Vector3
X
Y
Z
Vector3(Single)
Vector3(Vector2, Single)
Vector3(Single, Single, Single)
Vector3(ReadOnlySpan<Single>)
E
Epsilon
NaN
NegativeInfinity
NegativeZero
One
Pi
PositiveInfinity
Tau
this[Int32]
UnitX
UnitY
UnitZ
Zero
Abs(Vector3)
Add(Vector3, Vector3)
Clamp(Vector3, Vector3, Vector3)
ClampNative(Vector3, Vector3, Vector3)
CopySign(Vector3, Vector3)
CopyTo(Single[])
CopyTo(Single[], Int32)
CopyTo(Span<Single>)
Cos(Vector3)
Create(Single)
Create(Vector2, Single)
Create(Single, Single, Single)
Create(ReadOnlySpan<Single>)
Cross(Vector3, Vector3)
DegreesToRadians(Vector3)
Distance(Vector3, Vector3)
DistanceSquared(Vector3, Vector3)
Divide(Vector3, Single)
Divide(Vector3, Vector3)
Dot(Vector3, Vector3)
Equals(Object)
Equals(Vector3)
Exp(Vector3)
FusedMultiplyAdd(Vector3, Vector3, Vector3)
GetHashCode()
Hypot(Vector3, Vector3)
Length()
LengthSquared()
Lerp(Vector3, Vector3, Single)
Lerp(Vector3, Vector3, Vector3)
Log(Vector3)
Log2(Vector3)
Max(Vector3, Vector3)
MaxMagnitude(Vector3, Vector3)
MaxMagnitudeNumber(Vector3, Vector3)
MaxNative(Vector3, Vector3)
MaxNumber(Vector3, Vector3)
Min(Vector3, Vector3)
MinMagnitude(Vector3, Vector3)
MinMagnitudeNumber(Vector3, Vector3)
MinNative(Vector3, Vector3)
MinNumber(Vector3, Vector3)
Multiply(Single, Vector3)
Multiply(Vector3, Single)
Multiply(Vector3, Vector3)
MultiplyAddEstimate(Vector3, Vector3, Vector3)
Negate(Vector3)
Normalize(Vector3)
RadiansToDegrees(Vector3)
Reflect(Vector3, Vector3)
Round(Vector3)
Round(Vector3, MidpointRounding)
Sin(Vector3)
SinCos(Vector3)
SquareRoot(Vector3)
Subtract(Vector3, Vector3)
ToString()
ToString(String)
ToString(String, IFormatProvider)
Transform(Vector3, Matrix4x4)
Transform(Vector3, Quaternion)
TransformNormal(Vector3, Matrix4x4)
Truncate(Vector3)
TryCopyTo(Span<Single>)
operator -(Vector3)
operator -(Vector3, Vector3)
operator !=(Vector3, Vector3)
operator *(Single, Vector3)
operator *(Vector3, Single)
operator *(Vector3, Vector3)
operator /(Vector3, Single)
operator /(Vector3, Vector3)
operator +(Vector3, Vector3)
operator ==(Vector3, Vector3)
AsVector128(Vector3)
AsVector128Unsafe(Vector3)
AsVector4(Vector3)
AsVector4Unsafe(Vector3)
net6.0-windows
namespace System.Numerics
{
public struct Vector3 : IEquatable<Vector3>, IFormattable
{
public static Vector3 operator +(Vector3 left, Vector3 right);
}
}
nuget.org | 0.1 %
Reference this API |
---|---|
Upgrade Planner | 0.0 %
Reference this API |
.NET | 5.06.07.08.09.010.0 |
.NET Core | 1.01.12.02.12.23.03.1 |
.NET Framework | 4.64.6.14.6.24.74.7.14.7.24.84.8.1 |
.NET Standard | 2.02.1 |
Information specific to net6.0 | |
Assembly | System.Numerics.Vectors , Version=4.1.3.0, PublicKeyToken=b03f5f7f11d50a3a |
Referencing | Your project needs a package reference to |
Package | System.Numerics.Vectors (4.6.0) netstandard2.0 |
Platform Restrictions | This API is supported on all platforms. |
- Built-in API
- Package-provided API