SCNPhysicsWorld
SCNPhysicsWorld(IntPtr)
SCNPhysicsWorld(NativeHandle)
SCNPhysicsWorld(NSCoder)
SCNPhysicsWorld(NSObjectFlag)
AllBehaviors
ClassHandle
ContactDelegate
Gravity
Speed
TimeStep
WeakContactDelegate
AddBehavior(SCNPhysicsBehavior)
ContactTest(SCNPhysicsBody, NSDictionary)
ContactTest(SCNPhysicsBody, SCNPhysicsTest)
ContactTest(SCNPhysicsBody, SCNPhysicsBody, NSDictionary)
ContactTest(SCNPhysicsBody, SCNPhysicsBody, SCNPhysicsTest)
ConvexSweepTest(SCNPhysicsShape, SCNMatrix4, SCNMatrix4, NSDictionary)
ConvexSweepTest(SCNPhysicsShape, SCNMatrix4, SCNMatrix4, SCNPhysicsTest)
Dispose(Boolean)
EncodeTo(NSCoder)
RayTestWithSegmentFromPoint(SCNVector3, SCNVector3, NSDictionary)
RayTestWithSegmentFromPoint(SCNVector3, SCNVector3, SCNPhysicsTest)
RemoveAllBehaviors()
RemoveBehavior(SCNPhysicsBehavior)
UpdateCollisionPairs()
DidBeginContact
DidEndContact
DidUpdateContact
xamarinmac
namespace SceneKit
{
[Introduced(PlatformName.WatchOS, 3, 0, PlatformArchitecture.All, null)]
[Introduced(PlatformName.MacOSX, 10, 10, PlatformArchitecture.All, null)]
[Introduced(PlatformName.iOS, 8, 0, PlatformArchitecture.All, null)]
[Register("SCNPhysicsWorld", true)]
public class SCNPhysicsWorld : NSObject, INSCoding, INSSecureCoding, INativeObject, IDisposable
{
[BindingImpl(BindingImplOptions.GeneratedCode | BindingImplOptions.Optimizable)]
[EditorBrowsable(EditorBrowsableState.Advanced)]
[Export("rayTestWithSegmentFromPoint:toPoint:options:")]
public virtual SCNHitTestResult![]! RayTestWithSegmentFromPoint(SCNVector3 origin, SCNVector3 dest, NSDictionary? options);
}
}
.NET | 6.07.08.09.0 |
---|---|
Information specific to xamarinmac | |
Assembly | Xamarin.Mac , Version=0.0.0.0, PublicKeyToken=84e04ff9cfb79065 |
Referencing | The API is automatically referenced. |
Platform Restrictions | This framework does not have platform annotations. |
- Built-in API
- Package-provided API