced(PlatformName.iOS, 11, 3, PlatformArchitecture.All, null)]
[Introduced(PlatformName.MacOSX, 10, 13, 4, PlatformArchitecture.All, null)]
[Model]
[Protocol]
[Register("Xamarin_Mac__MetalPerformanceShaders_MPSCnnInstanceNormalizationDataSource", false)]
public abstract class MPSCnnInstanceNormalizationDataSource : NSObject, INSCopying, IMPSCnnInstanceNormalizationDataSource, INativeObject, IDisposable
{
[BindingImpl(BindingImplOptions.GeneratedCode | BindingImplOptions.Optimizable)]
[Export("copyWithZone:")]
[return: Release]
public virtual NSObject! Copy(NSZone? zone);
}
}
.NET | 6.07.08.09.0 |
---|---|
Information specific to xamarinmac | |
Assembly | Xamarin.Mac , Version=0.0.0.0, PublicKeyToken=84e04ff9cfb79065 |
Referencing | The API is automatically referenced. |
Platform Restrictions | This framework does not have platform annotations. |
- Built-in API
- Package-provided API