MDLSubmesh
MDLSubmesh()
MDLSubmesh(IntPtr)
MDLSubmesh(NativeHandle)
MDLSubmesh(NSObjectFlag)
MDLSubmesh(MDLSubmesh, MDLIndexBitDepth, MDLGeometryType)
MDLSubmesh(IMDLMeshBuffer, nuint, MDLIndexBitDepth, MDLGeometryType, MDLMaterial)
MDLSubmesh(IMDLMeshBuffer, nuint, MDLIndexBitDepth, MDLGeometryType, MDLMaterial)
MDLSubmesh(String, IMDLMeshBuffer, nuint, MDLIndexBitDepth, MDLGeometryType, MDLMaterial)
MDLSubmesh(String, IMDLMeshBuffer, nuint, MDLIndexBitDepth, MDLGeometryType, MDLMaterial)
MDLSubmesh(String, IMDLMeshBuffer, nuint, MDLIndexBitDepth, MDLGeometryType, MDLMaterial, MDLSubmeshTopology)
MDLSubmesh(String, IMDLMeshBuffer, nuint, MDLIndexBitDepth, MDLGeometryType, MDLMaterial, MDLSubmeshTopology)
ClassHandle
GeometryType
IndexBuffer
IndexCount
IndexType
Material
Name
Topology
FromGeometryElement(SCNGeometryElement)
FromGeometryElement(SCNGeometryElement, IMDLMeshBufferAllocator)
GetIndexBuffer(MDLIndexBitDepth)
xamarinios
namespace ModelIO
{
[Introduced(PlatformName.iOS, 9, 0, PlatformArchitecture.All, null)]
[Introduced(PlatformName.MacOSX, 10, 11, PlatformArchitecture.All, null)]
[Register("MDLSubmesh", true)]
public class MDLSubmesh : NSObject, IMDLNamed, INativeObject, IDisposable
{
[BindingImpl(BindingImplOptions.GeneratedCode | BindingImplOptions.Optimizable)]
[Export("submeshWithSCNGeometryElement:")]
public static MDLSubmesh! FromGeometryElement(SCNGeometryElement! element);
}
}
.NET | 6.07.08.09.0 |
---|---|
Information specific to xamarinios | |
Assembly | Xamarin.iOS , Version=0.0.0.0, PublicKeyToken=84e04ff9cfb79065 |
Referencing | The API is automatically referenced. |
Platform Restrictions | This framework does not have platform annotations. |
- Built-in API
- Package-provided API