Vector4d
One
SizeInBytes
UnitW
UnitX
UnitY
UnitZ
W
X
Y
Z
Zero
Vector4d(Double)
Vector4d(Vector2d)
Vector4d(Vector3d)
Vector4d(Vector4d)
Vector4d(Vector3, Double)
Vector4d(Vector3d, Double)
Vector4d(Double, Double, Double, Double)
Length
LengthFast
LengthSquared
Xy
Xyz
Add(Vector4d)
Add(Vector4d)
Add(Vector4d, Vector4d)
Add(Vector4d, Vector4d, Vector4d)
BaryCentric(Vector4d, Vector4d, Vector4d, Double, Double)
BaryCentric(Vector4d, Vector4d, Vector4d, Double, Double, Vector4d)
Clamp(Vector4d, Vector4d, Vector4d)
Clamp(Vector4d, Vector4d, Vector4d, Vector4d)
Div(Double)
Div(Vector4d, Double)
Div(Vector4d, Double, Vector4d)
Divide(Vector4d, Double)
Divide(Vector4d, Vector4d)
Divide(Vector4d, Double, Vector4d)
Divide(Vector4d, Vector4d, Vector4d)
Dot(Vector4d, Vector4d)
Dot(Vector4d, Vector4d, Double)
Equals(Object)
Equals(Vector4d)
GetHashCode()
Lerp(Vector4d, Vector4d, Double)
Lerp(Vector4d, Vector4d, Double, Vector4d)
Max(Vector4d, Vector4d)
Max(Vector4d, Vector4d, Vector4d)
Min(Vector4d, Vector4d)
Min(Vector4d, Vector4d, Vector4d)
Mult(Double)
Mult(Vector4d, Double)
Mult(Vector4d, Double, Vector4d)
Multiply(Vector4d, Double)
Multiply(Vector4d, Vector4d)
Multiply(Vector4d, Double, Vector4d)
Multiply(Vector4d, Vector4d, Vector4d)
Normalize()
Normalize(Vector4d)
Normalize(Vector4d, Vector4d)
NormalizeFast()
NormalizeFast(Vector4d)
NormalizeFast(Vector4d, Vector4d)
Scale(Vector4d)
Scale(Vector4d)
Scale(Double, Double, Double, Double)
Sub(Vector4d)
Sub(Vector4d)
Sub(Vector4d, Vector4d)
Sub(Vector4d, Vector4d, Vector4d)
Subtract(Vector4d, Vector4d)
Subtract(Vector4d, Vector4d, Vector4d)
ToString()
Transform(Vector4d, Matrix4d)
Transform(Vector4d, Quaterniond)
Transform(Vector4d, Matrix4d, Vector4d)
Transform(Vector4d, Quaterniond, Vector4d)
explicit operator Double*(Vector4d)
explicit operator IntPtr(Vector4d)
explicit operator Vector4(Vector4d)
explicit operator Vector4d(Vector4)
operator -(Vector4d)
operator -(Vector4d, Vector4d)
operator !=(Vector4d, Vector4d)
operator *(Double, Vector4d)
operator *(Vector4d, Double)
operator /(Vector4d, Double)
operator +(Vector4d, Vector4d)
operator ==(Vector4d, Vector4d)
xamarinios
namespace OpenTK
{
public struct Vector4d : IEquatable<Vector4d>
{
[CLSCompliant(false)]
[Obsolete("Use static Add() method instead.")]
public void Add(ref Vector4d right);
}
}
Xamarin Android | 0.0 |
---|---|
Xamarin iOS | 0.0 |
Xamarin macOS | 0.0 |
Xamarin tvOS | 0.0 |
Xamarin watchOS | 0.0 |
Information specific to xamarinios | |
Assembly | Xamarin.iOS , Version=0.0.0.0, PublicKeyToken=84e04ff9cfb79065 |
Referencing | The API is automatically referenced. |
Obsolete | Use static Add() method instead. |
Platform Restrictions | This framework does not have platform annotations. |
- Built-in API
- Package-provided API